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Power On Home
Power On Home
By defiant-genesis
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 1017 | 3.57 | 23 | |
| Fun | 1305 | 3.27 | 22 | |
| Innovation | 1591 | 3.10 | 22 | |
| Theme | 1464 | 3.55 | 22 | |
| Graphics | 1927 | 3.00 | 22 | |
| Audio | 898 | 3.35 | 22 | |
| Humor | 1253 | 2.81 | 21 | |
| Mood | 444 | 3.82 | 22 | |
Comments
codekiw
2020-04-21 18:23
I got surprisinlgy hooked, I am going to come back to continue the game. I only made it up to 30-35% in my about 5 attempts. I always get killed by one of these space monsters when I am in a deadlock :D Also the NaN while the computer is "booting up" is funny. I spent most of the time searching for computers actually. I had enough batteries with me most of the time, but the computers are so sparse and the map is so big.
jokku
2020-04-21 18:24
I liked the genre of the game. It's been a while since I have seen a horror game in ld. After reading the who to play I got a good grasp of the game. I would have liked if the monitor had a digital font or something like that. The randomly generated layouts gave the game nice roguelike feeling. The graphics were little repetitive, I would have liked to see some color variation on the floors and walls of the ship. The title screen looked nice and interesting. I hope you continue to participate in Ludum Dare!
Pretty interesting game and the audio helped a lot with the mood. I only really grasped the game after reading the how to play so if there was a tutorial or something in-game to help me then that would be much better. Still, it's pretty cool so well done!
god-colo
2020-04-23 12:58
The first horror game I'm playing in the jam! The sound effects really suit the game! Greato Jobu! :smile:
shubh
2020-04-23 13:19
That darkness scares me.
Wow! This is probably the first pixel game to give me goosebumps. The sound and mood was perfect! Just one suggestion is to add a way to lose that monster from chasing you. :smile:
ambadev
2020-05-01 16:33
Nice art and atmosphere, the enemy AI was a bit bugged, but core gameplay loop was solid, though the batteries may have been a bit too plentiful (RNG maybe?)
qqcs
2020-05-06 02:07
Took me a more than a few tries to get a win. Discovering and establish a winning loop of battery charging works really well as a mechanic. The directional audio is surprising atmospheric.
Not being able to see your progress when booting up a computer was a bit frustrating. I think locking you in is fine, but having some indication would be helpful. Maybe use a longer bootup audio that matches the how long the action takes? It'd also be neat if you could determining battery charging progress by audio. Maybe by a changing pitch? Giving the players more things they have to listen out for might be interesting.
Overall a great entry!