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Feedback comments for LD43
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| Timestamp | Since previous | Game | owl and jackalope's comment | |
|---|---|---|---|---|
| Dec 3 16:18:54 | Volcano Diver | ♥ 1 | Very fun! Character controls are very tight and the particle effects were very nice. The whole game felt very snappy. One downside, it wasn't always clear where the block had fallen from since they just move slowly down while the screen was shaking. Sometimes I would make a jump to a tile that was the one that was falling. Other than that great game! | |
| Dec 4 19:15:39 | 26h 56m | Pull Yourself Together | ♥ 1 | The concept is great, counterintuitively the parts make the game so much more difficult. And its nice to know many bots failed where I might have succeeded. One major change would be that once you escape, if you don't have all of the parts it just lets you go right back in rather than starting over. |
| Dec 4 22:27:00 | 3h 11m | Disassembly Line | ♥ 2 | Very nice little game! I love the slow-mo effect that takes over whenever you approach one of the buildings. Very nicely polished and well done. One improvement I might suggest is to make the whole group selectable rather than the individuals. Later on, when the game had gotten faster I found I had more difficulty selecting a robot to fling than I did actually aiming. |
| Dec 5 03:23:48 | 4h 56m | Fly Lightly | ♥ 2 | I love the chef's response. Made me giggle each time. The game looks good and the movement controls feel really nice. The game is a little challenging, the breeze that stops you dead is very frustrating. I was only a few steps away from the captain and ended up losing her and time because of it. Great concept and really meshes with the theme |
| Dec 5 03:43:20 | 19m 32s | haeresis | ♥ 1 | I was super into it. The game had a very eerie feel that you kept consistent in all of the rooms, and it paired masterfully with the music. The walking speed felt perfectly in pace with the long tones, but quickly became annoying. Honestly, I don't think I would have been so bothered with the walking speed if we didn't have to make the same trek at the beginning of each sin. The restarting to return to the confessional was a powerful visual, but maybe one you could have made without having to reset me back in the middle of the first massive room. Overall, great job definitely had me hooked. |
| Dec 5 04:14:08 | 30m 48s | The Eternal Cold | ♥ 2 | I love the idea of a resource management style game where you delegate to your "tribe" of people. I think that it would have felt more connected to the UI selections if the game actually reflected the actions. Your people seemed to just walk around. It might have been nice to have a few standing guard, pulling food off of nearby bushes, sending a search party made a pack of them walk off screen, etc... Having some awareness of your surroundings would also help with decision making. Like knowing there are wolves nearby would make me cautious about sending people out, but I know that there are lots of berry bushes that don't stay alive long so I have to do the math to figure out if the sacrifice of people is worth it. |
| Dec 5 04:36:36 | 22m 28s | Bloodcaster | ♥ 1 | This is great! Love the sounds, the look, the gameplay. I really didn't want to stop playing. My only complaint is that your health is at the very top of the screen, but the game encourages you to keep your eye on the player. There were a few times that I not thinking I was out of blood shot off my last bit. Maybe having a visual queue on the player to indicate that I'm at least low so I can start playing more conservative or at least shoot a glance up to see what I am at. Overall great job! Great use of theme! You're awesome. |
| Dec 6 03:34:45 | 22h 58m | Wrath of the Gods | ♥ 1 | I found the world interesting, I was compelled to explore but ran into some performance problems in the web version. I like the idea of receiving powers as you sacrifice people as a way of progressing. I think if you had focused your ideas a little and made your world more dense you would have something really fun. |
| Dec 6 04:19:10 | 44m 25s | Cultists vs Demons | ♥ 1 | Really loved the way the game looked and the single screen style that you had for traversal. Felt very much like old school zelda in that regard, well done. The combat could have used a little diversity to make it a little more interesting towards the middle of the game. Overall well done! |
| Dec 6 04:29:42 | 10m 32s | Culture Corp | ♥ 0 | The responses were interesting and the music was really fun. The game had a very Better of Ted feel to it which was really cute. The only drawback was that the instructions at the beginning of the game were unclear and it was a little difficult to make out the notebook at first. Once I had it opened, I felt like I need to keep opening to remember what questions I could ask. Maybe leaving the dialog options available instead of typing would have been better. You could mix up the questions a little bit too so that you didn't always ask the golden three questions. |
| Dec 6 04:36:04 | 6m 22s | Space Safe | ♥ 1 | I liked the game. I see the sacrifice angle in that gathering up pills makes your more vulnerable to attacks. The enemies had a good health level so when you did run into conflict it felt nice. The controls tripped me up a little bit at first. I'm used to games like this using W to apply force to the ship in the direction it is facing. The fact that it was oriented to the screen made me do a double take. By far the biggest thing that you could do to improve this would be to add something to the background so that movement could more easily be conveyed. I had several pills, but I was moving so slowly that I wasn't even sure I was moving. Seriously though, this had me hooked even with how simple the premise is. Great work! |
| Dec 12 03:53:02 | 143h 16m | Sacrificial Cards | ♥ 1 | Good game, I like the mechanic of giving a little up to improve other aspect of yourself. Plus, you had some pretty solid enemy designs. My two suggestions would be, that the sacrifices weren't obviously affecting game play. Health yeah, but damage reduction and some of the other stats were less obvious. The other suggestion would be to just increase the shooting speed and number of enemies. The speed between shots was a little long for me. If it was quicker with more guys to mow down the whole game would be more exciting. Overall, great entry. Had a lot of fun playing it. |
| Dec 12 04:10:29 | 17m 27s | Cat-Astrophe | ♥ 2 | Awesome game! I really liked the idea. I loved the decision of keeping the cat 2D in a 3D world. It was very nice aesthetic. I loved starting the levels with my swarm of cats all performing actions in perfect sync. Polish up some of the tombstone spawning and the levels are already really good. |
| Dec 12 04:35:01 | 24m 32s | RespawnPlatformer | ♥ 0 | This is a great concept. I really enjoyed playing your game. My only frustration was that the controls were a little twitchy so I found that I accidentally was moving myself off of the side. I don't know if you could have fixed that too much as long as I was using AD, but other than that the game is great! |
| Dec 14 18:04:15 | 61h 29m | Bokeh | ♥ 1 | Very pretty aesthetic. I was just explaining to someone that one of the nice things about having bad eyes is that lights at night are much prettier as massive distorted orbs. I didn't realize there was a term for it. Thank you teaching me something! |
| Dec 29 02:04:45 | 344h 00m | Diminution | ♥ 1 | Really cool idea and executed well. Life simulations are always cool to watch, but are often difficult to follow and predict down the line (at least for me). It might be cool to shift focus to making the levels a little harder, but I get to restart on that level after quickly failing (like Super Meat Boy). I can get more familiar with the starting pattern, and can plan more accordingly for subsequent attempts. Overall great game! Keep it up! |