FoonLudum Dare ExplorerLD46 → Power On Home

Power On Home

By defiant-genesis

View on ldjam.com

CategoryRankScoreCount
Overall10173.5723
Fun13053.2722
Innovation15913.1022
Theme14643.5522
Graphics19273.0022
Audio8983.3522
Humor12532.8121
Mood4443.8222

Comments

codekiw 2020-04-21 18:23

I got surprisinlgy hooked, I am going to come back to continue the game. I only made it up to 30-35% in my about 5 attempts. I always get killed by one of these space monsters when I am in a deadlock :D Also the NaN while the computer is "booting up" is funny. I spent most of the time searching for computers actually. I had enough batteries with me most of the time, but the computers are so sparse and the map is so big.

jokku 2020-04-21 18:24

I liked the genre of the game. It's been a while since I have seen a horror game in ld. After reading the who to play I got a good grasp of the game. I would have liked if the monitor had a digital font or something like that. The randomly generated layouts gave the game nice roguelike feeling. The graphics were little repetitive, I would have liked to see some color variation on the floors and walls of the ship. The title screen looked nice and interesting. I hope you continue to participate in Ludum Dare!

adam-clayden 2020-04-21 19:26

Pretty interesting game and the audio helped a lot with the mood. I only really grasped the game after reading the how to play so if there was a tutorial or something in-game to help me then that would be much better. Still, it's pretty cool so well done!

god-colo 2020-04-23 12:58

The first horror game I'm playing in the jam! The sound effects really suit the game! Greato Jobu! :smile:

shubh 2020-04-23 13:19

That darkness scares me.

james-joubert 2020-04-23 22:39

Wow! This is probably the first pixel game to give me goosebumps. The sound and mood was perfect! Just one suggestion is to add a way to lose that monster from chasing you. :smile:

ambadev 2020-05-01 16:33

Nice art and atmosphere, the enemy AI was a bit bugged, but core gameplay loop was solid, though the batteries may have been a bit too plentiful (RNG maybe?)

qqcs 2020-05-06 02:07

Took me a more than a few tries to get a win. Discovering and establish a winning loop of battery charging works really well as a mechanic. The directional audio is surprising atmospheric.

Not being able to see your progress when booting up a computer was a bit frustrating. I think locking you in is fine, but having some indication would be helpful. Maybe use a longer bootup audio that matches the how long the action takes? It'd also be neat if you could determining battery charging progress by audio. Maybe by a changing pitch? Giving the players more things they have to listen out for might be interesting.

Overall a great entry!