Foon → Ludum Dare Explorer → LD46 → Feedback comment stats → Alaska
Feedback comments for LD46
Alaska's games and stats for all events →
| Timestamp | Since previous | Game | Alaska's comment | |
|---|---|---|---|---|
| Apr 23 06:41:47 | Save the torch! | ♥ 3 | I like this game, it's a very interesting idea too. Only real critique I have is maybe implementing some sort of invulnerability period after taking damage so you don't get scenarios of dying quicker than you can react, but other than that good game overall. | |
| Apr 23 07:06:09 | 24m 22s | Lifelink | ♥ 3 | Really neat game. I like the idea of having different abilities based on who you're linked to. One nitpick I have to give is not letting the lock-on change to the nearest enemy and rather let the player toggle between targetable enemies. Otherwise, good job! |
| Apr 23 07:17:05 | 10m 56s | Bargaining with Supreme Beings So They Don't Destroy Us All | ♥ 1 | Well written and great humor, visually fun and appealing, background music to groove to, a nice simple puzzle... just a great game. |
| Apr 23 07:43:42 | 26m 37s | Save My Short Necked Friends | ♥ 1 | Very fun little game. A spit sound would have been the cherry on top, but this is a solid entry. |
| Apr 23 07:49:52 | 6m 10s | Cutie Chowdown | ♥ 1 | Very cute game. I loved how the expression changed with each turn without eating something, that was a nice touch. |
| Apr 24 05:15:58 | 21h 26m | Keep Morality Alive | ♥ 0 | Was not expecting a typing game, but that was a pleasant surprise. I do agree the minions were a little overtuned, but overall a good entry nonetheless. |
| Apr 24 05:28:08 | 12m 10s | Volley Gosh | ♥ 2 | This game is so adorable it's unhealthy. Took me a while to get used to hitting the ball as well, but I did enjoy how smooth it felt and the extra distractions as well. |
| Apr 24 05:40:48 | 12m 40s | The last plant | ♥ 1 | Good work! It reminds me of a game I'd see at an arcade and almost feels like one too. |
| Apr 24 05:55:59 | 15m 11s | Gluttony | ♥ 1 | I really like the feel of this, the platforming feels super nice. The only critique I have is that the enemies feel a little too responsive to the player making them a little tough to dodge. Other than that it's a fun game. |
| Apr 24 07:00:33 | 1h 04m | Isochronism | ♥ 2 | Very impressive. Well written story, well done art, and the whole tone throughout the whole thing was pulled off pretty dang good. I get some big Danganronpa vibes, which is a big plus from me... A couple of puzzles struck me as odd though, most notably in scene 5 and a couple locks (due to wording). Minor bug but there was a few times when the first word or two would be missing from text boxes as well. Overall though it was very enjoyable. |
| Apr 25 02:23:51 | 19h 23m | Super Smash Berries | ♥ 0 | The game looks good and feels nice to control. I did find a bit of a bug: when I walked into one of the blackberry plants it pushed me under the map to fall for all eternity. Overall nice submission though! |
| Apr 25 02:46:39 | 22m 48s | Genki | ♥ 1 | It's a simple game but it's simply fun. Loved having enough health to just ram my way through a crowd until about the 200s mark. |
| Apr 26 08:17:16 | 29h 30m | Manual Breathing | ♥ 2 | This was a neat idea. It was a nice balance of having to navigate the obstacles while also remembering "oh yeah that BREATHING thing I have to do" |
| Apr 26 08:26:14 | 8m 58s | Brawnfire | ♥ 1 | Finding out just how far away you could chuck things into the fire was fantastic... I thought I had to be at least kinda close but nope! Love the audio, the retro visuals, the gameplay was fun. It's a little too easy for enemies to get in the way of the throws, but this game is still a gem. |
| Apr 26 08:46:54 | 20m 40s | Oogy's Saviour | ♥ 1 | This is super great. The music and the fact it escalates when you're in combat is great, the gameplay is super fun, the art is well done. Through and through just a good job. My only two complaints is I wish I had some sort of visual lead going between the different energy locations, and - this is really more of a half complaint - being shot from off screen seems a little cheap, but granted it fit the flow pretty nicely even on hard. Good work! |
| Apr 27 03:54:17 | 19h 07m | New Word Order | ♥ 1 | Interesting idea. I'm going to echo some of the previous comments about being able to see what word I'm currently typing, and possibly adding in some way to keep words from overlapping and becoming very difficult to discern. Overall though, good job! |
| Apr 27 04:17:37 | 23m 20s | LUDUM DARE 46 | ♥ 1 | Interesting idea, but it needs a little polish. I liked the concept of your torch's life being tied to the number of steps, but like others have said it was tough trying to figure out what the difference was between the coal and the dirt blocks. I felt the puzzles were mostly fair, but with how the torch gets dimmer as it goes out it feels like you're fighting more "if it's bright enough to see the puzzle" instead of "you have this many steps left plan accordingly". The minecart sections were a fun change of pace, I enjoyed those a lot. Overall I'd say this is a good start, and honestly I'd be curious to see what this game turns into with more time put into it. |
| Apr 27 04:55:03 | 37m 26s | P1 - 5NT | ♥ 1 | There's a lot of good things about this game. I like the fact I could change the music on the jukebox, I like how there were two modes included that felt pretty accurate to their names and both equally fun, I like that the plants were well distinguished between the different variations. Felt very polished and like a lot of thought went into this. The researcher mode was fun enough, but the caretaker mode had a very Keep Talking And Nobody Explodes vibe to it that made me partial to it. Anywho, stellar entry. |
| Apr 28 06:31:33 | 25h 36m | Dragon Eggs: Greatest Hits Edition | ♥ 1 | Very neat idea. It's a simple game, but that doesn't mean it's an easy one unfortunately. I felt it had a good mix of challenge while also being fairly understandable. Not a lot I can add on without echoing what others have already said, so all-in-all this was a good game! |
| Apr 28 06:34:08 | 2m 35s | Pocket Bomb | ♥ 0 | This was fantastic. It's like Warioware meets Keep Talking And Nobody Explodes, which is a wonderful combination. The only criticism I have is that I wish there was some punishment for messing up mini-games, since we can just snip all the wires without really caring what color they are. Other than that though, absolutely well done. |
| Apr 28 06:48:24 | 14m 16s | Lightlife | ♥ 1 | Very neat and very fun. I found a bug with the glass where I got myself stuck on it and the ceiling at one point, but that didn't make it any less enjoyable. (Kinda felt like a 'reap what you sow' moment but still) |
| May 5 07:26:50 | 168h 38m | Paradigm | ♥ 1 | This is an interesting idea. I liked the visuals and the controls felt very quick and responsive. Echoing what others have said about it being hard to tell if the asteroid will hit the shield and the slowness though. Overall it was a good game. |