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Skyeward

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TimestampSince previousGameSkyeward's comment
Apr 21 19:43:06 Mount Ookie ♥ 1 Very solid entry, this is the first LD46 game I've tried so far and what a lovely way to begin! Polished and great attention to detail. I love the little choices like allowing you to hit bees with other bees, the fact that there's a trade-off between just throwing bees away and taking the time to use them as food, the panning of the bee noises (which was REALLY helpful, and often even more useful than the arrows) and the occasional requirement to break a thorn bush to change up my priorities from time to time and keep things fresh. Super well thought out. Generally also just a very nice looking and sounding game. Realising that the entire platformer was a moving object was a lovely surprise too. Constructive criticisms - jumping while holding down currently makes the player jump, I got screwed by my platforming instincts a few times. I think jumping while holding down should drop you off a platform, more in line with other platforming control schemes. A little more of an ending would be cool, but that's a classic LD curse given the timeframe! (I can also confirm that the web version gets stuck in loading hell, but the Windows download seems totally bug free.) Thanks for the submission, I really enjoyed this.
Apr 21 20:23:37 40m 31s Return of the Viper ♥ 1 Great entry, I thoroughly enjoyed playing this game through to completion! You have to get digging correct for this game to be fun, it would be tedious to deal with a janky digging mechanic. You've done the right thing dedicating the time to get the digging feeling fluid and juicy. Digging diagonally and hitting multiple blocks is REALLY satisfying! I love some of the details in this, like enemies having a little stun window to help you deal with them, being able to see their stun and dust particles in the dark, and damn, there's an ending! I'm also glad of the nice long music loop, that was a lovely piece that never got annoying. Constructive criticisms - Sometimes there is no visual distinction between diggable and undiggable tiles. Sometimes a second texture used which is great, and I'd love if this was carried through to all levels. I like the light shader, but sometimes the dithered pixels have a fast scrolling effect that can hard to look at. This didn't seem to happen often though, so this is a very minor point. Thanks for submitting your game!
Apr 22 17:51:25 21h 27m Gregg ♥ 2 Hey! Congrats on a great entry! Some great voxel viz for the time constraints and some really fun audio too. Big Spelunky fan so didn't at all mind how unforgiving it felt
Apr 22 20:29:53 2h 38m Negative Zone ♥ 2 Congratulations! Some of these puzzles were really fun and your core mechanic is ace! I feel like there are a few tings that could tip this game over into something excellent - an aesthetic that's clearer, and maybe a lot more minimalist (why not just some small squares that can expand into big ones when they anchor, for example?), less floaty inputs, and puzzles that you can't softlock (like I managed to in level 3 because of a lack of proper walling) would make this a stand out game. As is, congratulations on making something that I had real fun playing and lit up the little lightbulb in my head once I realised the mechanics of passing through each other. Very satisfying!
Apr 22 22:04:29 1h 34m Tumbleweed ♥ 3 Gorgeous, totally enamoured by those visuals and the cogency of your world
Apr 23 15:59:08 17h 54m Aviarium ♥ 3 I loved this game! Aesthetic is so up my street, gameplay was satisfying, dedicated chirp button obvs brilliant. I had a few ideas for things I think could have improved this experience, but that's not to detract from what you did as I still had a lot of fun, the only reason I thought of all these things was because I was enjoying my time so much: Locking the cursor inside the screen, or removing mouse usage at all. You're not using it to steer so why not just stay exclusively on keyboard Having all of the tasks available out of the gate - I think this would be a lot more freeform, and having the hatching eggs as a "main quest" while flying fast, pecking crabs, scaring crows etc Having smoother colliders around the trees so the bird brushes off them gently and doesn't ram into them, keeping the gameplay smoother and the motion constantly fluid More obvious flight inversion - I only found this at the end of my run when I went to quit the game and would have loved it from the get go Al in all, excellent entry, I super enjoyed my time in your game!
Apr 23 16:51:27 52m 19s Hypoglycemic Dino ♥ 0 Nice work! I really enjoyed the sound effects here they felt very bouncy, shame you didn't let yourself get voted on for audio
Apr 23 16:58:37 7m 10s It's a survival game? ♥ 1 So, that's a straight five stars on audio. Be honest with me. Look me in my eyes. Is there even any food in this game?
