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TechnoNugget

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TimestampSince previousGameTechnoNugget's comment
Apr 21 06:09:16 Asteroid Redirect Project ♥ 1 I was unable to execute the jar :( I'm using win64 10. It's saying I need `lwjgl_opengl.dll`
Apr 21 06:56:50 47m 34s Astrodrift ♥ 2 10/10 would bounce off of dead space porcupines and cacti until I suffocate again. Also though that last level was killer. Good job you made a timeless piece of artwork 🎉
Apr 21 08:36:44 1h 39m Null and Void ♥ 1 I **love** the aesthetic. Maybe a bit too much bloom, but damn. Honestly I feel the best part of this game was just exploring the city, and all the moving parts and how you're able to interact with them is just 👌 spot on. This whole level is something I would absolutely love to see more of. The one thing I would say though is that the player's momentum is a bit wonky, I find that I kept trying to let go of 'w' thinking I would continue to coast through the air only to be stopped and drop straight down.
Apr 21 09:33:24 56m 40s ADRENA-LINE ♥ 1 This is... just amazing.. Like seriously this has got be be my favorite implementation of procedural generation that I've seen yet. And the gameplay is so simple and to the point but so satisfying. I don't think I've ever requested this before, but please port this to mobile. This would be an amazing mobile game.
Apr 21 19:29:00 9h 55m Battery Panic ♥ 1 Playing this game is like eating rainbow sherbet but for your eyes and ears instead of your taste buds. But also dang does it get tense. I got to level 12 a couple times but was unable to progress any further. Dat music doe. 25_3. so goood. Tetris-likes are always a fun puzzle type game to make, I also tried my hand at a tetris spin off a few years ago and had a blast making it. I know you said you didn't have time for it but having a scoring system would be amazing for this game.
Apr 22 00:17:25 4h 48m Food Chuck ♥ 1 This is my favorite game of yours that I've played so far!! Awesome work man! I especially enjoyed the little voice that announced each item every time you switched. Hearing 🎵**rat stick**🎵 or 🎵**fish**🎵 every time you swapped to that item just reminded me of the absurdity of the whole situation. One thing I would say is that I often found myself facing backwards more often than forwards so I never really noticed when I got to a new level, or that there even were different levels until I saw it one time by coincidence. I just thought completing the 10 orders gave you extra fuel or something. The art Is also great! I'm always impressed with jam games that have decent 3d models implemented.
Apr 22 01:02:32 45m 07s Turtle Daddy ♥ 2 This game was great. I got to wave 6 a couple times but couldn't advance any further than that. Everything just felt so natural and intuitive, from the movement to being able to pick up a turtle by throwing your shield at him. Plus the baby turtles were too cute, I was legitimately upset when they got killed.
Apr 22 06:02:13 4h 59m Keep The Vibe Alive (VR) ♥ 2 This is really well done, it's a very contained experience obviously but but I'm still amazed that you managed to make a decent looking environment in vr. The texture and model for the player's hands, and the rigging was spot on, like HL:A level detail. Seriously good job with that, also The interaction with physics objects feels really good and very natural, which is quite rare in most other VR games I've played. I do think it could have benefited a lot from having some more clutter around the environment to interact with, like more books on the bookshelf, for example. But other than that the game and it's level of detail was very impressive. I also enjoyed the music a lot, I think my favorite track was "To Study", so good job on the music for sure! Also it didn't really fit the theme too well, as there was no pressure to make you feel like you had to keep the vibe going by finding the next track before the previous one ended or something, but honestly I'm glad there wasn't. As it stands right now it's just a very chill experience, and hearing you speak to the player and play the acoustic track was a really nice touch that just added to the vibe. It took me a while to find the secret track also, which made it feel more rewarding when I did. I admit I couldn't find it at first so I just threw everything out the window and then looked behind me and it was there. Unfortunately I was unable to hear the record at that point because the speakers were out of the window along with everything else, so I had to restart the game to play the record with speakers. Also, I used the Vive headset with Vive wands for controllers if you are wondering.
Apr 22 10:16:15 4h 14m Zorla's Tavern ♥ 1 I have a pixel art fetish and this pleases me. Awesome job on the art, such smooth animations. It felt more like an interactive short comedy than a game, reminded me of "little shop of horrors" 👌
Apr 23 05:50:16 19h 34m OtherworldlyFlavors ♥ 1 I was pleasantly surprised to find this game to be very well balanced. I had to play through it 3 or 4 times to finish it, and each time I could tell I was benefiting from the knowledge I gained the previous round. As far as text based adventures go, I'd say this was pretty enjoyable for me and well designed. It would have been nice to have some sound effects and maybe a looping music track that depended on the current health of the plant / corruption of the player, and maybe some more flashy vfx. Also one thing bugged me was the UI box that kept sliding up from the bottom of the screen moves slightly to the left as it comes up and slightly to the right as it goes down. But I still quite enjoyed it, it was interesting enough to play through a few different to see what would happen to each party as you gave them more and more fruit. Good job!
