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Arden

Feedback comments for LD41

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TimestampSince previousGameArden's comment
Apr 24 02:22:31 Peculiar Adventures of Dorothy Hops ♥ 2 Fun entry! I the visual aesthetic was especially nice. A "distance traveled" and "furthest distance traveled" would have been a nice edition to the end screen.
Apr 24 02:34:01 11m 30s SSSS ♥ 0 This game has a pretty good feel, and reminds me a little bit of FTL. I found it confusing to figure out how to play, which made it challenging to get very far. The art was my favorite aspect of SSSS, but you've opted out of being rated in that category.
Apr 24 02:41:46 7m 45s Stealth and Seed ♥ 0 game looks great, but the ground collisions are super finicky. You have an eye for visuals! great presentation! Would have been great if there was more completed.
Apr 24 02:54:40 12m 54s Pinball Gardener ♥ 1 What a great entry! I really enjoy the aesthetic and the concept of the game! Some constructive criticism: - you can farm and get "bookoo bucks" without playing pinball at all. more interplay would have been nice. like a "sun" mechanic that is only active while a ball is out (maybe the ball could be the sun? idk) - pinball collisions are a bit sloppy, especially with the ball launcher. clean that up and the game will feel great! - you should put the controls on the page so people don't have to smash their keyboard to figure out how to play :)
Apr 24 03:14:04 19m 24s Beat Street ♥ 2 Well done with this one! The mix of elements is pretty smart. The rhythm part isn't very rhythmic, more just a grind (which i'm okay with). I enjoyed the city build portion. I'd enjoy seeing this game more fleshed out! Interesting entry!
Apr 24 15:45:07 12h 31m DUCK! - LD41 Jam Game ♥ 1 What a great entry! The mood and mechanics are really great, and make this simple game feel fun to play. #### Details I loved: - chucking current held weapon with right click - music cutting out when dying - different weapon types respond to different parts of the beat (default gun gets the quarter, shotgun gets the 2 & 4 or snare)... is there an auto rifle that gets the 8th note? that'd be cool! - the blocks changing colors with the beat - little penguin (I mean duck) man #### Some suggestions & crit: - ramp up difficulty instead of starting full-on hell-mode (specifically, stage 1 should have about half the baddies, and it should get harder from there) - the beat *doesn't quite* line up with the music, which is a big bummer for a rhythm game. - if you chuck your weapon, you should pick up a weapon on collision, rather than having to right click on it. I'd love to see what this game is like with about 10 more hours of dev time! Great job!
Apr 24 15:57:42 12m 35s DroneOut ♥ 1 I liked the colors and the glass barrier and watching the AI opponent do his thing. This entry is visually appealing. I don't know if I like having ammo as a resource. reloading is fine, but running out of ammo feels like a chore. I'd be interested to see where you go with this one!
Apr 26 01:37:20 33h 39m Harvest Hook ♥ 0 Interesting game! I like the art style and music/sfx! It's a little difficult to figure out, especially with the somewhat clunky controls. I can see why you included the gif instructions! (which helped marginally) I couldn't figure out how this fits the theme, but it's a neat little game!
Apr 26 02:12:34 35m 14s 00Boyfriend - A Spy's Dating Sim ♥ 4 Great entry! The idea is clever and the game itself is well polished, as everyone seems to be saying. haha. My only suggestion would be to find a way to merge the two concepts more. The "boyfriend" part only required randomly answering questions before the timer ran out, as far as I could figure. I don't have any good ideas of HOW you could have done that for these two concepts though. Either way, I thought the game was charming! Well done!
Apr 27 02:52:52 24h 40m Mare Underworld ♥ 1 As @synedraacus pointed out on [our entry](https://ldjam.com/events/ludum-dare/41/rogue-pawn), it looks like this competition has made "chess-souls" a new genre 😄 A decent little puzzle game you have here, with fun art and some interesting puzzling! well done! I would have loved some audio to go with it, of course, but a weekend only provides so much time! Also, on chrome w/ a 4k monitor, I had to go fullscreen in my browser to see the bottommost part of the screen, which made finding the button to continue after the instructions a bit confusing at first :) Not sure if that's an issue at different resolutions/browsers or not.
May 5 14:48:42 203h 55m Alchemist Adventure ♥ 1 I like the concept of this game. If it had more levels I would have kept playing! I'd love to see this sort of game with 50+ levels of varying length and added elements (more potions!) over time. It's casual fun! The tutorial level was humorous. It worked fine for the jam, but if you keep developing this, I'd suggest tweaking blue potions so they don't blow up cracked walls, and put careful thought into level design. Some examples: * There are several areas where there are skeletons trapped behind cracked walls that you have no reason to blow up. You gave out potions liberally enough that it was an unnecessary risk. * There are no (in my memory) walls that you have to "accidentally" blow up in order to get through a nearby wall, other than the barrel trap. * The barrel trap discourages exploration, and teaches the player to only blow up what they absolutely have to. That design element was a great opportunity to let the player have fun with the barrel concept, so it should have been rewarded in my mind. Traps like that also might lead to making the game feel unfair. These design elements aren't problems by themselves, they just don't collectively seem to work together, and lend toward a play style of only doing what you obviously have to. You have the workings of a great casual / puzzley dungeon explorer, so I'd recommend you lean into that! :) The only category I couldn't rate you well on was theme. I enjoyed your theming, but I couldn't see two incompatible genres here. Well done, Keppu!
May 5 15:07:19 18m 37s Jackhammer ♥ 1 I liked the story and humor. Excellent audio, overall. Took me several tries to get to the end! It's a pretty frustrating descent. But I did love the shark's ability to destroy obstacles on it's way up. Clever!
May 16 23:26:22 272h 19m Rhythm Quest ♥ 0 Great entry! Congrats on 5th place!