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Hellequinne

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TimestampSince previousGameHellequinne's comment
Apr 22 22:42:42 Save the Dragon ♥ 0 Charming game! I enjoyed mowing down moles and feeding them to my baby dragon. If you end up doing more on this, I would consider making the whole game playable with keyboard/gamepad... using the mouse for menus became a bit distracting.
Apr 22 22:46:26 3m 44s Magician's Monster ♥ 2 I don't know why the villagers are so horrible to my poor monster. But I crushed them, so we're good. Imaginative concept, great execution. Excellent work.
Apr 22 23:07:56 21m 30s Kaze No Kami ♥ 2 This is so imaginative. I haven't played as a wind god before. Since you asked for suggestions: * I'd make heavier use of the wind lines to really sell that the player is controlling the wind. * I read the description text, but it still wasn't clear to me what I should be doing while playing. It was fun as a simulation, but as a game, I didn't know what my goals were and whether or not I was achieving them. * I think there's a lot of opportunity for interesting wind-based gameplay. You can clearly blow the fire around. I expected to be able to blow the rain clouds, but I don't think that's happening? Might be interesting blow regions of hot and cold air? If you're a destructive wind god, maybe play around with generating and controlling tornadoes. Anyway, great work.
Apr 22 23:22:51 14m 55s Blobbysitter ♥ 3 Awesome submission. I have killed this blob baby so many times now.
Apr 22 23:31:21 8m 30s Social Distancing For LadyBugs ♥ 1 Congrats on your first jam! Catchy, fun gameplay!
Apr 23 02:23:20 2h 51m The God Of Adventurers ♥ 3 Took me a bit to figure this out -- things happen quickly, and there's a lot of small text. ;) But it's fun and inventive and I love the music. Great work!
Apr 23 02:32:36 9m 16s Bunny Plague ♥ 1 I love the art and audio - great style! And fun gameplay on top of it... nice work.
Apr 24 05:13:08 26h 40m apples ♥ 1 This game made me happy... maybe because I have early memories of playing Atari. I'm into the blocky style and I liked the crazy music. Gameplay is super hard, but that's ok. #scifi
Apr 24 05:35:23 22m 15s of_t ♥ 1 Super intense, amazing style. I didn't always know what I was doing, and the game eventually made me seasick, but that's ok! Since you've already talked about Devil Daggers, I'll bring up hundredrabbits.itch.io/hiversaires instead. I think appreciate it if you don't already know it. Anyway, great job.
Apr 25 01:39:08 20h 03m Light Knight ♥ 1 Wonderful visuals and music... smooth gameplay. If you ever do more work on it, even if you want to keep the overall progression steep, you might consider at least a few cheap upgrades just so players feel like they're make progress early on. But in any case, great job!
Apr 25 04:16:55 2h 37m The Bodyguard ♥ 1 Great job. I love these visuals and music. Took me a bit to figure out level 2... didn't realize you could do a long jump with the tofu. But anyway, good work!
Apr 25 04:33:01 16m 06s SPECIAL MEAT for a special boy ♥ 1 Really stylish. I love the palette, screen shader... and the special boy, himself. Took me a bit to figure out what to do, even after reading the description. It's nice that you added the prompts for how to pick things up. If you add more in the future, I'd consider not only tutorializing the controls, but also making sure the core loop is clear. But anyway, great job!
Apr 25 04:42:31 9m 30s Souls Keeper ♥ 1 Good job with the ambience. I hope you'll apply your visual/audio style to a more involved game sometime.
Apr 25 05:06:15 23m 44s The Drown ♥ 3 Wow, nicely done all around. Seems like your team was well-managed and in sync. Voice acting was a pleasant surprise!
Apr 25 18:01:04 12h 54m Save Our Ship ♥ 1 Good concept... nice audio. Personally, I would've preferred the challenge to be based on the speed and number of obstacles -- and *not* on based an inability to control the ship. (Or maybe there's a trick to the controls that I never figured out?) Anyway, good job!
May 1 08:22:27 134h 21m Vigtafl ♥ 1 Excellent game jam. Elegant board game-style mechanic; beautiful art and music. Well done!
May 7 20:37:07 156h 14m The Flower of The Elmhearst ♥ 2 Good art and writing! I was going to say that I wished you'd added visuals of the garden and music, but I see you already addressed all that in the comments. You still got a lot done in the short time period - nice work.
May 7 21:13:06 35m 59s Keep 'em Alive: Retro ♥ 1 Great visual style; I love the polish that you put into the interface -- as well as the player's walk animation. Also, nice use of the theme. Like other commenters, I had trouble playing (even after reading the instructions). If you ever do more work on the project, you might consider adding text labels on buttons, changing button art depending on if you can afford it (for buildings) or if it's toggled (police/construction), etc, etc. Of course, it's hard to add that kind of detail during a short game jam. Looks like you set out to do a challenging project; good on you for taking a stab at it.
May 7 21:27:53 14m 47s Sleepwalker ♥ 1 Nice art! Took me a while to understand the controls; I didn't get at first that you were going for a Tipping Stars mechanic. And even so, there were some bits that were never quite clear to me, such as the logic behind when you could and could not double-jump. If you ever do more work on the game, you might consider visual feedback for all player input, a more forgiving click-box around the character, and much higher contrast in the art of the mouse cursor and player character. But anyway, fun game; good job!
May 7 21:34:07 6m 14s Mampfred and the singing, tingling tree ♥ 2 I like that the most noticeable part of Mampfred's walk animation is his stomach shaking. Simple, deceptively clever game. Great work.