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Feedback comments for LD46
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| Timestamp | Since previous | Game | Iak's comment | |
|---|---|---|---|---|
| Apr 28 12:44:40 | Heartbreaking | ♥ 1 | Very cool game. I enjoyed the difficulty personally. Just the right amount of heart-breaking. (don't take advice on difficulty from me though. You probably wanna make it easier when targeting a wide audience...) Bonus points for making it possible to die on the win-screen. =P Anyhow the gameplay is a really neat idea. As some people already mentioned it'd be great to also see some additional use for the heart, so it's not *just* a thing to get you killed. But jam-deadlines and all considered the given amount of mechanics is complex enough. Pretty sure there's a lot you could still explore without changing the mechanics much. Oh. And please don't use 'space' for a non-jump mechanic in a game that has jumping. XD This killed me a good few times just because 'space' is usually the jump-key. Bind it to anything else. W, +, F11, just not space. =P | |
| May 7 08:24:00 | 211h 39m | Catch The Mouse keep it alive | ♥ 1 | Hey man. Thanks for posting the game for my stream! I like it for sure, though the map sometimes trolls me indeed ;) I just uploaded a quick-video actually beating it, since I didn't get to that on-stream! https://youtu.be/aX3xHKNbwrU |
| May 7 08:27:26 | 3m 26s | This Fire Burns | ♥ 1 | Hey, thanks for posting the game for my stream! I like the atmosphere, the game gets a nice creepy vibe across. Actually finding the branches is really hard however, maybe a bit more different terrain would help so I can actually tell where I've already been! Does the map loop in this one or is it actually that enormous? |
| May 7 08:30:51 | 3m 25s | Revenge of the Woods | ♥ 0 | Hey, thanks for posting the game for my stream! Cool little intro story, and I love the big-pixel style. Only issue I had with the game was I couldn't tell if I was actually making progress, so I wasn't sure how far I was meant to keep going. (does the game end?) I tried ignoring the trees and getting to the end of the map to scout a bit, but eventually too many enemies spawned to jump past~ |
| May 7 08:41:41 | 10m 50s | Brainstorm | ♥ 0 | Hey, thanks for posting the game to my stream! I like the grappling-hook mechanic and the word-matching. Like I mentioned on-stream I'm a bit slow at figuring out what words actually have any sort of relation, so some mechanic to let me gain more time would be cool! Overall cool entry, if you polish it up a bit with audio and improved visuals it could make for a nice web-game or something. Nice thing to just play during a quick break or so to see if you can improve your highscore (if you do that, add highscore tracking, too?) |
| May 7 08:45:05 | 3m 24s | Faire L'Amour aux Plantes | ♥ 2 | Yo! Thanks for linking your game for my stream! So this was... different :D Definitely one of the weirder Jam games I've seen. Nice, mildly creepy art. Gameplay was simple but fitting to the theme, I guess. |
| May 7 08:54:47 | 9m 42s | FLOWER | ♥ 1 | Hey, thanks for posting the game for my stream! This game is just really pretty, excellent atmosphere. The scenery makes me want to know more about the world it's set in. Great ending too. Overall a really cool entry. I can't really judge it based on gameplay, since that's very minimal. |
| May 7 09:02:21 | 7m 34s | Secret Protection | ♥ 1 | Unfair m8. What's a secret person supposed to do against an endless stream of heavily armed dudes? Cool concept, I like the shield mechanic. Perhaps slowing down the projectiles a bit (and the shield scrolling speed) would help with balancing it a bit? Anyhow since you mentioned a "next version" of the game telling more about what's going on, you should message me (on one of my games or so, I don't think PMs are a thing?) whenever that's a thing. I'd check it out ;) |
| May 7 09:17:16 | 14m 55s | The Holy Sword | ♥ 1 | I like how you took a fighting game, shoved the theme in, and it somehow actually worked. The game has solid graphics and music making for a good style. Like others mentioned before it's a bit too easy to get a stalemate, so some additional mechanic to break that up would be cool. |
| May 7 09:29:41 | 12m 25s | The Great Return | ♥ 1 | Hey, thanks for tuning in to my stream! Very cool frogger-like game. The gameplay is smooth and we have a solid answer for "why did the chicken cross the road" — I would too if there were an angry farmer running after me. Cool game! |
| May 7 09:41:41 | 12m 00s | Cats In Flats | ♥ 2 | Hey, thanks for posting the game to my stream! There's a lot going on so I didn't have time to explore everything fully there, but it's pretty neat. The cats are evil and must be stopped before they bring about the end of the universe! Except that's not the plot at all, but... close enough. |
| May 7 10:39:06 | 57m 25s | Più, a bird song | ♥ 1 | Hey, thanks for posting the game for my stream! This game is really pretty, have great audio, and just feels really polished overall. It's fun to play as well, in a soothing kinda way, at least once I figured out what to do. On the stream I didn't get around to finishing it, so I revisited it later and made a video of that ;) https://youtu.be/0kBP5SO1-2o |
| May 7 10:43:59 | 4m 53s | Roadkill | ♥ 1 | Hey, thanks for posting this game for my stream! The driving and drifting was really fun. The music is great. All in all just a really cool entry. With more levels, objectives, and a bit more polish, I could see this as a fun steam game or so. |
