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| Timestamp | Since previous | Game | notapixelstudio's comment | |
|---|---|---|---|---|
| Apr 22 13:09:27 | Leafy Hero | ♥ 3 | Nooo, why only the windows build? Not even the web version? How do I play this game? Maybe a video gameplay? | |
| Apr 22 21:20:03 | 8h 10m | Keep the Fire Alive FINAL | ♥ 0 | The characters art looks pretty. But there is only one windows Build? Why?? Is there an ubuntu or mac build ? Or a web version? or a video gameplay someone made?? why??? I can't play it :( |
| Apr 22 21:31:42 | 11m 39s | Eveleen | ♥ 1 | I want to vote, I want to find out more about this game. But the only build available is for Windows, and I don't have a Windows. I wish you could give the chance to play. Or at least a video I can watch. A web version? Did you use a game engine ? sad :( Thanks for the entry, though. |
| Apr 22 23:05:11 | 1h 33m | Stoke It ! - V1.3 | ♥ 2 | Nice idea, keeping an eye on the gauges and controls while also piloting can be very challenging and rewarding. I would love being introduced to the many different aspect of the game in a more gentle curve though. There's a lot to process right from the start. Someone already mentioned a tutorial, but also levels with an incremental complexity would be very interesting IMHO. |
| Apr 22 23:19:58 | 14m 47s | Blossom Blaster | ♥ 1 | Can't say I am a fan of the art style mixing photos and cartoon characters, as well as using way too many colors and particle effects... but the gameplay, its core loop, and its progression are very interesting IMO. A good balance of resource management and action. Well done :) |
| Apr 22 23:36:19 | 16m 21s | Keep the Party Alive! | ♥ 3 | Maybe I would prefer it as a 2D game, since I sometimes find it very confusing to look for objects and people in all that mess... nice idea though! I really like your take on the theme :) |
| Apr 22 23:44:43 | 8m 24s | Dead Tired | ♥ 2 | I believe I ran into a bug that let me cheat my way into winning: negative money XD |
| Apr 23 08:25:54 | 8h 41m | FlameOver | ♥ 5 | Is the main character a monkey? where did he find an umbrella? why is it alone? where does the thing on the top right bring? I guess these are questions we will never know ... But I have some feedback for you: The idea is simple and this is really good in a jam, The main theme is within the scope of the Keep it alive. So top mark on this, then the endless mode really fits the scope of the game. - Gameplay: I don't think the mouse is the right device to be playing with. I would have felt more comfortable with keys (or a gamepad), so I could have more control on directions. The mouse ruined a bit my experience. - Design: Feed the fire with wood, defend from water and wind :D I like when the desin is linear, coherent and effective! Good job. It's weird actually that wood just spawn, randomly on the island, wouldn't be better to get the guy make some wood from the palms? And talking about difficulties in keep the fire alive Sometimes is really unfair though when wind and water attack together, also because Fantozzi's rainy cloud is really slow so you need to stay there and defend the fire ( I think the rain is stronger than the wind in shutting the fire down). - Sounds: A chill music would have been a really good fit :( . I had to turn the sound down because the chill, cozy sound of the fire mixed up in an the high volume of wind, and annoying chirping of the birds. You should try to adjust the volume and blend them better together. - Graphics: The pixel art is nice, on point and it does the job :) I did 98.4 on the first try. And 129 in the second.. Is it... good ? It would be nice to have a leaderboard :) I even found out you are Italians, bravi ragazzi! Complimenti. edit: better formatting |
