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whydoidoit

Feedback comments for LD46

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TimestampSince previousGamewhydoidoit's comment
Apr 21 02:13:38 Don't Go Grandpa ♥ 2 Looks really lovely!
Apr 21 04:05:33 1h 51m Lights Out ♥ 3 Really like this, what a fantastic first Jam entry. It's clever, spooky and fully understandable. My favourite I've played so far.
Apr 21 04:16:49 11m 16s Yakka ♥ 2 Really lovely art style. Well done for that. Sadly can't play on Windows (Mac user) - but honestly , the art is stunning.
Apr 21 04:27:15 10m 26s Until We Freeze ♥ 1 Has a very cool feel to it. I enjoyed chopping down trees and exploring. Had a sense of place for sure! Felt the controls were odd with relation to the direction of movement and the rotation using the mouse and I thought climbing felt wrong - but nice control system on the hands and the interactions, felt very natural quickly.
Apr 21 04:29:50 2m 35s LAST HUMAN ♥ 2 Was fun to play, when I worked out I had to stay in motion I began to get the real sense of panic because I had a greater chance of being able to win!
Apr 21 04:35:20 5m 30s LifeLine ♥ 1 This is a great game, I'm struggling with right click on my Mac trackpad, but the point is, I am struggling with it not just moving along to the next game. Classic "hard" puzzle. One of my favourites today for sure.
Apr 21 13:17:56 8h 42m Eggy Roll ♥ 1 On the web on my Mac there are frequent long lags that make it a little hard to control - I really like the graphics though and the motion is interesting to play with!
Apr 22 10:02:59 20h 45m Super Immunizer ♥ 1 I loved it, looked great, played well and very polished. Perhaps a tweak to up the "adrenaline" a bit would be my only minor comment for improvement?
Apr 22 22:31:43 12h 28m You Reap What You Shoot ♥ 1 I think it looks good and I like the drag around mechanic. I found it a bit easy to play and didn't feel a lot of threat, but I loved all the power ups and was compelled to keep playing more than a lot of games.
Apr 23 00:27:13 1h 55m Flamebearer ♥ 1 Hey nice job, really reminded me of a game I tried to write back when all the only things were 8 bit lol (that's what comes of being so damn old!) I won't rehash other comments, but I did enjoy the jumps and the movement speed and control and went back for more a couple of times :). Well done on your first entry - way better than my first go!
Apr 23 09:15:48 8h 48m For Ducks' Sake ♥ 1 That was a lot of fun. Nice to see Phaser in use! I ended up falling back to plain Pixi as I just didn't need anything else and I'm glad to see others not using Unity for simple games! Well done...
Apr 23 13:29:21 4h 13m Isle of Light ♥ 1 Just loved this, very smooth and fun to play. Really nice polish. Loved the sound scape.
Apr 23 13:32:35 3m 14s Late Medieval Network Engineer ♥ 0 Very interesting idea!
Apr 23 13:38:29 5m 54s Keep the Tree Alive ♥ 1 Very interesting... I love the framework.
Apr 23 13:50:26 11m 57s Mutiny ♥ 2 My sea shanties weren't very good lol. Enjoyed it, also suffered a little from not quite getting the moves I wanted but figured it out.
Apr 23 15:37:35 1h 47m Brain Training 101 ♥ 1 What a very cool idea and a lot of fun to play! Really high adrenaline!
Apr 23 20:08:55 4h 31m Social Life ♥ 1 Thanks for the web version @charliegray ! Its a really cool mechanic, has that great ability to induce panic lol. Maybe I'm not so good a these games!
Apr 23 23:46:27 3h 37m The Birb ♥ 2 I liked the polish and the mood very much. Really like The Birb too, gave it a real sense of "otherness"
Apr 24 07:53:14 8h 06m Final Flower: Petals of a Lost Age ♥ 1 I love these kind of puzzles, also super polished experience. Very nice, well done!
Apr 24 10:00:14 2h 07m The Well of the Past ♥ 1 I loved the music (actually left it on playing while doing some work lol). The story was detailed and eloquent. I'd love to see this come to life more, but that's always the problem with game jams, never quite enough time...
Apr 27 07:54:44 69h 54m light. ♥ 1 It is both beautiful and serene. Excellent use of the platform and the lighting. I'd have liked the audio to provide some sense of the danger, perhaps overlaying sounds or changing something subtly as the orb gets close to objects. Perhaps due to this and to not really understanding my progress towards the level goal or my remaining life, I found myself not as motivated to keep playing as I might have been had I managed to finish some shorter levels first to feel like I was capable of achieving something. It feels very polished in execution and very smooth to play - I like it a lot.
Apr 28 13:09:33 29h 14m water it ♥ 0 Sadly the Mac version didn't run for me.... Said unable to find game
Apr 29 10:15:44 21h 06m Down to Earth ♥ 1 I get the logic behind the firing, but it didn't make it as engaging to play as it might have been. Liked the look and the motion of the game world.
Apr 29 20:53:32 10h 37m Tyson Lee: KEEP IT ALIVE EDITION ♥ 1 What a great idea, had my brain a bit fried. Very compelled to play through the scenarios. I think this could have been nicely executed directly in HTML and perhaps could have benefitted from some nice open source charts etc to visualise things like the 2hz/4hz frequency as a square wave etc.
May 4 10:38:37 109h 45m CODENAME: SPROUT ♥ 1 I enjoyed it a lot. I thought the changes to the alien were pretty funny and the balancing was interesting. Fun diversion for a few minutes and a great effort for the jam. Would need more content or areas maybe for a longer playing experience.
May 5 21:49:17 35h 10m The Vending Machine ♥ 1 I like the idea of wanting to wait to get more reward, but the pay off needs to be better. The feeling of not knowing how long works actually - but just need more reason to see what will happen and have that kick in early so I get the point. Interesting idea.
May 5 22:04:14 14m 57s Body Crisis ♥ 1 Harder to play on a track pad but lots of fun!
May 6 08:55:11 10h 50m Disscovid ♥ 0 Well done on getting the endless runner going. I'd suggest - distance fog so you can't see the elements coming into view. Some variety in the angles and slopes of the level sections - jumps, areas of falling etc. Clearlly power ups and more frequently collected things would have increased the excitement. Movement could have been done with keys as well as on screen buttons for mobile. It's the start of something for sure...
May 6 14:52:25 5h 57m The Last Flower ♥ 1 Brilliant work for a first LD at 11! Nice. I loved the sword throwing, it was very satisfying to blast enemies. Collision detection needs work and I found the controls a little tricky - but this is probably because I am way more than 11 haha.
May 9 09:18:23 66h 25m Bodyguard ♥ 1 I liked the idea. Found the wall hang controls a bit annoying but had a lot of fun.