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qqcs

Feedback comments for LD46

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TimestampSince previousGameqqcs's comment
Apr 21 02:45:55 Capybaba ♥ 3 Yoshi's Island, but with more baby throwing! Seems like if you kill one of the enemies you need to jump on you're soft locked. The music is a solid addition.
Apr 21 03:22:23 36m 28s Jack's Star Destroyer ♥ 1 Solid take on the genre! The sounds are punchy, and the graphics are crisp. Some parallax on the background stars would be a great touch.
Apr 21 03:31:15 8m 52s Reroute Resistance ♥ 0 At the time of writing the link gives a 404. I'll be keeping an eye on it though, sounds like an neat concept.
Apr 21 03:41:27 10m 12s Asteroid Redirect Project ♥ 1 This is a neat take on the planet defence game. Surprisingly enjoyed needing to make a gravity turn to get back into orbit.
Apr 21 03:49:53 8m 26s Feed The Pillar ♥ 2 I often can't find a wraith and there's not much I can do about it. Having the pillar start with a little energy might help the player get going.
Apr 21 04:05:12 15m 19s Rise of the Purple Slime ♥ 2 Being able to push water around with your ship might help make the waiting go by faster. Overall this could turn into a peaceful gardening type game, if not for those green nibblers. :)
May 6 02:07:11 358h 01m Power On Home ♥ 1 Took me a more than a few tries to get a win. Discovering and establish a winning loop of battery charging works really well as a mechanic. The directional audio is surprising atmospheric. Not being able to see your progress when booting up a computer was a bit frustrating. I think locking you in is fine, but having some indication would be helpful. Maybe use a longer bootup audio that matches the how long the action takes? It'd also be neat if you could determining battery charging progress by audio. Maybe by a changing pitch? Giving the players more things they have to listen out for might be interesting. Overall a great entry!
May 6 02:20:48 13m 37s Harpoon Rescue Marines ♥ 1 Neat chain mechanic. Grab/drop on Left Ctrl took some getting used to. A game like this where you need to keep your comically large pet monster from doing *too* much damage to a town might be fun!
May 6 02:38:47 17m 59s Keep the Dream Alive! ♥ 1 "Every pitch a hotdog for me to devour." 👌 The graphics are crisp and the music and audio are brilliant! I'd forgotten about the heater by the time I got to it so it really caught me off guard, in a good way. Overall it feels like a nicely rounded entry needing only little spots of polish that others have mentioned!
May 6 02:57:24 18m 37s Hammer of Light ♥ 0 Have you ever played [Hammerfight](https://store.steampowered.com/app/41100/Hammerfight/)? It's got a similar combat mechanic. Ditto missing the feeling of impact. It was strange that there was audio for hitting an enemy weapon but not the enemy. Some physics based smacking around would also be a great addition.
May 6 03:16:35 19m 11s Treewatcher ♥ 1 Stacking ASCII to make the models is cute!
May 6 03:19:51 3m 16s Viva La Revolution! ♥ 1 That's the link to this very page :) Real link: https://ldjam.com/events/ludum-dare/46/viva-la-revolution-1
May 6 03:58:51 39m 00s Bomb Race! ♥ 0 Hey there, you need to upload the rest of the build files as well, not just the .exe!
May 6 04:01:17 2m 26s MythicalPlantOfDoom ♥ 0 The link leads to a 404 page! It might be that you need to set your game to publicly available.
May 6 04:11:38 10m 21s Get The Immunity ♥ 0 Check if your game is set to published!
May 7 21:11:37 40h 59m Bodyguard ♥ 1 Who needs weapons when you can *furiously jump next to someone*! Would have liked to see the box mechanic used more, but overall a solid entry.
May 7 21:22:19 10m 42s Meals On Rails ♥ 0 Neat idea. It's an escort mission that isn't frustrating. The laser walls don't seem to do damage as described.
May 7 21:58:05 35m 46s The Party Must Go On ♥ 0 An FPS? With the theme we got? Nicely done! After a bit I figured you can bounce projectiles off the walls and ceiling to get around guests which was fun. Increasing the frequency of requests over time would have added a lot. If you're able to in the future, rate and comment on other games so people can see your game in the list!
May 7 22:06:40 8m 35s Monster Rumble ♥ 0 Nice looking tower defence (remember to credit your assets!). Ditto on not being able to get past the second level because of only having one tower.
May 7 22:07:29 49s Tinker Time ♥ 0 The link goes to a 404! Check if you've set the game to published and not draft!
May 7 22:15:27 7m 58s the last ship ♥ 0 Nice art! Remember for the future to rate and comment on other games so more people can see your game.
May 7 22:24:58 9m 31s Momma Knows Best: A Game about Birds, Bees, Life, and Death ♥ 0 Lovely art! But the assets folder you linked is empty! If the bird targets the baby the game is hard. If it targets you instead, it's very easy to just fly in a circle and not lose. Space bar doesn't seem to do anything. Remember in the future to rate and comment on other's games so people can see your game!