Apr 25 18:16:57 60h 26m Medically Inaccurate ♥ 2 Nice! After playing a few times I got to 5:06 with 13070 points. I accidentally right clicked too many times and gave all my health to the heart and then I just disappeard :( It was quite a fun game! Maybe a bit rough around the edges but I enjoyed the experience a lot! I Think one thing I would change is maybe put the health containers on a separate physics layer that doesn't collide with the bullets so you don't end up shooting the health pickups to the other side of the map. The music was great, the sound effects were satisfying, the particle effects were nice, fun gameplay too, just needs a bit of polish. Great job man! :)
Apr 25 18:30:19 13m 22s Apple Panick ♥ 1 Honestly I thought the music in the main menu was really cool. It made music whenever I hovered over any buttons and it made me feel like a musician lol. Graphics style was also very interesting, great mix of 2 and 3 dimensions. It was a bit unclear that you were supposed to throw the food off the edge to feed the beast, but maybe it said that somewhere and I just missed it.
Apr 25 18:54:25 24m 06s Gate Ball ♥ 1 It was satisfying to unlock each gate and complete a level, but I would say it's a bit rough around the edges. Particularly in terms of the controls, and shooting. I found that very frequently (most often if the ball was still rolling) when I tried to line up and shoot the ball, it would slightly nudge the ball to the left or right instead of actually shooting it where I was aiming. As a result I felt that a lot of the times I lost, it was because of technical glitches like this instead of me actually messing up which felt a bit unfair. In terms of the idea of the game, I think is something very fresh and new as a concept. Simple enough to pick up quickly, but strategic enough to not get boring. I could see it translating very well to a mobile game. Being able to flick the dinger with a touch screen and score a goal sounds like it could be quite enjoyable. I also think you did a great job with the atmosphere and feel of the game. The background and the effects and the choice of music all really fit pretty well together. Good job! keep up the good work!
Apr 26 20:20:51 25h 26m LAIKA ♥ 1 I thought the first couple times I won, that I actually lost. Because the end screen is mostly in some other language and also your car is on the second to last node when you win, not the last one. Or maybe I did lose, I'm not sure, but my car still had some health left in each category both times so I think I won. Idk lol maybe make that a little bit more obvious? Either way the game was very polished other than that and a funny and enjoyable experience. So, good job :)
Apr 27 05:43:09 9h 22m JarHeads ♥ 2 YES! This has got to be one of my favorite LD46 games that I've played so far. So polished it's practically sparkling. I worked my way up the scoreboard to 2nd place! (Technostalgic: 870480) I didn't even know you made a game when I was watching you and Danae's stream, I'm so glad you left a comment so I could come check it out!! The MUSIC is **SO GOOD**. Did you compose it? I love it! Especially the main menu music! I've tried to keep the game running in the background just so I could keep the beats playing, but it seems like the tab needs focus in order for it to play correctly :( I don't think I really have anything bad to say about it.. Maybe it would be nice if it was a bit more obvious when the tiles that are about to have bullets run over them? It got kinda hectic and hard to tell when the screen was filled with them. The small arrows sometimes just weren't enough. But other than that, awesome job man!!
May 2 17:39:14 131h 56m Square Loves Circle! ♥ 1 This was fun and super cute. I'm surprised I beat it tbh, I didn't think I'd ever get past that level with 3 switches and you had to kinda navigate through a bit of a maze before the ball rolls off the right of the screen. The concept was good and it fit the theme perfectly. Although I feel like the level design was very restricted by being limited to a single screen, if there was a dynamic camera system and maybe some checkpoints, you could do some really elaborate levels that I think would be awesome. The controls were a bit sticky at times with the physics, but most of the time it worked pretty well. The only thing I really had a gripe with was the jumping, it was annoying that the vertical velocity was dampened when you jumped while you were next to a wall. With a bit of polish and a few more levels, I feel like this could be a pretty good looking product. Good job!
May 3 05:31:10 11h 51m Life of a Battery ♥ 1 The polish in this game was awesome! I liked the aesthetic a lot, I'm a huge sucker for pixel art and the player animation looked really nice. It looks like this game is almost a canvas for tons of other ideas that could build off of the sort of "pressed for time" sort of feel you get from your character's battery life constantly ticking down and there's nothing you can really do to stop it. It gives the whole game a sort of hectic struggle kind of vibe, except it lacked some of the obstacles that really would have made it hectic. Navigating the levels felt pretty nice, but it wasn't enough of a challenge to make me feel like I had to hurry up and get to the next charging station before my battery ran out. I think adding some obstacles, like maybe some enemies or puddles of liquid that you have to avoid otherwise it causes you to short-circuit and lose all your battery life, would have really added to the feel of "danger" that otherwise felt a bit lacking. Although maybe you were trying to approach it in a sort of way that was supposed to make the character feel like they had to master the movement mechanics to get around the level efficiently enough to reach the charging stations in time? Maybe it's just because I play way too many platformers but I feel like the movement was maybe a bit too simple to make me feel like it was a real challenge to do that. In terms of presentation, the UI was spot on, there were a few mismatched fonts (pixel font vs non pixel), but all in all it looked really good. I opened the game and was immediately impressed with the main menu screen and the fact that there were 4 different menu selections you could choose from. I first selected "How to play" and the screen that it led me to there I feel had a nice UI and look to it, it really fit with the fonts in the main menu, even if the tutorial itself could have benefited from some visual aid, it still felt like it matched the mood of the game's initial presentation. From there I went back to the main menu. When I started the first level I was relieved to see that it had basic instructions that showed me the controls. However, I feel like you should definitely mention that double jumping is a thing in this game, because I didn't realize that at first and it took me a few lives to figure it out. Anyway this was a great submission for your first LD!! I hope I see you participating in some of the future events, keep up the good work!