Apr 23 17:09:29 10m 52s city beats ♥ 3 LISTING YOUR GAME AS SOURCE CODE RATHER THAN WINDOWS MIGHT BE AFFECTING YOUR RATING HERE - THAT SAID, FUN IDEA, I NEVER FOUND A HIDDEN ENDING, WOULD BE CURIOUS TO SEE A PLAYTHROUGH WHERE YOU DO, THAT SAID I PLAYED TO LIKE 150 SO WELL DONE ON YOUR SUBMISSION :)
Apr 23 18:36:48 1h 27m The Fridge ♥ 2 Great artwork, well done Kayla Schroter, really fun idea, loved the sound design too!
Apr 23 18:45:35 8m 47s The Tranquility ♥ 1 As if you made a gameboy game you madlad. Shame about the lack of audio, but I loved the mood otherwise, great entry well done!
Apr 23 18:52:04 6m 29s WHITE HOT ♥ 2 Great entry! you definitely deserve to have more people looking at this. I wish we could have locked the mouse to the screen and had the rotation relative to the centre or something so I could maintain my position a little easier and not undock as often but I really enjoyed it, v difficult but v enjoyable, great bounce on the animations also.
Apr 23 23:09:08 4h 17m Trade of Cogs ♥ 1 winstate.png Going to say this counts as a victory Congrats on your entry!
Apr 24 13:52:06 14h 42m In A Game Wherein ♥ 0 This felt like a really nice debrief from the jam, thanks for this!
Apr 29 00:27:25 106h 35m Space Exodus ♥ 2 Thanks for the game! I love to see audio being used as a core mechanic, it's not something you see that often. It was cool to learn what the different sounds meant as I explored the universe, being able to navigate more efficiently the further I went. It was a nice reveal to hear a unique sound and intuitively understand that I was approaching the goal planet. It would be great if the progression of the game was a little more directed, perhaps uncovering the fog of war on a minimap as you explored, or instead have the goal be to survive for X amount of time. Great game, thanks for submitting!
Apr 29 00:48:55 21m 30s Medically Inaccurate ♥ 1 Had fun with this game, got a score of 16k! I like the mechanic of siphoning your own HP off to keeping topping up the HP of the heart you're protecting - you're constantly having to reevaluate where the health is the most valuable, and how risky it would be to lose health on your character since you can't move it back once it's placed in the heart. A nice take on the top-down-shooter formula! Next I would look at getting some more juice into the game, perhaps camera shake when things die, and maybe change up the way things are lit. An indicator of when you or the heart are almost dead would be cool. Thanks for the game!
Apr 29 01:10:05 21m 10s For Ducks' Sake ♥ 1 Great little game with plenty of polish! The graphics are spot on, nice color palette and lovely touches with idle animations on the ducklings in both the menu and the game. There were also some really neat touches to the gameplay, especially the physics interactions of being able to push around gnomes and ducklings. Escaping gnomes speeding up when you hit them is a great little balancing feature that a lot of people might not have considered including. I also love that my highscores appear on the menu after the game. It would be great to see some more eveny types in the game, but hey, that's the curse of such a heavy time pressure. Thanks for the game!
Apr 29 01:33:04 22m 59s Until Sunrise ♥ 1 This is one of the best looking LD46 games I've played so far! So many lovely touches like an animated timer, dynamic lighting with normal mapping, fantastic animations on the tree felling, and more. Beefing this core up with some more content would make for a fantastic game. Right now it's a little light on enemy types and upgrades, but what's there is all good. Great game, thanks for submitting!
Apr 29 01:51:45 18m 41s Hungy Hungy Dwagons ♥ 1 Thanks for the game! Loved the voice acting, and the graphics and fonts felt very nostalgic, took me back to old 90s PC hack'n'slash/RTS fantasy games. The mood is great, everything contributes nicely to that feel. The combat is satisfying, it feels good to hit several enemies with one projectile, and being able to fire faster and slower shots is fun. Next I would look at adding some different enemy types, and maybe new stage graphics for each wave. Maybe get a little darker and more orchestral with the music to fit the fantasy theme too!
