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Arden

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TimestampSince previousGameArden's comment
Apr 21 14:07:37 Restart Later ♥ 1 Such a clever idea. I really liked it, and how each dialogue "solution" was different 😂. I also liked how you just made a bunch of features unavailable until the system updated. It took me a few tries to understand the CPU temp killing the computer. A few suggested improvements: - Have a "restarting" animation that plays out when you lose, show "update failed", then restart the game, rather than exiting. (or something similar) - Add a "shutting down" victory animation like the "restarting" one. - Hardware spy CPU temp should be a bar or have a warning icon or some kind of indicator for what "too hot" is.
Apr 21 14:53:32 45m 55s Jezebel and the Flame ♥ 1 All I gotta say is... I feel sick after that interaction with the mayor.
Apr 21 15:10:29 16m 57s MyTube ♥ 2 Fun little game! I found it challenging to know if an "enemy" was on screen without constantly running around. some sort of indicator might be nice, especially with all the views/subs/cash "noise." Perhaps all that "noise" could be smaller, too? I also found the challenge a little bit low. (Maybe it picks up more later) Around the time i got to about 2.7m subscribers, the game suddenly dropped frames quite harshly. If the game was paused, framerate picked back up again. That was where I quit. (I saw the "windows version preferred" note after I played it in web) Thanks!
Apr 21 19:14:26 4h 03m Until it blooms ♥ 1 That ending... 😭 Really great entry! One of my favorites yet!
Apr 21 19:23:29 9m 03s Turtle Daddy ♥ 2 Love the art! Furthest I got was roughly round 6. It gets so tough! Is there an "end state"?
Apr 22 18:46:23 23h 22m Rise of the Quack ♥ 1 I really enjoyed the art style. The enemies are kind of creepy looking! The gameplay is really simple, short, and easy. But it IS a jam game, after all. Good work!
Apr 22 19:02:58 16m 35s Keep the Reef ♥ 1 fish (3).jpg I'm not sure if puzzle games your your "jam" (tee-hee), but I really enjoyed this entry. I played for a little while. I'm guessing there's no "end state"? It could use a number of improvements, like sound, a few more "events" or something that drives gameplay forward, but I like the fresh take on the traditional "match 3" games.
Apr 22 19:13:46 10m 48s Blood Oath ♥ 2 Pretty decent little action game! It reminds me a little of the visual style of Children of Morta (although obviously not nearly as fully developed) I'm not sure what the "it" you're keeping alive is... your sword's need for blood? I liked the boss and the effects of his attacks. Overall, the graphics were my favorite piece. One small tweak -- you could have put the controls for the attack and dash on the HUD somewhere to make it a little easier to figure out. "o" and "p" are kind of unique choices. Nice entry! (also, the web version worked fine for me!)
Apr 22 19:23:38 9m 52s Locked'goshi ♥ 1 I really liked this entry! (quite relatable, too!) It reminded me a little of what the sims for gameboy might be like. haha. I had fun figuring out all the different things you could do, and would have been happy playing for a few more "days." So you could have made the lockdown longer! Good entry!
Apr 22 20:10:20 46m 42s PLOTOKOSTE-DUSHEPLOT ♥ 1 This is a pretty interesting game. Overall, it was fairly confusing, but I had fun experimenting with the different "crafting" elements -- although it took me a while to figure out how it worked. I figured out the fleshbone and soulflesh combos. I was hoping for a third combo, but couldn't figure one out. Also, from what I could tell, soulflesh didn't do anything. I also don't understand what gave me further range from the heart as time went on. Really interesting gameplay!
Apr 22 20:22:05 11m 45s À la Fenêtre ♥ 2 Really great story telling! It got a little slow as it went on, but overall, I loved the experience & the sound.
Apr 22 20:56:00 33m 55s Custom Critter Fighter ♥ 1 I'm amazed. This is one of my favorite entries so far. It's such a clever concept and execution. What a diamond in the rough. You're really on to something with this concept!
Apr 23 15:42:21 18h 46m ADRENA-LINE ♥ 1 Really cool entry. I could really see this becoming something. Like a "puzzle mode" that removes the timer and forces you to solve it in as few moves as possible. The level generator might already know the most efficient solution? Then something to up the difficulty over time, rather than just the speed of the timer. like switches to open passages, etc. Great job! I hope you develop it out a bit more!
Apr 23 16:07:41 25m 20s Tower Defence of the Heart ♥ 1 There's something charming about this simple TD game. I had a good time with it! I'll say though, it's a tough game! I tried it about 4 times and couldn't get past the second boss on my best run. I liked the little details, like pointing out where the next wave would come from. It definitely made it feel more playable. I would have liked upgraded towers to feel more potent, but I understand how hard it is to playtest and balance much during a jam. Fun entry! well done!
Apr 23 16:36:18 28m 37s The Keep! It's Alive! ♥ 2 Clearly a great entry. hahaha I saw people talking about this concept in the discord. I'm glad such a great iteration of the idea was made. It's almost perfect.
Apr 24 13:10:48 20h 34m Candy's Dream Egg ♥ 1 Pretty interesting as a jam entry. Theme and coloring is fun. If you want to improve the game (as I think I saw you asking for in the discord), here are some things I thought could use improvement: - The levels could use some updating. A lot of the same solutions were used multiple times without much added mechanics, which made level progression get boring quickly, and it felt like the most complex levels had maybe a two-step solution tops. Perhaps part of it is because you're confined to such a small space. Maybe slightly larger levels would help. - On that note, "tunnels" that you can't carry the egg through is an interesting concept, but far too many of the levels are based off of it. - More scenarios that require Candy and the egg feel like different entities that have their own abilities would be nice. Since the egg seems pretty rugged, enemies that you throw the egg at might be a nice add (admittedly, I didn't beat the game, so I suppose it's possible they showed up eventually). - "calling the egg" felt clunky and in most cases, like it was too difficult to get it to come to me. Perhaps just making Candy auto-pickup the egg when it gets close enough would help. - The jump arc feels very sluggish. I understand that it's probably to prevent Candy from jumping over some gaps, but it feels a bit like the rug is pulled from under you when you lose so much momentum during jumps. - The music and the call sound effect clashes pretty badly. I hope that helps! Thanks for sharing!
