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| Timestamp | Since previous | Game | halflemonstudios's comment | |
|---|---|---|---|---|
| Apr 6 17:48:44 | It Burns | ♥ 0 | There's a bit of randomness involved in the terrain piece generation, I wouldn't mind a small guarantee of time while I am chasing that dev high schore :) | |
| Apr 6 17:57:15 | 8m 31s | Arrow's Theorem | ♥ 2 | I'd have loved the text to snap to finished scrolling when I click it rather than going straight to the next state - I read faster than the scroll and didn't want to wait for it all the time. Aside from that, very curious concept! Entirely outside what I expected |
| Apr 6 18:03:00 | 5m 45s | WASDWASDWASDWASD | ♥ 1 | Once you buy an upgrade the UI gets a bit cluttered and not easy to remember the details - a little reminder or a larger-scale overview could help a lot with that |
| Apr 6 18:09:02 | 6m 02s | The Root of All Evil | ♥ 2 | Ah that was delightful! The only thing I'd change is make the platforming feel a bit snappier - it was a bit too much momentum and ledges just-out-of-reach for me to feel that I had complete control of the character. |
| Apr 6 18:15:08 | 6m 06s | Doomed Drone Defence | ♥ 1 | Very nice overall, I liked the sprites and the little animations especially. If I would change anything, it'd be small bits to the UI - the upgrade button for example looks more "clickable" when it's disabled, at least to me. And the dark green of the score/time is hard to read on the background, it could use an outline or higher contrast. |
| Apr 6 19:55:21 | 1h 40m | Lycoris | ♥ 2 | Hope you had a good sleep! Even if it's unfinished, please publish what you made. Be proud! You've done a lot of work for fun and you deserve to show it to people because that's cool no matter the end result. |
| Apr 6 20:07:01 | 11m 40s | Death Chasing | ♥ 2 | Wow and I thought I got far with 200. Shouldn't have read the comments if I wanted to keep feeling proud. The blue bar felt like it didn't always hit right when I pressed space but that might just be browser-timing. |
| Apr 6 20:12:00 | 4m 59s | Un-Rooted | ♥ 3 | Haha! Ah that was a solid laugh. And the actual gameplay supported the humour well, it wasn't just standalone. That's something rare to see this well done. I found myself knocking poor plant over a few times just to see the ending lines. |
| Apr 6 21:19:56 | 1h 07m | Evacuation | ♥ 3 | At my first try I didn't realize I should save the civilians. Matter of fact I was told there are aliens, so I shot everything that moved. I didn't know I could leave, so I was there for a long time. I build a jungle of turrets and mines and outside this jungle was an another forest of monster corpes (btw one of the cutest least terrifying aliens I've ever encountered in my life). For my second run I educated myself a little and started to save civilians. So, it might be cheating, but I could jump off the helicopter in the first second. There I could witness how lovely the helicopter when it actually turns around after it drops off the survivors. Once when I collected a record amount of civilans I wanted to plant some mines. For my suprise poor souls triggered it. 18 dead instantly :D The turrets also hurt them! Argh! Once I to teleported to a corner of the map with all of my followers, when I spanned F at the helicopter. There are no borders. I could walk off the map to the nothingness. So: The game looks really good, it was a lot of fun for me to goof around. I like FPS-s a lot. If I had more time I can see myself playing hours with it, trying to save all of them if possible. My record was 14 (with cheating, but how wouldn't cheat when others count on you?). Good job! |
| Apr 6 22:16:34 | 56m 38s | Space Ninja | ♥ 1 | This global high score indicator is awesome. Also is the buttom animation. And a bunch of things, like how the meteors are slahed, and the combo counters, and how the earth demaged. (I don't think anyone is alive after one hit. If this big meteor hits, I don't know what are we protecting anymore :) ). As the others pointed it out it's an endurance game at this state. Trap meteors, all directions, smaller/faster meteors, there is a lot of thing how it could be made challenging and more fun. I'm the "madman" how got the 226k score, because finally I could be on the top of something. It wasn't that boring, I learned how important is to combo, if you wait them to come close and then slash all of them you could easyly get a 40-50 combo, and with that around 1000 points. If you just slash on the top and get ten 5 combos that's just 100 points. |
