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Feedback comments for LD46
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| Timestamp | Since previous | Game | ReallyQbert's comment | |
|---|---|---|---|---|
| Apr 21 14:47:36 | JamIt | ♥ 1 | I liked the idea of trying to have a responsible but fun party. Haha! We've all tried that with different rates of success I suppose. I had fun for the first 5 minutes but then the party ended abruptly at 1.53AM with 11/15 guests but no food or drinks (not sure if there is a limit I had to follow?). I'm not sure why the party ended either. The mood was good. Nice job! | |
| Apr 21 14:58:14 | 10m 38s | Doomsday Live | ♥ 1 | Loved the graphics (especially the animation!), humour and sound. I had some trouble keeping up with the instructions because they went away too quickly. Oh, and the right button didn't always power off the camera no matter how many times I clicked it. The camera eventually ran out of power and I couldn't see the other oddities in the game (I did reach the volcano though). Can't believe you did all this in 72 hours! Great job! |
| Apr 21 15:06:01 | 7m 47s | You Have One Job | ♥ 1 | Not sure if the subject of the experiment was the blob or me, the player! lol. Would have liked some more positive reinforcement (like any good test subject) to make the game more fun because there isn't much to do otherwise. The sequence of lights didn't seem to matter. Remember Simon Says? What if you had to press the lights in the right sequence too in order to be not penalized. Would have made the player work a bit to remember the right order. |
| Apr 21 15:22:48 | 16m 47s | The White, The Dead and The Bullets | ♥ 2 | That was bit of a frantic good fun! Nice graphics and music too. Forcing players to climb the tower to progress is a good idea, but I feel that it gets a bit frustrating to fall down repeatedly while also trying to aim and shoot. In other words, there is too much to do! More safe platforms would have perhaps helped, or a powerup that automatically gives you a jump boost. Either ways, neat game! |
| Apr 21 15:34:10 | 11m 22s | Milk Dungeon | ♥ 2 | I liked the original concept of keeping a baby fed. It took me a while to figure out how to work the items and keys but once I did it was frantic good fun. I'm not sure why but the milk meter went to zero even though all the milk was pumping and there was no leak. But yeah, nice job! |
| Apr 26 07:08:58 | 111h 34m | Penance: A story of Resistance | ♥ 1 | This review is based on the jam version, so I'm not going to comment on the movement and other floaty control issues that you seem to have fixed already in the post jam version. Firstly, I like pixel art so a platform shooty based on pixel art is right up my alley! I liked the run and gun aspect but because the character/gun itself doesn't seem to point towards the mouse position when shooting gives it an odd feel IMO. Other than that the text dialogs run way too fast for me to be able to read them (Who is Elliot?). Right now, I also feel there isn't much to do except run and jump around. I didn't bother with the first few enemies at all, so maybe you need to create situations where you're forced to fight them in terms of level design. All in all, I realise the problems with trying to do so many thing in 3 days, so I hope you continue to work on it and look forward to more features and cool things being added to the game. Good luck! |
| Apr 26 07:22:41 | 13m 43s | Something Fishy | ♥ 1 | After a slow start, it sure got intense. Nevertheless, beat the game on first try without losing any fish! Yay! Have to say it was good fun, but as noted, the game starts of real slow. Perhaps start off with a couple of fishes already so that there is more to do at the beginning? Otherwise, I thought it was pretty cool and fit the theme of the jam, so kudos for getting it all done without much fuss. I should note that I faced an interesting bug at the end of the game where pressing the Quit button did nothing. On the web build, quit doesn't make much sense anyway I suppose. But pressing the Play button just caused a big grey screen to appear and nothing worked. Reviewed the Web build. |
| Apr 26 07:35:22 | 12m 41s | Brawnfire | ♥ 0 | Neat game idea for the theme! I loved the time pressure of keeping the fire going. The art is very cute and overall the game is quite polished. I played the web build, and there was no audio on it that I could hear. So I've not rated the game for the audio. Possibly either an issue with the game sounds or something up on the browser at my end (in which case I apologise for the non-rating for audio). The only finicky part for me was that picking up the logs required me to be in some precise position. Too many times I was frustrated by the log being not picked up even when I was right next to it and button mashing to pick it up. Some leeway there would be nice to alleviate the difficulty. A couple of times I threw the log and it got hidden behind a tree! Can I suggest making the tree semi-transparent when the player goes behind one? Overall, I quite enjoyed the game even if I never managed to beat the game. |
| Apr 26 07:53:47 | 18m 25s | Raising the bar | ♥ 2 | The idea of alocohol to make hand sanitizer is just so cool and topical. However, I'm not sure if the theme of Keep Alive was really addressed. I didn't feel I was doing anything particularly to that effect. However, apart from that, the game was really cool and relaxing to play. The leaderboard is quite cool! However, is it possible to score highly once you've figured out a combination and just keep making them repeatedly? Not sure, since I didn't get to the 3 combo stage. Loved the juke box too. Very cool. There are enough elements here to make a Diner Dash kind of frantic game I think (the world depends on you making hand sanitizer fast enough? lol). But not sure if I prefer that or the relaxed state of being a humble bartender making coc...er sanitizers. |