| Apr 23 08:26:46 | 52s | Arex: Contain And Keep | ♥ 2 | Chewbacca? You captured Chewbacca ? Ohh, pooor thing... So since you've been naughty and mean to him... here is some feedback. So at the start you are thrown out in a room where basically everything is interactable, and this is a nice thing, but to know what you have to do you need to go to the Computer that is 3 interactive things away from you. I think you should give the player an immediate way to know what is up, and what you need to do. The graphics reminds me Monkey Island for some reason. Once I got the grab of it, I enjoyed the various reaction of the Chewbacca guy. But the way assignment works are not really straightforward. The inconsistency on the keys to press (E for interact, SPACE for activate, ENTER to enable) is a bit confusing. Good try, thanks for your entry. And I feel bad for the two guys I just killed for the experiment :( "attempt to apply the following stimuli with losing control of the subject ..." what ? don't understand I needed to come back to the game and try to provoke him to see what happens... And ... wasn't disappointed!! I got killed Chewbacca and the researcher together <3 Coool stuff :D |
| Apr 23 08:27:29 | 43s | Abandoned | ♥ 1 | A godoter! <3 and it is a compo. Respect. This puzzle game is lovely. The creature is the moon ? Nice stuff you had the time to do different levels. And pretty challenging too. I didn't really like the two endings in which he has to die :( .. And he is too powerful with the laser beam. There is a bug in the last level, if you open the switch and immediately go into the door, you get stuck :( So couldn't see the last ending. Gameplay: I like the fact everyone around moves if you moved. But since you're the only player, it's a bit annoying that for every step you make you have to wait. I would like that everyone would move accordingly and immediately :D Thank you for your work <3 |
| Apr 23 08:28:50 | 1m 21s | Cold Front | ♥ 1 | It's Triple triad with no different creatures and a cell already taken by the snowman ? Well, not really fit into the theme... but ... but .. The transition between turn, the sfx for the passing of turns and the snapping of the card is really good! And this is cool for a gamedev to know how to do it. |
| Apr 23 08:29:49 | 59s | Red Vs Blue | ♥ 1 | So it's a sort of tower defense in 3D. not really my thing but I'll give you that graphics (I mean your programmer art) is impressive and 3D. but I don't understand a few things in term of design or choices: - you could have make a sort of path the Red team could have attacked you. it's a boring if they just spawn and attack you. - weird choice to make the player decide when the waves will appear. - there is no way to see how is your base/tower/field/men health bar. - why do the projectiles pass throught the base? - why do the projectiles bounce on your rifle men? - why 3D? I think you could have been more fit with 2D - but I guess this is just a personal opinion, so not really important :D Thank you for your entry! And keep up game dev. |
| Apr 23 13:02:57 | 4h 33m | Drivin' Alive | ♥ 1 | It looks like a dream. With a game within a game. Lack of consistency in coherence in design. Wouldn't it make more sense trying to keep alive the patient inside the ambulance, ramming through the traffic to reach the hospital ? And maybe give it "minigame" inside where you could have saved and keep the plant that one of the patient (or patients' parents) gave you to thanks for your work ? Just a thought. The graphics looks really good, the playability of the ambulance is really hard though. Maybe it's a feature :D Thanks for your entry |
| Apr 23 16:32:26 | 3h 29m | Mammoth Expedition | ♥ 2 | A nice take on Reigns. I always liked that genre of game, managing resources and try to keep everyone happy. I like the setting.... but a few things to notice: - the game is really slow-paced. It almost feel like any choice isn't really punishing. I would have feel more engaging if I got punished more for sconsiderate actions. - the font and the color you used is confusing with the background and it's hard to read (the screen is big, and the space taken from objects and element is huge). There was room for bigger fonts, but for some reason you decided not to :D - the buttons are too small, it's the only interactive thing of the game. Make it bigger :) - the dialogues are confusing, when choosing an action is it you the one talking ? or whoever talked to you first? if it is the first one, the dialogue seems incoherent. - I stayed without food for 4 days.... Pretty good maintaing 14 workers alive and happiness moderate for 4 days without food :D I am a good leader :P Anyway, cool take... But I would have stayed with the simplicity of the cards like in Reigns - or just bigger buttons for decisions. Lots of space, but poorly occupied. I know the review seems overly critique, but I did like the game. And I am trying to give you honest feedback. I know it's a jam, but we're here to learn right :D Thank you for your entry |
