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Feedback comments for LD46
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| Timestamp | Since previous | Game | owl and jackalope's comment | |
|---|---|---|---|---|
| Apr 23 00:29:37 | Gregg | ♥ 2 | Game has a really nice visual and audio feel! Took me a minute to get used to the jump mechanic, but ended up really liking it as I continued to play. Turrets were a little unforgiving especially if there were three or more around a corner. Overall, great entry. | |
| Apr 23 00:43:02 | 13m 25s | Super Tippy Flippy | ♥ 2 | Very interesting mechanic, the controls are a little touchy at first so it can be difficult to get the hang of the initial setup. Pulling down the intensity and adding a little more friction to the fish might help with that a little bit. Good entry, small and to the point. Could make a fun phone game where you to touch the top and bottom of the screen to change the platform. Good work! |
| Apr 23 01:06:22 | 23m 20s | GAS | ♥ 3 | This was really good! I loved the aesthetic reminded me of Don't Starve but if it took place in WW1 trenches. I really like the idea of finding or courting survivors to your camp in order to sacrifice them. The metal retrieval was a little difficult to understand at first, and putting my builders to work on a certain building was something I often forgot to do leaving them idle for a while. Overall, great idea, great visuals, and great execution! |
| Apr 23 01:13:38 | 7m 16s | Blinded by the Dawn | ♥ 1 | This is really a novel idea and I had a lot of fun playing it. My only criticism was that it was difficult for me to realize whether my moss was ready to expand or not. I made game full screen and I was able to tell a little better, curse my terrible eyes! |
| Apr 23 03:12:34 | 1h 58m | Potato Pandemonium | ♥ 1 | I really like the play on hot potato. This game was really fun, I enjoyed playing through the levels. Dashing to save last minute potatoes felt very good. Keep up the good work! |
| Apr 23 03:22:53 | 10m 19s | Lil Monsters | ♥ 1 | Love love love the art of the babies and the main monster mama. Level design was pretty nice. Echo what @annie-owl said about the look forward stuff. Fell into spikes accidentally a lot and accidentally threw my babies head on into a saw blade (or I think I did, baby was just gone when I got up there, ha ha) Platforming mechanics felt very polished, movement was precise and I felt like I was in control. Would have been nice to have more control of the jump height so that I could avoid bonking on the ceiling. Awesome game, fits the theme well, great job! |
| Apr 23 03:48:55 | 26m 02s | Milk Trail | ♥ 1 | Art and audio are really great and go hand in hand. The game controls very well, very reminiscent of the old school games you were trying to emulate aesthetically. The raiders attacking and moments dealing with baddies made me think back to arcade classic shoot em ups. The single cow made it very difficult to play on my own, but I could see how through coop the game would have you split roles more often. I like the Oregon Trail style pit stops. Very polished game with a solid foundation that just needs a balance pass (and maybe just a tiny bit more instruction at the start). Great entry! |
| Apr 23 04:02:33 | 13m 38s | Terri-Fried | ♥ 1 | Game is good! Really like the sound effects. They just fit the look so well. The game gave me a good laugh as I launched my little egg across the screen to allow it to bounce around the screen. I'll echo what others have said where the scaling of the jump felt a little off and it was something I couldn't get the hang of. Also I occasionally had start conditions where the next platform was directly above. For some one just getting the hang of things this was difficult for me to maneuver. The restart time was snappy and the simplicity game kept me playing. Great job! |
| Apr 23 04:07:48 | 5m 15s | Tutu Tussle | ♥ 1 | Great game, great art, great music. Keep up the good work! Thought the audience as a health bar was a very clever concept that I didn't notice until I was near my last audience member. Great job! |
| Apr 23 04:25:14 | 17m 26s | Rebooting Flowers | ♥ 1 | As a first game jam entry, there is a lot here. You have good bones for a game about managing your resources and puzzle solving your way to getting the flowers watered and taken care of. For the next jam or your next project, you should spend a little more time just developing out some levels and fun mechanics. The dialogue (and extra flair) is always fun to write down and think about, but its usually better to build a game around a mechanic than it is a story. That said, I thought the dialogue was very cute and gave me a chuckle while playing (Especially the over sensitive line). Keep up the good work. I think there is a lot of potential there. |