| Apr 7 20:35:39 | 22h 19m | March of the Mega-Machines | ♥ 1 | I really like towrer defense games. The way the prices increased was really interesting in this one. It's a fun problem how to spend the least amount to get the most power on the map. I tried placing them in groups in a way two group doesn't effect each other prices. The more groups I could place like this the better. Actually it was a bit fustrating I couldn't use the area under the UI elements, I really wanted to. Also it was hard to place turrets behind existing turrets at the back. In the end my best was 10 min. It was fun. The effects, and the graphics were cool too. Good job! |
| Apr 7 21:34:51 | 59m 12s | Never Alone | ♥ 5 | There were many things I was expecting in a little arena survival shooter, but the ghosts of other players was not one of them. That's very clever, well done! |
| Apr 7 21:49:46 | 14m 55s | Cosmic Castaway | ♥ 1 | The game has a nice atmoshere. Unfortunately I am not very good at/fond ofthis style of gameplays, so my overall experience was not that good. Some (hopefully constructive) criticism. - Texts were hard to read, too fast and constantly moving. I think already printed letters shouldn't move and there could be longer pause after all is printed out. - Hints. I had no idea what could I do. Others talked about puzzles. I couldn't solve them, because I couldn't even find them! I was wandering around and trying to do push/pull/pick/... random objects, but nothing worked, only looking. Adding some boundary effects on objects which can be handled would be wonderful. - Keep promises. From start the game kept telling me that I will understand at the end. When it was time, only a credits scene came up. - Show if an action is selected. No rating possibility for me. |
| Apr 8 10:46:43 | 12h 56m | Five Knights in France | ♥ 1 | Really nice one in all aspects! Incredibly well-rounded for a jam game, but of course you can always develop further :) So here are some opinions/suggestions, which shouldn't need too much coding: - Loved the change in music when in chase. Similarly you may change the speed of step audio according to running/hiding. - Searching the furnitures seemed kind of useless, especially for how time-consuming it was. I only searched in my first 5 minutes to increse my stamina to about 1.5X. It didn't seem to be too useful. Maybe less searchable object (e.g. only boxes) with higher rewards? - Also, I think it could add to the fun if the player doesn't find "something", but concrete objects. With some good ideas it could make the game's humour even better. - Faster movement speed. I would rather liked if the player's base speed would have been as fast as the running speed. Obviously the knights should be faster then as well. - No R to restart. Or with some "Are you sure you want to restart?" alert. I lost quite much more to pressing R by accident than from getting caught. |
| Apr 8 13:34:22 | 2h 47m | Drop | ♥ 1 | Fun but devilishly hard! Maybe you could throw people weak like me a bone, and destroy a spike that I lose a life to? Just that I can maybe get further along :) |
| Apr 8 15:35:15 | 2h 00m | Apo K'Lypse IV | ♥ 3 | Pretty smooth stuff overall! As far as the overall platforming experience goes I think it could've been a bit better if there was a way to drop through platforms or limit my jump height by pressing the button less - in the end when I upgraded myself fully I had difficulty lowering down to the ship while also dodging meteors! |
| Apr 9 17:40:15 | 26h 05m | Hard Times | ♥ 3 | I always like to meet an FPS among Ludum Dare entries. This one gave me a lot of fun too. A lower mouse sensitivity would have been nice, at least setting to 1 wasn't low enough for me. The shooting robot doesn't have walking animation, and I'm not sure the hitboxes worked all as intended. Also sometimes the game lagged, which is fustrating in an FPS. I liked the balance and the mechanic of how I should save bullets for the meele robots and can kill the range ones with sword, I think if I concentrate it's possible to go infinite, it would be cool if I could measure my performance, with a score, or a clock. Overall nice job! |