| Apr 23 16:49:31 | 17m 05s | Come Meet My Friend Who Lives in the Attic | ♥ 0 | a thrilling experience! SFX are really good, except for the collect key sounds- really annoying. Thunder and other sound effects are really good. The graphics and the athmosphere is cool.... The question here though is ... Why? Why do you need to collect the key ? and feed yourself into the Kraken monster ? the gameplay is too dark and a sort of hide and seek that gives you no suspance at all, since then you need to give yourself up to the Kraken. Not really an exciting way to go :) I like the simplicity though, one screen, a house, few objectives. The issue is that they don't really glue up together, given also the theme of this LDJAM. But enjoying experience nonetheless :) So thank you for your entry. |
| Apr 23 16:57:44 | 8m 13s | Gaia | ♥ 1 | Nice little touch with our beloved planet Earth - Gaia for the ancients. <3 Cool resource management idea. Unfortunately the gameplay is not really enjoyable since the earth is too small in respect of the cursor and it spin too fast. It's hard to see what's going on on the earth and humans are really the worst. SFX are a bit too loud but the music is chilling and relaxing. I just would imagine a more relaxing experience while playing and I found myself trying to save my planet in a big screen but with confusing commands :( Thank you for your entry. There is a potential here. |
| Apr 23 16:59:42 | 1m 58s | Cats In Flats | ♥ 1 | Unfortunately the game is just for Windows. I would have like this one to try it out. Even a video gameplay would suffice :) thanks |
| Apr 23 17:42:40 | 42m 58s | Oak Defenders | ♥ 1 | The graphics is really enchanting. Cool stuff for real... So is that baby Yoda? it is right? Soo... let's just start that tower defense are not really my thing (but I enjoyed a few), but platformers are, so it's cool to see a platformer, and I like the resource management part. So .. let's start. I played a run that lasted 11 waves. I scored poorly also because I didn't really get how to use the commands for the first 60 seconds. The movements of Baby yoda are pretty cool, I don't understand what's the use of TRIPLE jump, but anyway. The space is too huge, while every single enemy just crawl and shooting with the mouse is a complication you could avoid since it's hard (and pretty useless, I say) to aim any other direction than straight ahead (if you really want 45degrees up), it was frustrating. The game is pretty NOT rewarding since you need to wait 5 waves of collectable resources in order to see some growth of what should be the real protagonist here: the Oak (extremely cute btw). I wanted to leave the game in the first 3 waves .. this means you should have lured me in and reward in the FIRST succedeed wave. the turrets are pretty weak, and they seem to shoot randomly not helping you at all. This is frustrating, mixed up with the fact that if the enemy touches you, you can't shoot anymore. The huge space unused unfortunately make the platformer part wasted :( It would have been cool if Yoda could jump on the Oak branches and the Oak could have helped in defending himself being a symbolism of the nature that endure on the attack of men! Yoda and the force will always win, though. Thanks for the entry and good luck! |
| Apr 23 18:03:40 | 21m 00s | S.L.I.M.E.S. Division | ♥ 1 | Yoshify ? So you transform in Yoshi ? Cuute ! Let's start that tower defense-ish game are not my thing. So I did 5.50 !!! YEAH, this is the best score you will ever see :D ! (don't think so since up here there are comments that really made 3times my score :D So the gravity and power of attraction of meteorite is extremely high in this planet... Poor slimes. It was an extremely enjoyable experience, I have just a few suggestions/issues. - The screen is not simmetrical so all the comets coming from the side are easily predictable instead the one coming from above (and especially from below - since the rocket needs to do the round) is extremely unfair. I get the difficulty of comets from below, but the design doesn't help on this. - I presume the more you go with less slimes the less you earn from destroying comets (or is it just a matter of time? ) but I would expect that the further away you destroyed them the more you earn so you can ramp up with gears and upgrade easily. At the end if things go bad, you will be more and more doomed, you should try to make the player recover from their situation. . SFX are really nice, also the graphics pretty on point. Simple and within the scope of the jam. Nice entry :) |
