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halflemonstudios

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TimestampSince previousGamehalflemonstudios's comment
Apr 21 20:13:07 DataHunter ♥ 1 Innovation anf theme is not its strongest part of sure. But! I loved the style, the mood and it was fun to play. Also it's a quite neat game. Good job!
Apr 22 20:02:56 23h 49m Children of Glorbux ♥ 0 Link, installer and zip are both broken for me. :(
Apr 22 21:01:06 58m 10s Magic Valley ♥ 1 Hi! The grapics was great, added much to the mood! I found the audio repetitve after a short time and there wasn't any option to mute it :( Movement was a little bit buggy/confusing (at slopes mostly), crafting too and the enemies' navigation certainly buggy. It would have been nice to indicate how much time we have until night, for the first time I didn't even noticed that enemies are at my chest. If you plan to work on it, I think some balancing would be really important. For example if someone can lay down enough traps around his chest, he can survive infinitely... To sum it up: the strong part is certainly the cute world and there are quite much nice mechanics too. With some further work it can be a cool game!
Apr 23 12:59:39 15h 58m Keep `em alive! ♥ 1 Good concept, graphics but I agree with the others it got too complicated and hard very fast. Especially as the controls weren't so handy. I couldn't really try anti corona and items as I desperately tried to control my vehicles. I think maybe some automation could help a lot to switch from manually send cars to each house to a higher level of controlling our company.
Apr 23 14:59:36 1h 59m Mr. Cheesy ♥ 1 Really funny idea, I laughed out loud when I realized what's going on. Nice one!
Apr 25 22:17:44 55h 18m Keep the Keep ♥ 1 There were a few bugs for me: I don't know how to reproduce, but at the last level, at level 12 the bottom enemy cannon made two strange behaviors. As I was retrying a lot once it shot the house behind the wall, and once the wall didn't lose hp when it was hit by that cannon. It's cool how new the game elements were. Few of the puzzles were fairly challenging, I had to try for a good 5-10 minutes sometimes. Nicely done!
Apr 26 18:16:00 19h 58m Flare ♥ 1 WebGL didn't work for me on Windows (couldn't click buttons in menu). Windows build worked, but it seemed buggy too a little. The fire and light effects were very cool, but some other GUI parts (like buttons) were very simple compared to them. Still very good grahpics for an LD game! I could pass some levels, but I don't fully understand the mechanics :( maybe partly because it was buggy? It seems to be fun, but I should understand it for that :(
Apr 26 20:31:41 2h 15m The Spark ♥ 1 I liked it very much! Not innovative, but fun to play, great amount of work especially for only one! Although graphics was not astonishing it was OK. It was hard to navigate into corridors. Generally a pretty neat one!
Apr 27 08:28:03 11h 56m Keep it alive ♥ 1 Generally I liked the game, it was fun to play the graphics was nice, the audio was ok as well, the levels were neat and challanging... Contorolling movement was sometimes frustrating (although I pressed space, I often run off platforms). It was worse, when you had to restart the level if you missed a jump... Starting from the beggining when I died was strange especially as I could restart every level any time. It was not a big problem, as it was usually easy to pass levels for second (or more) time. What concerns me the most is the graphics. Not that it wasn't cool, but I checked out the asset you referenced and it seems like your game doesn't only depend on it, but everything is from there. Have you added anything to it?
Apr 27 16:05:06 7h 37m SPACESCAPE ♥ 1 Few fun stuff I noticed on myself: After a while I got slight motionsickness from turning around and around. :) Also there was a special kind of additional frustration to lose: because the music was so good I wanted to listen it more. My highscore is 41 or 42 so I usually died before the drop which was really cruel. Also what is happening at 40? Everything starts shaking, which is cool, but does it effect the ships position too? It seemed like I couldn't do the same gate twice in a row although I stayed in the same angle, but I'm not sure, I only got there like 3 times. Overall: really fun game, great music, liked the visuals as well, my favourite so far. Went back to play some more, and noticed I can change difficulty. I expected the speed to be lower but instead you found better way to make an easy mode, the player can see further, nice. It helped a lot. I couldn't figure out what's the difference between medium and hard tho. Also I found yet an other feature in your game: the light ond the next gate is visible even in hard. At first it wasn't easy but after a run I could predict the next gate solely by the light, it felt great. This way I could beat my highscore: now it's 67. :) I'm still not sure if the shaking does any effect on the ship or not, it feels like it's not just visual disturbance.
Apr 28 13:40:08 21h 35m Sacred Guard ♥ 1 Great concept and graphics, but I found it quite buggy and poorly balanced which significantly decreased how fun it was to play. What wasn't mentioned so far: - I didn't know that my little character can die too - until it died for the first time... - it was extremely easy to win (I haven't done anything after the first few waves) - I don't know what was the point of two non-purchasable slots (apart from the zooming out bug) - I couldn't close UI many times - in the menu the buttons had "Button" text in the background - stupid tower trying to shoot though th floors were annoying - the little effects added much to the generally good graphics (excluding the weird little flying enemies) - there wasn't any clue what an upgrade does, how good is it - enemies navigation was buggy (they clumped up beneath the middle floor
Apr 29 13:59:30 24h 19m The Flamethrower ♥ 2 Really nice and polished one! The graphics was absolutely fantastic and worked together with the audio and mood of the game in general. The long death animations were a little bit annoying after a while and there was no way of restarting if you accidently throw your flame into a bad position so you had to wait until you die. It was worse when I throw it on a flame place and couldn't get it, so I couldn't die but couldn't continus either...
Apr 29 20:22:44 6h 23m Medic! ♥ 3 It one of the prettier games for me. I didn't liked too much the bodyblock from the other soldiers, I there could have been more tuning on the timings, i never needed more than two beds, but maybe I'm just too slow. I found it funny how this army fought: running out in the open shooting a few bullet forward then running again a little until being shot and waiting to be saved. :) From the medics point of view this is exactly what war is :)
May 5 10:36:02 134h 13m Space Station Express ♥ 0 I loved the concept and the art. However the texts in the upper left corner were mostly out of window :( Also I just died once, when it seemed that I just lose my cargo when I got hits, there was no hp bar :(
May 6 07:32:56 20h 56m MagniFire ♥ 3 The art is undoubtedly beautiful, music is cute! I liked the "story" as in primary school I tried to save insects from my classmates (although int hat scenario the evil attackers were the girls)! :) But unfortunately it's not a fun game. I never died (excluding the case when checking what happens I go into the fire - indeed it's not healthy). There were many good suggestions already, I don't extend that list.
May 8 09:06:47 49h 33m Living Woods ♥ 1 Fun game, but really unbalanced. Also It was quite not clear when my fire dies (I guess it was always my character who died) or what remaining parts of enemies does if I collect them.
May 8 09:39:01 32m 14s Friendly Fire ♥ 3 Fantastic! I liked all parts of it! Funny conversations, good story (although that fire was suspicious from the beggining), nice way of extending the world, cool graphics. Also the controls were quite smooth! Congrats!
May 12 15:36:38 101h 57m The Last of the Dino Eggs ♥ 1 Really fun game, only too hard. I could win finally but it depended much on luck. It took some time to understand what's going on. As others said, it's a huge map and not all slots are evenly easy to access. However it was innovative and maybe the best on the theme what I've played so far! Well done!