May 7 22:29:54 4m 56s The Exorcist's Terrible Assistant ♥ 1 Very nice! Entertaining writing and great art style.
May 7 23:02:36 32m 42s Viva La Revolution! ♥ 2 Great take on resource management. Overall it feels very polished save the communication issues that've been talked about. If you ever need to explain anything that isn't clear feel free to put it in the game's description here. Sometimes we've all need to slap on some last minute explanations :)
May 9 02:59:59 27h 57m Chicken Luck ♥ 1 Got somewhere into the 40's. Died to four lane road. Cute graphics and audio! Ditto having call on a different button. It's very easy to start panic-clicking and have nothing happen. EDIT: Oh this was compo? 👍
May 9 03:35:33 35m 34s city beats ♥ 0 You mentioned your brother not having good song. It's a Ludum Dare. *Some* background audio helps a lot. Jam random notes in key and it's better than nothing. As for finding the right difficulty a quick way is to make the game get harder over time. Start somewhere slightly too easy and get harder from there. In your case the easiest way might be to make the objects fall faster each time. Eventually it'll get impossibly hard and that's fine. It gives an "ending" to your game as opposed to going on forever. And try not to antagonize your players.
May 10 16:52:46 37h 17m Kill the Beast ♥ 1 No shame in a pure text game. The pacing and variety of options are good. I personally prefer this shorter style of writing as opposed to long stretches of text without options. It keeps me more engaged with the story and lets me imagine what the world might look like. The text after the option "It started when he left the guid[sic]" seems to be rather abrupt. Was there intended to be something else instead of running away? There are quite a lot of errors, most are minor typos but some like "Run out here" are unclear. I guessed that meant "Run out *in the open*", but the result is more like "Run out *of* here". You do mention you're a non-native English speaker. Well done on working on narrative game as an entry! (Also, everyone go peek at their art: https://www.artstation.com/limbo)
May 10 20:22:14 3h 29m Space VIP: The Needyon Ambassador ♥ 0 It took a few tries to explore the layout of the ship. A pretty reliable way to win is to immediately turn on the oxygen generator and then just camp with the alien, only stepping out to restart the reactor and occasionally step out to fix holes. I never used the shields because asteroid fields just didn't do enough damage. I think a minimap or pointer isn't strictly necessary, but an image of the layout of the ship would help a lot. That said, the ship is strangely empty yet busy. As in, there are rooms that have a lot *stuff* (chairs, desks, lockers, etc.), but those rooms doesn't have anything you can do in them (besides fix holes). Because there's no reason to remember those rooms, it's harder to keep a mental picture of the ship. Of course, adding more gameplay takes more time, so instead you try making the ship smaller. With that you could make asteroid fields more dangerous without feeling impossible, and make shields a viable option. I would have liked to listen to the music more, but I had to turn my volume down after being deafened by a hole right next to me. Overall though, the game makes good use of the theme and when things line up there's hints of *Overcooked* or *Lovers in a Dangerous Spacetime* in there!
May 10 20:40:35 18m 21s Castle Isolation ♥ 0 Got to 20 odd days. As others have said, having to click on each character just to check is chore. A quick fix might be to show the bars in the empty space just outside their rooms. Something more effortful (and I might guess it was intended given more time) would be to show the characters doing their scheduled task (sleeping in bed, working, practicing) and have the buttons be their bed and workstations. Overall, nice bit of resource management with great art and soothing music!
May 11 03:02:13 6h 21m It's A Start :D ♥ 0 You achieved your goal of getting into Godot! Hopefully you can make it out to the next Ludum Dare too. (Hello from the LRR discord.)
May 12 17:17:33 38h 15m Spacewhale Multiverse (Only You Can Save The) ♥ 0 Played using keyboard and mouse. I found it hard to control bouncing the universe, so I ended up doing pacifist runs. Once the big baddies move behind you they can't move forward easily so you can take your time baiting them into the the kill wall. The universe felt too hard control *and* fragile. Might be neat if the universe ball could be used as a weapon becomes vulnerable after a few seconds. Great wacky art and music!
May 12 17:40:41 23m 08s Keep On ♥ 0 Got to 10-or so points off some lucky jumps. The amount of time you have to react is really short. Giving more telegraph time to start and shortening it as you progress would help ease people into the game. The left/right movement also felt too .. floaty? As in it took a little too long to change directions. Overall it's got some good bones and makes great use of the theme!
May 12 18:11:37 30m 56s Apple Sauce RoboSmash ♥ 0 The options menu is much appreciated. Having the camera "reset" after you're done firing is disorienting. Gave me a bit of motion sickness. Especially if you've held the trigger down for a while. If you've only got the time for one gun I would recommend a shotgun. It's a little easier to convey a sense of impact with them. It's got an overall great aesthetic!
May 12 18:25:16 13m 39s BÅL ♥ 1 This unexpectedly quite nice. Just a little place to relax. The camera smoothing is a little dizzying, and I wish the fire didn't go out so fast. But thanks for giving us something to just relax to! 😄