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SoarenDev

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TimestampSince previousGameSoarenDev's comment
Apr 20 11:43:51 Zero ♥ 3 Really liked the art style! The game is simple but effective, so good job there! (And great achievement to involontarily hijack the ldjam site routing xD )
Apr 20 11:49:24 5m 33s DITAZURE ♥ 1 '4600. I'm bad^^" Funny concept, it took me some runs to understand how I could recharge power. I like that you made some efforts for sound design (the whispers)! So good job there!
Apr 20 11:58:00 8m 36s Cellular: Automata ♥ 3 Great idea to base on the Game of Life and thus nice use of the theme! Really happy to see some "advanced" puzzle-like concepts like yours! Also liked the simple interface, signs and feedbacks are clear, so the game feels really clean! Good job!
Apr 20 12:18:43 20m 43s Keep It "Alive" ♥ 1 It may be strange but I LOVED the game^^ I'm really thrilled to see some really "original" concepts like this, not just tryharding to have a good game, but rather to have a good idea! I reached 100% :D (but I dont know if its a true rating or if you faked it eh?)
Apr 20 12:28:09 9m 26s Don't Blow It ♥ 1 I liked the idea to play with the balloon physics **and** with the player physics together^^ The UI is not well scaled indeed, but at least it worked for me in fullscreen. Positive point for the music too :) Anyway, congratulations for this first participation :)
Apr 20 12:45:47 17m 38s Rewilding: The Story of Wolfhead Valley ♥ 1 Got 179 points! Didn't expected the rabbit to colonize that quickly^^ (but that's realistic eh) I'm a big fan of systemic games so I really liked yours. Really good job being able to create a system in only 48h^^ I really see the potential of adding even more tiles and interactions between them to create even more surprising events! (The art is really cute too :o)
Apr 20 12:56:19 10m 32s Save the Spacemen ♥ 2 I find the physics really hard to grasp, but I know you don't really had the time to tweak it in that short amount of time^^ Else, it's a really cute game^^ Liekd the music and the art! Good job for your first participation :)
Apr 20 13:17:05 20m 46s Firekeeper ♥ 0 Liked the "juggle" between fueling fire and using the umbrella, but I think it would have been better to give a little more time at the start to let the player understand what is on the screen and the interactions. I had to lose once to understand how to play, and lose several time to understand that there was water that was falling in the fire^^ But anyway, still good job on making this in 48h, there is some good ideas in there o/
Apr 20 13:27:38 10m 33s Pet Slime! ♥ 2 Found it quite hard to manage several slimes with the lead being so slow. Don't know if it is a design intention, but I think it would be even more fun to facilitate movement somehow (making the slimes slide when you take off the bait for example?), and rather place the difficulty on being able to quickly micro manage the slimes. Still had a lot of fun playing your game, and I found the gameplay quite innovative. (I managed to get 5 slimes alive at the same time for a few seconds :O ) Good job there!
Apr 20 13:41:34 13m 56s That Time I Crossed A Barren Desert To Protect&Care The World From Terrible Code ♥ 1 I liked your game^^ Good utilisation of the theme, and, well, you're courageous to have done it from ground zero x) Honorific mention to the little shouts Nem's make while jumping x) Note that there was a glitch on my side: sometimes, when entering a new level, the world was "shaking" from left to right for a few seconds, usually making the first run of a level unplayable :/ And this = best tutorial ever: scheme.PNG
Apr 20 13:56:17 14m 43s KIA ♥ 2 Really chill game^^ Just to mention, I got two little bugs during my run: - The "black screen" you use to do the transition between the queen's room and the world isn't scaled to screen resolution. I play on a resolution higher than 1920*1080, so I only had a funny black rectangle poping at the center of my screen x) - Sometimes, after collecting a flower, my camera was offset (the bee was, for example, at the bottom left of the screen). Anyway, no matter those little bugs, great job there! (And I liked how you took the time to make an intro dialogue with the queen x) )
Apr 20 14:35:23 39m 06s Zombie Cure ♥ 1 Quite sad that you couldn't implement the ammo recovery that would have allow us to play more than a few seconds :/ Maybe it would have been wise to implement an automatic ammo recovery over time as a last minute bandage? Still I got your concept and what you was planning to do, and I think the basics of it are present and match the theme! So good job on reaching this point in 48h hours :)
Apr 20 15:44:44 1h 09m December 20XX ♥ 0 Funny game, I liked the mood^^ You achieved to polish it quite well, that's good to see :) The game loop is quite quickly repetitive, but the small exotic gameplay phases like the lake and even the super simple Ice bloc breaking do a good job in breaking a little the repetivity. Good job there!