Apr 24 21:21:04 8h 10m Cloudy With A Chance Of Pain ♥ 4 Annotation 2020-04-24 171915.jpg Pretty fun little game! I liked the different interactions you came up with between water and lightning. One additional use for lightning would have been really cool too, since water has more uses. But overall, I think it's really well thought out and looks and plays great!
Apr 25 15:51:39 18h 30m Flood ♥ 1 wow, this is a difficult one! I couldn't manage to beat any of the second levels. a slower difficulty curve to get used to the controls would have been nice. maybe slower water or infinite wall jumps as well. Nice little entry!
Apr 25 16:00:50 9m 11s The Dogsanity Abusive Experience ♥ 1 Pretty interesting! I like the weird/creepy style. I was able to get 2/3 endings. I'm not sure if there's a "true ending" that has to do with going shopping a certain number of times? Fun, strange entry!
Apr 25 16:08:02 7m 12s Ark Survive ♥ 1 Pretty fun idea! The concept of Noah's arc is a clever choice for the theme. Fun entry!
Apr 25 16:24:42 16m 40s Zombie Defence ♥ 1 Pretty fun game and game idea! I like the concept of a TD war / tug of war game. Not sure I've seen anything quite like that before. I didn't find it difficult to stay alive, but I couldn't figure out a way to actually win. Even after saving up 40 mana to send a full wave of bears and elephants, they still all died before getting to the enemy base. Maybe I'm missing something. I'm impressed by the amount of cards you were able to put in, and I agree that the pathfinding, if built from the ground up, is impressive for a weekend! Also, it's funny that we both decided to go with cards as the way to interact with our game. Thanks!
Apr 25 16:35:40 10m 58s hype dream ♥ 2 That was a great little game! I love the art style, although the color tone makes it a little hard to see everything. Seems well thought out, and I like how much content you were able to get in there in a weekend. Nice job!
May 10 13:22:48 356h 47m Spirit of the Tree ♥ 2 The art & general vibe is nice! It looks like other people have said it -- but a few things to make this gameplay feel nicer would be enemies telegraphing attacks somehow, you & enemies flashing when getting hit, and maybe sliding collisions so you don't get stuck on walls when moving diagonally (although if you've never done it before, that can take some time to program, so I can understand it not being in a jam game). This was a pretty ambitious game idea for a jam, and my guess is you hoped for much more content than made it in. That's the game-jam way! haha.
May 10 13:40:12 17m 24s E.M.D. (Earth Meteorite Defense) ♥ 1 I didn't get far enough to see any health packs; scored somewhere in the 650 range. I'm glad to see there were things other than two sizes of asteroids. Pretty simple idea. The randomness and ranged speed of asteroids make it quite challenging. I kept wanting a gun or something to defend the planet with.
May 10 13:48:02 7m 50s LD46-Keep it alive ♥ 1 I like the base concept! It reminds me of a mix between a brick breaker game and an old minigame for Mario Paint for SNES where you had to swat flies. Some things I liked: - random level generation was a nice touch (although perhaps uneeded for a jam game) - the fast-paced action - I honestly kind of liked the art and vibe. probably because it reminded me of the Mario Paint minigame: https://www.youtube.com/watch?v=vAQXJbfihxo Here's some suggestions I think would improve this game: - all locusts hit by the ball should die, instead of just one. If it felt overpowered, it could have been improved by (a) having the ball bounce off locusts or (b) just spawning more locusts. - an arrow should show how you're aiming the paddle? net? Also, I kept wanting to pull back and release like it was a slingshot, so flipping the controls may be a natrual choice. - catching the ball is difficult. Perhaps that was intentional, but maybe slowing the ball down after the first bounce would be nice. - If there was time, having something to break up the action, like a rounds system that gets progressively harder, would feel nice. Nice job!
May 10 14:08:24 20m 22s Will of the Wisp ♥ 1 As others are saying, the art and music are great. I especially enjoyed the way things bloom around your character. Really nice touch. I thought the story was a little wordy for my taste, and the collisions seemed a bit crude in general. I enjoyed the level design, and thought climbing the tree at the end was really cool. Glad I made it to the end. Nicely done!
May 11 12:41:54 22h 33m Lumina Vitreus ♥ 0 Graphics are pleasing. The game is much shorter than I expected. I was thinking the whole game was the first level that explains a few mechanics, then there'd be at least one more level. But that's game jam games!
May 11 13:02:09 20m 15s The Three Sisters ♥ 0 Pretty fun entry! At first, I almost didn't play it simply because I didn't feel like reading, but I buckled down and went for it. The story overall is decent, there are a few typos here and there. Overall, it feels mostly like a maze in novel form. Might have been nice with some puzzles or some decisions that weren't random guesses on what was the best option. I did find the hint at the lonely tree, which was a nice touch. Food rations didn't seem to ever come into play for me, and instead I died (or finished) long before running out of food each time. I suppose running out of food is more just one of the endings rather than a resource to manage.
May 12 11:14:32 22h 12m Mother Of Dragon ♥ 0 I really enjoyed the art. Hand-drawn art is a great way to utilize a skill you have, and the way you used it was a clever way of only needing 10 or so drawings. Gameplay is decent. Dragged on a little bit without much ramped up challenge, but I enjoyed it for what it was!