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Feedback comments for LD46
mharring's games and stats for all events →
| Timestamp | Since previous | Game | mharring's comment | |
|---|---|---|---|---|
| Apr 22 22:04:18 | Storm Warden | ♥ 2 | Great graphics and feel! It wasn't obvious at first that the light orb was guiding you - I kept trying to use my dash to catch it XD But once I figured it out it made a lot of sense. I thought the mechanics felt good, maybe a little repetitive, but the rain / thunder effects made it enjoyable to just roam around anyway. Nice work! | |
| Apr 23 01:47:19 | 3h 43m | Elementrees | ♥ 2 | Great mechanics - I like how the elements boost your relevant abilities. Unfortunately the audio in your "bug free" version doesn't work, but I can hear the music in the original version. The music and art is great. The text is a little hard to read and the enemies are hard to see when behind the trees. |
| Apr 25 17:26:31 | 63h 39m | Cloudy With A Chance Of Pain | ♥ 1 | Very amusing! Loved the sound effects haha. The difficulty ramps up well as the game goes on. Having the sound effects forecast the wolves coming was a great idea - gave you a chance to look out for them. Well done! |
| Apr 25 17:33:48 | 7m 17s | Iguanathon | ♥ 1 | Great idea! I found it a little too challenging though. It felt as though your jump / run didn't last long enough to get away. |
| Apr 25 17:44:07 | 10m 19s | platformEGG | ♥ 1 | Great job! The art was on point and the mechanics were great. The controls could have been a little easier (perhaps WASD + J & K). It also felt a little hard to predict where the egg would be thrown to. A trajectory indicator would have gone a long way to help with that, and could have encouraged tricky bounces. Overall great entry though, excellent work! |
| Apr 26 17:11:32 | 23h 27m | Sacred Flame | ♥ 0 | Visuals and sounds were great! I wasn't entirely sure what I was supposed to do at the end. I had collected all the souls and made my way to the edge of the forest, which was blocked by a large rock, and I didn't know how to proceed. |
| Apr 26 17:34:16 | 22m 44s | Remember, Apollo | ♥ 0 | Very impressive - fun mechanics while telling a compelling story. I found myself longing for one more mechanic - perhaps collectibles of some sort. Regardless, nicely done! |
| Apr 28 00:35:44 | 31h 01m | Guide Ur Human | ♥ 1 | I love your implementation of the theme! Also great to see another Godot developer. Your "human" felt a little too attracted to the manholes, and it was a little frustrating when your "human" collided with you. It took me a few tries to get home, but the fact that I kept trying is a testament to your game ;) |
| Apr 28 01:03:15 | 27m 31s | Catch The Mouse keep it alive | ♥ 2 | Neat game! The simple controls were a nice touch. It was a little odd that hitting the clouds would kill you so with some adjustments I think this would make an enjoyable mobile game. |
| May 2 00:30:58 | 95h 27m | Embers | ♥ 0 | Great job! We had a similar idea for our game. I like how you integrated the snowmen enemies - added some difficulty that we lacked. The music really added to the mood. It was sometimes hard to find my way back to the fire which discouraged you from wandering too far. |
| May 2 21:46:07 | 21h 15m | Mr. Cheesy | ♥ 1 | Loved the humor in this one, made me laugh. The gameplay was simple yet addictive - the visuals, music and sound effects were great. Nice job! |
| May 2 22:11:33 | 25m 26s | Friendly Fire | ♥ 3 | I'm very impressed with what you managed to complete in such a short time! The story was incredibly well executed and had me interested all the way through. I think the movement speed could have been slightly faster, and it wasn't always obvious which parts of the trees you could land on, but those are minor comments on an overall great game. Excellent job! |
| May 7 00:01:37 | 97h 50m | For Ducks' Sake | ♥ 1 | This one made me chuckle! Excellent art and sounds. I wish there were weapon upgrades as you progress but I had fun regardless. Nice job! |
| May 7 00:08:34 | 6m 57s | WHALE HOUSE | ♥ 1 | Neat game! The platforming and jetpack felt great, and the laser was fun to use. Could used some tweaks to the balancing - I found it quite challenging and didn't make it passed the first wave so I never saw the upgrades and different crabs. Anyways, I had fun playing this one. Nice job! |
| May 12 19:26:13 | 139h 17m | THE SECRET FLAME | ♥ 2 | Well I'm impressed. Hard to imagine this was completed in a weekend. The visuals, audio, mood, puzzles - everything was top notch! I look forward to seeing more games from you guys! |
| May 12 19:39:47 | 13m 34s | Lightlife | ♥ 1 | Great lighting mechanic! Some of the lit areas didn't heal the plant as I would have expected (perhaps a bug?). I also think it could have used a few more recharge areas. I felt as though I ran out of battery / fuel without a chance to recharge. |
| May 12 19:47:03 | 7m 16s | ORB | ♥ 1 | Player movement was a little too fast and felt like you were sliding around too much. I also felt like the screen was a bit busy - it was sometimes hard to see every object distinctly. The core mechanic was fun and I liked how your health was your currency (a nod to ldjam 44 ;)). Nice job! |
| May 12 19:58:19 | 11m 16s | Beam Slinger | ♥ 2 | Excellent game! The mechanics took a little learning but once you figured them out it was very satisfying to zoom around space. Well done! |