| Apr 23 04:34:26 | 9m 12s | Finn the Fox | ♥ 1 | Cute little fox drew me in. Really liked the quick levels that progressively got harder. Made me feel like I was really progressing through the game. Moving around was a little difficult especially whenever the stress of nighttime set in. I wanted to slam something in my inventory so I could get back, but ended up slightly overshooting and my foxy boy went hungry! Great game, really enjoyed it! |
| Apr 23 14:14:19 | 9h 39m | Sh'bolga: The Sprawling Terror, Devourer of Souls | ♥ 2 | Sh'bolga is great. Writing was entertaining and the platforming elements were great. Would love to see this turn into a longer game. |
| Apr 24 18:56:39 | 28h 42m | ÁED - The Spark of Life | ♥ 2 | Really great game! Fun mechanic where you have throw out your spark. The jumping was a touch too extreme in some cases that made it difficult for you to move between platforms. Overall, I enjoyed the game and I thought the little narrations were a nice touch. |
| Apr 24 21:19:26 | 2h 22m | DANGER! Alien Cow Thieves! | ♥ 2 | As a fellow maker of a cow protection game, I really enjoyed this. The game played incredibly well and had a nice variety in the enemy designs that kept things interesting. Sound and art was great, really enjoyed the required wall bouncing that you needed to get around. Keep up the great work! |
| Apr 24 21:31:50 | 12m 24s | Candle in the rain | ♥ 3 | A very simple little game. I enjoyed the ending with the smile on the main character's face. The music perfectly matched the tone and speed of the game. The first couple of puzzle's were pretty straight forward, but the wall and the tree were more difficult without having built on the idea of positioning the camera. Overall, I thought the game was enjoyably peaceful with an appropriate sense of dread. Great entry! |
| Apr 24 21:40:11 | 8m 21s | MMO Healer Simulator 2020 | ♥ 1 | I really liked the idea. As someone that enjoys playing as a healer in most games this game really resonated with the method in which I like to play games. The controls were accessible after reading through the how to play. A little unclear if you didn't start down that path (like me, ha ha). Some easy things that would go a long way to improve this would be more feedback other than the bar going up whenever you did a heal and some display of how much each spell cost. You could kind of gauge it as you went on, but for hefty spells like the revive it was unclear that I needed all of my mana filled up in order to perform it. Overall good entry, I played your game for quite a bit. |
| Apr 25 01:24:05 | 3h 43m | Dragon Egg | ♥ 1 | Cute art style and fantastic sound effects. The game had an interesting idea. The first and second levels were very different than one another which was a little strange. I assumed that they levels would follow more of a steady evolution approach. Going from dropping the egg downward to dodging meteors felt like I was playing two different games with the same controls. I wish that I had the ability to push and pull the egg, especially on the second level. The push animations were so cute! Well done! |
| Apr 25 03:48:54 | 2h 24m | Jaghund Armoured Organ Delivery Service | ♥ 1 | Hey this is a great game! The idea to have the power be your main form of interaction with the world whether it be shooting, powering things up, or just running faster was very well done. I loved that your health also tied into this. Taking damage didn't feel punitive like other games, but playing without care early on could put you into nasty positions down the line. The turrets didn't feel as helpful as they could have been. I was never relieved to power them up and dragging them around felt more cumbersome than it was worth and I often just charged them up and kited enemies near them so they would do my dirty work. Despite this most levels I was able to avoid fighting for the most part. I got into the habit of making sure that my charge was fully filled before going to the next area. There was one occasion where the door out was close enough that I just tanked shots because I knew I had enough energy. Not necessarily a bad thing, but definitely some risk vs reward going on. Overall, really fun entry. Thanks for making! |
| May 12 03:17:48 | 407h 28m | Heart.ache//nascension | ♥ 1 | Truly innovative idea! The expanding zone adding additional spawn point while also opening you up to greater health gains was a tricky, but very interesting balancing act. Things quickly escalate and the chaos can be difficult to follow with the tiny viruses. It wasn't always easy to decide which cell was most useful in a given situation. Because of the aggressiveness of some viruses it felt like depending on spawn conditions a strategy that had previously been somewhat successful would do me in the next time. Played the post jam version as well, huge improvements with the mitosis meter that limits actions which gave more visibility into what each thing was doing (viruses and cells). Plus the updated balance made the game feel like it had and ebb and flow. Great job. I think I'd really enjoy playing this game if you wanted to expand it further. |