| Apr 26 08:10:53 | 17m 06s | > keep typing! | ♥ 2 | First of all, very cool concept. Reminds me of games like Simulacra and Emily is Away. Loved the terminal and ascii art. Story wise I thought it was quite weak - it was not clear to me what the objective was (I don't want to spoil the ending by mentioning it here, but if that was the intention it came as a surprise). I liked the idea of searching the files for clues, but it was too easy in the end. I think there is tremendous scope to explore this further and flesh out details of the background and story. Great job otherwise! Technically, I'm quite impressed. |
| Apr 26 08:22:56 | 12m 03s | Mothership | ♥ 1 | That was fun till it just got so fast that it was impossible to keep up! In between, I went into a zen mode where I was nailing everything and then one mistake caused just everything to go haywire very very quickly. lol. And I never even got to the point of switching off the shields because it was crazy as it is. Apart from the difficulty spiking up crazily towards the end, I thought it was quite a cool idea. Perhaps it would have helped if the difficulty spiked up and down in waves, so that you didn't feel truly overwhelmed for too long and had a breather in between. Nice intro and nice game! |
| May 4 14:27:27 | 198h 04m | The Lightwielder - Ludum Dare 46 | ♥ 1 | Very cool graphics, intro and sound. But seriously, what am I supposed to be doing? I've played it twice now and I seem to be locked into a small space of woodland with nothing obvious to do. Perhaps some more information and a more obvious goal will go a long way in making it playable. At the moment it's a terrific demo. Please continue working on it and make it special! :) |
| May 9 13:20:37 | 118h 53m | No Way Back | ♥ 1 | Really liked the idea of using commands as a gameplay mechanic. However, as others have pointed out, it's quite difficult to actually play using this control scheme currently. Perhaps a RTS or less reflex-y requiring game might have benefited from this. Having said that I think you're onto something here and should totally develop this further. Looking forward to see what you come up with! BTW, perhaps you're already aware of this: but a couple of times when I restarted the game by pressing R, the tiles all became black and I couldn't place commands or move around. Another time the tiles were fine but couldn't change the commands. |
| May 9 13:33:15 | 12m 38s | Bon Bon and Eggward | ♥ 0 | To be completely honest I would have liked to play this game more and see any other interesting things you've might have had in there but I couldn't get past the double spike setup even after half a dozen attempts and so gave up. :( So the things I liked: the graphics and the egg carrying mechanic, which forces you to strategize your play. For a first game jam attempt this is pretty good! This was my first game jam too and you've seen my attempt. ;) So well done for getting so many things right. |
| May 9 13:43:20 | 10m 05s | Primed | ♥ 1 | * "So funny I died laughing" - the Dobo * "Hard to put down" - the Tree * "I had my shades on and everything was just so cool." - the Man * "Absolutely the best game ever made" - wise leader of a country Seriously, make a full game out of this. It was pretty good fun while it lasted. :) |
| May 9 13:57:10 | 13m 50s | Keep IT Alive | ♥ 1 | Nice idea backed up with cool graphics and sound effects. I found the game quite polished with a nice intro and controls. The slow attack is a cool mechanic but it does slow down the game too much I feel, because you spend a lot of time trying to time the attack or running around in the room. Not that much after the first few times. Otherwise I think this is a great entry to the jam! |
| May 9 14:06:13 | 9m 03s | Lunch or die! | ♥ 1 | Made it till Friday! Had fun playing it and quite polished it was too. Would have preferred the camera to move smoothly with the player instead of panning now and then but I got used to it after a while. Nice jam entry! |
| May 9 14:19:25 | 13m 12s | Keep It Alive | ♥ 1 | What a great game! Had my palms all sweaty by the end of it. I thought the difficulty was pitched just right and all the elements of the game came together so beautifully. Well done. Some day I hope to make a game like this for a jam. Some day. Until then, we will endure. :) |
| May 9 15:01:11 | 41m 46s | Soul Light | ♥ 2 | For a first game, nice job! As others have pointed out, the controls are iffy though. I eventually worked out how to jump but the attack was far too slow and useless to actually do anything. How is Jane supposed to defeat Death if she can't defeat the first wimpy devil she comes across? ;) The vision becoming smaller as you took damage was neat but it's impossible to play like this. Perhaps have the health regenerate over time? So if you're low on health while fighting, you retreat and then come back to fight. Anyway, keep at it guys! |
| May 9 15:07:38 | 6m 27s | ORB | ♥ 2 | Nice idea and graphics! The mechanics are nice but I found myself having to do too many things at the same time. Moving was a bit awkward too because it wasn't always easy to stop. The tower defense aspect was neat. Took me a while to figure out what each did though. Great job overall! |