Apr 29 02:13:58 22m 13s Anatomic Mayhem ♥ 1 Wow, one of the best LD46 games, and maybe LD games generally, I've seen! Looks gorgeous; fun, intuitive and original gameplay; really satisfying when you play well; and lots of fun little touches like being told your cause of death. This is a game with a clear vision, and everything is beautifully designed to work towards it. There's not much I could say this needs to improve... Just make more of it! I'd love to see a full game come out of this. Thanks for the submission!
Apr 29 02:29:04 15m 06s Faire L'Amour aux Plantes ♥ 3 I love the organic feel of this game! The painted art style and the real recorded music both work wonders for a game about growing plants. This game has a really strong mood, and a lot of humour. I'd love to see a longer version of this game, perhaps with some more plant varieties and something to spice up the gameplay. I can't get enough of the strange, scary yet cute art style. Merci pour le jeu!
Apr 30 21:39:08 43h 10m Silence, Please!!! ♥ 3 I really like the core premise of having the notes audible in the being soundtrack dependent on the player. The art style, music, fonts and dialogue all work well towards evoking the feeling of playing an RPG on an old handheld console. At the moment, the gameplay and interactions are all fairly straightforward and the game functions almost as a walking sim. I'd love to see more of a puzzle mechanic around bringing notes to different areas of the game world. Thanks for the game!
Apr 30 22:04:25 25m 17s The Last Guardian ♥ 2 Really nice art style, and gameplay was a lot of fun! I like the attention to detail - the different enemy types weren't as straightforward as simply having different healths or speeds, but there are different strategies to beating them also. I like that clouds have more than one use, and there's a trade-off in deciding where you want them at any given time. It's also fun to build up your own wrecking crew that don't need to be told what to do - they just fight to the bitter end! If there was to be a post-LD version, it would be really neat if you could grow more than one kind of plant, and different plant types grew in different conditions, incentivizing map exploration. By no means is this a complaint though, the amount of content in this for an LD game is great. Thanks for the game!
May 2 17:20:20 43h 15m Mega Kinetic ♥ 2 Saw your post and thought I'd help you hit 50 ratings because that what we're going for too. It's great! It feels a lot like something I'd work on so you won me over pretty quickly. Great intro cutscene, great audio, great core premise, very silly very committed to its style - really good work!
May 2 21:33:56 4h 13m Dream Hoppers ♥ 3 A really smooth, satisfying game to play! Content is farily limited but what's there so far is fun to play, and could make for the foundation to a great game. The art and sound were both lovely, I especially liked the glitter effects when landing on platforms. I got to around 8000 and I think my game may have been ended by an impossible jump, although I'm not 100% sure since some jumps are very precise. I'd love to see some more mechanics or platform types in this, but what you got done in time for LD is fun and really polished. Thanks for the game!
May 2 22:02:34 28m 38s platformEGG ♥ 1 This is one of the best LD entries I've played, excellent job! Challenging but fun - this is a difficult game that's satifying to learn and improve at. Graphics and sound were great, it's a neat idea I haven't seen before... This is one of those rare entries that gets high marks in each and every category. PlatformEGG is really polished, with little details like random scrolling backgrounds each time you play, secret pineapples (although I'll have to trust the devs on this since I haven't found any yet!) and several things have idling animations. The controls are really well made, you can chain together very quick sequences of pickup/drop/jump to speed through sections. Thanks for the game, this was awesome!
May 8 02:47:24 124h 44m iNanny ♥ 1 Fun, innovative game with a lot of polish! The detailed intro cutscene and animated controls splash screen were really nice touches and add a lot of quality. The game is difficult, and it takes some trial and error to understand how things work, but it gets really fun once you get to grips with what's going on. The mechanics at play here are interesting, and not quite anything I've seen before. Perhaps having a life system instead of instakill would be nice, so that your one and only mistake doesn't end the game. All in all, a really positive LD submission, thanks for the game!