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Iak

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TimestampSince previousGameIak's comment
Oct 6 07:35:41 Looped ♥ 2 I like the concept, dodging and shooting with ever-less space to dodge in. The game could perhaps use a bit more polish for balancing and to make it *feel* better. In that sense, the circles hitbox (playing web version) is much larger than the actual circle, so it's impossible to tell how close enemies are actually allowed to get. Enemies could have a bit of a destroy-animation to give shooting them more impact? something like that. Also question, you mentioned above you used KENNY ASSETS for your graphics? I don't really see anything in your game that would have benefitted much from even using an asset pack (mostly very simple shapes?), but using one technically does disqualify you from the **graphics** category, so if you did use pre-made art without significant editing, you should opt-out of that category.
Oct 6 07:51:05 15m 24s Defuse in under 5 ♥ 0 Very cool. Fun to play, simple but smooth graphics, and just a solid concept. I did encounter a bug where the bomb kept exploding endlessly after I already defused it, probably some timing-issue? Just reloaded the page though and good is~
Oct 6 08:04:10 13m 05s Loopomotive ♥ 0 This is similar to an idea I had but didn't end up making =o Nice game, looks good, plays well. My train eventually lost all its carts... no clue if that was intended or a bug, but it's a thing. XD Excellent fit for the theme, of course.
Oct 24 13:31:42 437h 27m Stuck in the system ♥ 0 Hmm... tried the web build and it seems bugged. The driver totally ignores rotation and just keeps going straight half the time, no matter where the road is facing or if there even is a road at all. (driving off-screen, too)...