Apr 20 16:46:10 1h 01m Circuit in Distress ♥ 1 Can't access your game page from your links :/ It says the page don't exists :/
Apr 20 16:53:33 7m 23s Spiders and Sports and Plane Crashes ♥ 1 As said above, the hitboxes are quite unforgiving^^" But whatever, very funny intro and the concept is simple but effective and fits the theme! Good job there, and congratulations for your first participation!
Apr 20 17:19:56 26m 23s Of The Dark ♥ 0 Well I'm impressed you achieved to reach this point from ground zero in 48h, great job :o I LOVED the mood, the music, graphics and global feeling of your game matches very well! I found the game really hard, the only way for me to approch the end without dying was to speedrun to avoid being attacked by ennemies X) but, well I know that testing/tweaking in 48h is clearly not the priority. Still the final result is really cool overall o/
Apr 20 17:28:13 8m 17s IGKNIGHT: Keeper of Flame ♥ 2 did 13.07, i'm bad^^ Really clean submisson, you achieved to polish it quite well! The only small remark I have is the fact that the wood drop is random (or I didn't catch the rythm?), which makes the fire survival quite more affected by the rng than by your skill But anyway, it's an effective concept, it matches the theme, and it was really fun to play! So nice work :)
Apr 20 17:58:32 30m 19s Plant Baby ♥ 1 I liked the chill mood of the game, and the fact that you can go at your own pace, litteraly keeping the game open on your computer while doing something else, only checking every now and then to water your plants :) (it's still open on my side btw x) ) I think that's a good take on the theme, and a quite unusual submission thanks to this "pace"! Great job for this!
Apr 20 18:59:57 1h 01m Destructive Reconstruction ♥ 2 Simple and efficient game, I like it^^ Really like the bomb feedback, it does the perfectly the job even though you don't have sounds in your game! The graphics are cute too :) Good job there o/
Apr 20 19:12:50 12m 53s Egglicious! ♥ 1 That's a cute game^^ You shouldn't have placed the first skeleton so close to the starting point tho, because you have very little time at the start to move and avoid being killed^^ Still, good job there :)
Apr 20 19:18:41 5m 51s Manage the ongoing situation ♥ 0 Now I'm imagining the government tracing circle with paint around infected peoples in the street ._. More seriously, the game is simple and efficient, and works well. Quite unusual to see this kind of gameplay, so nice job!
Apr 20 19:34:27 15m 46s Egg Mother - Keep It Alive! ♥ 1 Incredible sound design! Funny game, the difficulty is well balanced, that's cute and nice! Good job :)
Apr 20 19:46:22 11m 55s A Meatball ♥ 0 Funny little game^^ Liked the physics control challenge! Good job here! (and nice shaders btw)
Apr 20 20:01:02 14m 40s Theft of the Inferno Heart ♥ 1 The true game begins when you understand that you can push the inferno heart with your character #speedrun x) Really great game, good and polished in every aspect, so nothing more to say that it was really fun to play! Good job!
Apr 20 20:14:30 13m 28s Floyd's Fire ♥ 4 Like said above, I also find the lighting and graphics really fitting! For the ghosts, I also ignored as many ghosts as possible, as it seems never worth to fight them, as you always use more fire to kill them that waht you can gain of them (because of the several hits). You also lose some precious seconds moving back and forth several times to kill them. But in any case, the game was still fun, and I enjoyed playing it! (Quite sad that you weren't able to implement the audio!) Good job!
Apr 20 20:35:22 20m 52s Beat-o-matic ♥ 1 got 13120! It's absolutely impossible when you reach several hearts at the same time xD because of the different bpm you have to manage bewteen the two. It took me several tries to understand that there wasn't any explicit indicator of the rythm I had to take, and that I needed to rely on the textual value with the bpm target^^ Maybe try to implement a sign of the rythm if you plan to do a post jam version of the game? It would make the "multi hearts" handling bearable x) Else, I like the concept, and it fits the theme really well, so even if there are some flaws, great job to being able to produce this in 48h!
Apr 20 20:59:49 24m 27s Oh! That's a Hare!! ♥ 1 Funny entry, I liked the fact that you took the time to prepare an intro. The music was good too! Good job to you! And, woa, these vicious bear traps are so hard to see >:(
Apr 20 21:09:00 9m 11s The Grain Against Disasters ♥ 2 Quite sad that the game is so RnG dependant. If you don't have the right cards in the beginning, "you're toasted". But still, quite impressive you were able to made this in 48h, and this is a really good game basis. I'm really interested to see what could become the game if you decide to continue working on it, so good job to you!
Apr 23 20:09:50 71h 00m snakebite ♥ 2 The gameplay is simple and effective, but quickly repetitive and too easy, as other people said. Would have been really great to have some sort of challenge increasing over time, but 72h eh. Still it works very well thanks to the overall polish and mood! Still, everything is really polished (love the game over effect) and visualy beautiful (that water shader :o). The music fits very well with everything else. I also really liked your take on the theme, really great idea to use the story of Orpheus! Good job there!