| May 7 11:07:02 | 23m 03s | The Night Of The BEAST | ♥ 1 | Hey, thanks for tuning into my stream and linking your game! Very cool retro style and nice simple stealth gameplay. Good job! I didn't quite get to see the ending there, so I replayed the game later and made a video. https://youtu.be/NMgfQwS3kwc |
| May 10 08:24:24 | 69h 17m | Apocalypse Baby | ♥ 2 | Not sure what feedback to give when the zip file already made it clear that this is the de facto Best Game Ever. Anyhow, the exploding baby is really metal. I had some glitchy behavior when shooting stuff directly in the face sometimes seemed to do nothing, so not entirely sure what happened there, but cool entry anyhow. Edit: I think the glitchy behavior may also have been from clicking stuff on my other screen. My mouse didn't get captured despite the game launching in fullscreen.. |
| May 10 08:36:59 | 12m 35s | Keep It Charged | ♥ 1 | Hey, thanks for posting the game for my stream! You made a fun solid puzzle game with a very polished feel to it, so very good job there! One issue I do have though is that you used at least some pre-made assets (memes at least, others I don't know). Please take a look at the [Rules](https://ldjam.com/events/ludum-dare/rules) for LD, specifically the Compo does not allow any pre-existing assets to be used — the Jam does, but only if you opt-out of those categories. |
| May 10 08:49:16 | 12m 17s | The King's Gun Guy | ♥ 0 | Hey, thanks for posting the game for my stream! I played both your base version and the Post-Jam one, I quite liked the rough drawn style of the original, but the Post version does have a much more polished feel to everything and seems a lot more complete, so excellent job with that. |
| May 10 08:54:56 | 5m 40s | The Last Guardian | ♥ 2 | Hey, thanks for posting the game for my stream! I like the layered art style, and your mechanics are fun, too. I always find it a bit difficult to remember all the things I can do in Jam games (since I don't play them very long and move from one game to the next it often gets confusing~) so I didn't do very well here at first, but now that I know how to build my Cactus army, it works a lot better! |
| May 10 09:12:20 | 17m 24s | Station Keeping | ♥ 2 | Hey, thanks for posting the game for my stream! This is certainly up there as one of the more complex entries. Despite the tutorial it took me a bit to really figure out what I was doing, and even then it's far from mastery. (not to mention not having anyone around to try multiplayer with~) That said, I think in a game with a trading focus, complexity can absolutely be a good thing. Having to keep track of demand fluctuations, how many resources you still have, etc makes for a really interesting system I would definitely like to see more of in the future. If you're releasing a further polished version (or expanding into a commercial release) eventually, message me so I can check it out! |
| May 10 09:16:35 | 4m 15s | Living Woods | ♥ 1 | Hey, thanks for posting the game for my stream! So I really like the fast pace and pretty smooth controls on this one. Dealing way more damage by shooting through the fire also gives a nice balance to things where the fire really is an integral part of the gameplay. Your graphics are simple but functional (kinda similar to my own I think..) If you want to polish this up a bit further, I'd love to see more of a gradual increase in difficulty, and adjusted enemy spawning (no unfair spawns where things spawn right next to you and shoot you instantly). Oh and a highscore counter! =P |
| May 10 09:22:03 | 5m 28s | The Three Sisters | ♥ 0 | Hey, thanks for posting the game to my stream! Interesting story, a really nice drawn map, and simple but effective controls for an interactive novel. Good job! |
| May 10 09:23:49 | 1m 46s | Earth 2.0 | ♥ 2 | Hey, thanks for posting the game for my stream! Played the original and Post version. In both managed to save 100 out of 300 people... that's enough right? We don't need ~that~ many humans on mars I'm sure... XD Cool retro vibe. |
| May 10 09:48:33 | 24m 44s | Feed The Fire | ♥ 2 | Hey, thanks for posting the game to my stream! A nice solid searching mechanic. Cool graphics when they are actually visible, and random aliens which apparently don't burn very well. Good job overall. |
| May 10 09:53:37 | 5m 04s | For Ducks' Sake | ♥ 1 | Hey, thanks for posting the game to my stream! Nice retro game feel with 8-directional controls, kinda chiptune style music, and funky pixel art. What in the world makes those gnomes so very happy when stealing a duckling though, that smile. That. Smile. |
| May 10 09:57:37 | 4m 00s | Me: Tree! | ♥ 1 | Hey, thanks for posting the game for my stream. I left it running a bit to gain resources while trying another game in true idle-game fashion =P Nice to try and build a functional tree and try to make it look decent, too (or build a crazy tentacle-mess?). The newer version cranks up complexity a bit, so it may need a bit more introduction (the original version was fairly intuitive I think, but of course only gets so far without new mechanics) |
| May 10 10:00:17 | 2m 40s | Keep Floating | ♥ 1 | Hey, thanks for posting the game to my stream! Nice little IT-themed endless runner. The mechanic is simple, which is pretty effective for this sorta games though. Good job, was fun! |