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Courtmac

Feedback comments for LD46

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TimestampSince previousGameCourtmac's comment
Apr 20 02:30:38 Social Life ♥ 1 Thoroughly enjoyed the game, and the music was very nicely relaxing
Apr 20 02:33:46 3m 08s Nature ♥ 1 Your html link did not function properly for me
Apr 20 02:39:46 6m 00s Light in the Dark ♥ 0 It was fun when it lasted, though creepy sound effects would very much help set the tone
Apr 20 02:50:44 10m 58s Bubby ♥ 1 There's an unintended side effect of your code where if you shove the box into bubby he will switch direction no matter what direction he's already facing, which makes for- while unintentional, pretty fun, new solutions to your puzzles that you may not have forseen.
Apr 20 03:16:18 25m 34s Hacking is Probably Not Like This ♥ 0 Wow! Very Well done! I applaud the effort put here
Apr 20 03:29:08 12m 50s Feeding Time! ♥ 3 Wonderful game, it was super fun to play, especially when using the milk as a jump booster
Apr 20 03:45:57 16m 49s Pub Crawl ♥ 0 I enjoyed my time! Though It'd be nice if the player were faster. And there was also one point where i had -$6 in my account if that's a *bug* (hah)
Apr 20 04:03:00 17m 03s Oregano Thanks ♥ 1 Definitely one of the most fun games I've played on Lumin Dare 46. The graphics are low-budget but that adds to the charm and all in all it was a fun experience and a half
Apr 20 14:53:22 10h 50m Haiku, and the Mother Virus ♥ 2 Very well done! Loved the visuals. Perhaps the enemies should come in waves with pauses in between? With each wave having more enemies than the last. Because for me it got to the point where I could just camp at the mother virus switching back and forth between directions without any repercussions, but moving would've likely gotten me killed. I reached 430 seconds with this before letting her die to see what would happen, a difficulty curve like a wave system would likely end the camping issue.
Apr 20 15:10:40 17m 18s Protect The Artifact ♥ 1 I didn't even know there was a boost and made it to 300 before closing the game. Maybe the enemies should get faster as time goes on, too. It's a good start but it seems everyone's already covered the important stuff
Apr 20 15:18:09 7m 29s Keep The Beat Alive! ♥ 1 Like Alex said, sometimes it was hard to get a feel for the moment of attack. But I had an absolute blast and the concept is very well executed!
Apr 20 15:31:25 13m 16s HiJinx ♥ 2 There's a little bit of a delay when starting the run and when the running animation starts. This is usually because the animation transition has "Has Exit time" check marked! That might help make your controls feel more snappy. Cute artwork and background music :)
Apr 20 15:50:25 19m 00s Filicide ♥ 1 Very well executed! I did only play the original for the sake of LD and based my ratings on that, but it was still, overall a positive experience and thoroughly enjoyable despite the bug :)
Apr 20 15:57:21 6m 56s Solar Spin ♥ 1 It was a pleasant ride, I very much enjoyed the aesthetic and the timing-intensive gameplay!
Apr 20 16:19:59 22m 38s K33P1T4L1V3 ♥ 1 I adore the puzzling to be done, the game constraints are very well thought out, and it's generally phenomenal for a game made in 48 hours. But as everyone else has said, adding tab to switch spaces would be a great addition
Apr 20 16:38:20 18m 21s Human Apocalypse ♥ 1 There's this bug where you can trigger events twice by walking through a door again, and the text on the title screen is hard to read on account of the lack of contrast, but the animation on the characters was phenomenal and made my pixel-eye very very happy
Apr 20 16:42:53 4m 33s Keep it Alive ♥ 1 It took me awhile to get a handle on pushing the fetus around, and the conditions for when I could and couldn't grow my force-field weren't made clear, but I think you have a solid game jam game.
Apr 20 16:58:35 15m 42s Keep it burning ! ♥ 1 The fact that you have it set to show the fire when it's offscreen was ingenious. I didn't realize you could hold multiple things until I thought to myself "gee this sure would be easier if I could do that, and then tried it. I think you should make that a little clearer!
Apr 20 17:16:28 17m 53s Stress Ball ♥ 1 Good concept, though the lack of ability to move when jumping and relying solely on momentum makes it a little frustrating to jump over things
Apr 20 18:42:23 1h 25m In the Valley of Souls Deluxe Edition ♥ 1 Wow! This is an excellent product for a game jam, excellent re-use of assets, definitely deserves more attention.
Apr 20 20:27:31 1h 45m Protect The King ♥ 1 Yes! Diagonal charging would make the game that much better. It's a fantastic short game and I love the pixelart. I might lower the difficulty curve though, because it got way hard way fast. Or maybe I just need to git gud
Apr 20 20:28:44 1m 13s COMBO I N F I N I T Y ♥ 2 localhost links only work on your computer.
Apr 20 20:39:18 10m 34s souvenirs ♥ 1 There are a number of typos but it is a great interpretation of the subject. I enjoy the tone you set and the simplicity of the game!
Apr 21 04:08:59 7h 29m Planet Sitter: The Galactic Inquest ♥ 2 I had fun playing it while it lasted! 2/3 of my planets were enlightened. However, I couldn't tell if I was actually effecting anything by unloading cargo. I saw the meter slightly increase, but it kinda felt like everything on the planets just kind of happened on its own and that I didn't do much to actually progress them.
Apr 21 04:52:44 43m 45s Tama-Gotcha! ♥ 3 I loved this! I very much enjoy the effort you guys put into this, the heat balancing system was very well thought out. I just wish i could drag the cherry over to the little guy instead of simply clicking it is all O.O
Apr 21 05:37:12 44m 28s Josh Dumb ♥ 1 Yes, a fantastic gamejam game! I wasn't able to beat level 9 because I'm bad but this is the first entry that I'm definitely revisiting, kudos to your awesome level design and humor
Apr 21 17:31:23 11h 54m Soulbound ♥ 0 What a fantastic game! Well polished, tight controls and beautiful graphics. Hard but not frustrating, a very much job well done