| Apr 23 18:27:52 | 24m 12s | Frankie Stein Keeps It Alive | ♥ 1 | ahahha what.... waht?? whatt did just happened :D I am sure you had fun making it, especially the sounds effect :D I jumped on my chair at the end (no spoiler)... But what did I keep alive? I just created someething! ahaha thanks for the entry. FInding waldo meets a story telling. |
| Apr 23 18:29:48 | 1m 56s | Together | ♥ 1 | Nooooo, why this is windows only ? I want to play. I like this take on the theme. Can i find somewhere a game video playthrough ? pleassee? Thank you for making it <3 |
| Apr 23 19:02:35 | 32m 47s | Got to Find Out | ♥ 1 | ... it's just a windows build :( sad now |
| Apr 23 19:59:18 | 56m 43s | Mutiny | ♥ 1 | I am extremely jealous of the players that manage to reach the end... I couldn't :( This game is quite fun, shame there is so sounds at all. You could have put some sounds an dmusic from opengameart.com or freesound.com ... Wasn't just me or some spots, sotimes, couldn't work properly. I kept dragging sailors and they wouldn't stay in that position... And boy do these sailors drink and eat when left alone :D Juice it up and this is a cool entry ready to sail every port in the country ! Sac 'em Aye aye |
| Apr 24 17:05:30 | 21h 06m | Silicon Soldiers | ♥ 1 | @giulia @alexey-kuzovkov try the itch.io app . It does work if you open it with the app |
| Apr 24 21:59:26 | 4h 53m | HAL 2020 | ♥ 2 | Is the HTML5 version working? I couldn't understand what to do besides opening the console. |
| Apr 24 22:15:42 | 16m 16s | Keep It Alive top-down shooter | ♥ 1 | Cool :) Maybe a little time between waves could help with the pacing! |
| Apr 25 11:10:00 | 12h 54m | LIFE:anti-viral | ♥ 1 | nice idea, a bit confusing though. Here UI and UX is crucial. I guess the scope was a bit bigger than a jam game. But nice try. thanks for the entry :) |
| Apr 25 11:15:41 | 5m 41s | Penguin March | ♥ 3 | Reminded me of Reigns .. kind of ... there is a similar entry like this one (@abdurrahman-khallouf, should try that out. Nice little penguins going around. Animations of idle is really similar to the walking cycle animation. so confusing when stopping or going ahead. Sound effects are seriously annoying though. RNGesus was kind to my penguins :) Thank you for your entry |
| Apr 25 11:30:28 | 14m 47s | Feed The Fire | ♥ 3 | it reminded me of that Simpson's episode where Bart and Homer are in the woods looking for the alien,and the alien was mr Burns :D It's a good choice to not put the alien in the fire. But I wish there was more to do. Just grabbing stuff and put on the fire, once you drain out all the possible objects is not a engaging core-loop mechanic. SFX are a bit annoying overall (the only two I liked were "Oh noo" and the fire sounds)... Graphics is nice and cute. You should tell somewhere how to recharge the battery of the light torch. but the way you recharge, feels a bit ... off. I would prefer as collecting batteries around and... don't know, mount them in the torchlight ? As I distractor/minigame inside the game. Well, it was a jam, so the scope was small enough, and I actually had fun playing it :) Thanks for the entry |
| Apr 25 11:43:01 | 12m 33s | Chasse Gardée | ♥ 1 | LOL, lots of killing in this game. It's really hard, and love the sfx in this one... Feels a bit ironic saving a turkey for then get it killed at last :( - The raycast is visible only when you aim at the turkey, and that feels pretty useless :) but I know it's a jam so that might have slipped. - You could have left open a time-window where if the fox or the bird caught the turkey you could have saved it nonetheless. - Plus it's really hard catch the fox :( Thanks for the entry, sir |
| Apr 30 13:32:07 | 121h 49m | The Keep! It's Alive! | ♥ 2 | Apart from the annoying screenshake when the Keep awakes (it's more subtle and fine when you smash you fists on the floor) this game is TOP notch. Funny and entartaining, a bit too difficult for my skills. But it's a nice small mobile game :D good job |