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Xeke-Death

Feedback comments for LD44

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TimestampSince previousGameXeke-Death's comment
Apr 29 12:15:21 Idle Skelly ♥ 0 Had to close the game because I have things I need to do and I didn't want to spend the rest of my life on this game. Good work!
Apr 29 16:28:57 4h 13m Wizards Bane ♥ 1 Fun game. Feels like it needs to pick up sooner. I found it too slow after a couple of minutes.
Apr 30 10:37:36 18h 08m Maintenance Costs ♥ 1 This is a lot of fun. I enjoy this sort of puzzle game. I understood how to get it working without the walkthrough, though it probably cost me a lot in maintenance testing out what things did. Great work!
May 1 07:20:02 20h 42m Seed. ♥ 1 My beautiful forest! Great work, I think I started off too slow, taking my time to find the closest to the edge when I should have been spamming those trees as much as I could. Keyboard shortcuts for the trees would make my forest a much more impressive place.
May 2 18:34:56 35h 14m EnigmaDeath ♥ 1 Fun platformer, but I would have liked some easier way to find the death traps. Needing 20 deaths while roaming around so much seemed to talk a long time. The respawn mechanic was good, spawning a little way back.
May 5 11:12:24 64h 37m Journey Through the Blood Tribe Lands ♥ 3 Very fun mechanic, I only really used 3 of the 4 actions, though I didn't play all the way through. The instructions in the tutorial appearing under the action selection made it impossible to read at times, having to spend HP to see them. Sound was great, music was very fitting. Solid effort.
May 5 11:31:06 18m 42s UnderBreak ♥ 1 Short but fun, I liked how the demons at the end had their quick conference in the Good ending. Art was fantastic, even though the characters were visually supposed to be holding weapons. The levels looked awesome, the characters were well done. The music was cool and helped set the mood. The sound was a little lacking, but what it had didn't detract from the game. Movement felt a bit slippery from the inertia. The projectiles felt like they were forgotten and the placeholders left in. The perks from the demons felt mostly irrelevant, having almost no impact on gameplay. Overall, I quite enjoyed this game. Looking forward to what you make of it.
May 5 11:45:00 13m 54s DEA-7H ♥ 1 I had a lot of trouble getting the game going. From the menu not responding, to the level not letting me close a dialogue that happened automatically. I was playing the web version, and trying out full screen. Running in the original size had less problems, but still needed a few refreshes. The few games I did get in, no one was helpful at all and I didn't get any information to help me out. The game has some good potential for a logical puzzle game. I like the art, I like the idea, I'd love to play a few levels that were actually possible instead of no one telling me anything and the target escaping.
May 5 11:52:23 7m 23s Collecting Really Nice Cats! ♥ 1 MEOWWWWWWWWWWWWWWWWWW For a simple little game, this was stupidly fun. Good work. I found out that the kids were exploitable, using them to toss the cats further than I could myself, and had them do some of the work for me. 10/10 audio. Great work.
May 5 12:02:27 10m 04s Lunatic Luke ♥ 1 Controls felt a little unresponsive, especially after ramming something. I wasn't able to reverse for a bit. Some of the Juuce wasn't collectable, it seemed like it was too high with no ramp to get to it. Physics were cool, watching things fly through the air and sometimes land on me. Needs more explosions and sounds, though. Overall, with some more speed on the cars and projectiles to make it more hectic, it would be really enjoyable.
May 5 12:32:31 30m 04s SHROUD (Synthetic Human, Radiation OUtput Determined) ♥ 1 I really enjoyed this. The graphics were cool, I liked the doodads all over the map. The music was non-obtrusive and set the mood well. It had the right tones for the apocalyptic setting. Footsteps might need a little variation, and maybe a little more sandyness. I feel like resources were plentiful, never really needing to worry about them (except when I forgot to use them). This would be good for a difficulty option, harder game, less stuff. Except gun bullets. I only found 30 of them, but had 400+ rifle bullets. And never a rifle because I sold my arm to get one, then couldn't use it. I liked the graphical change in the radiation zone. Very obvious that it was a dangerous area. The explosion in the ending was very well timed to coincide with me finishing reading the text. Good job.
May 5 12:54:45 22m 14s NecroBlood ♥ 1 This is really good fun. Challenging, and entertaining. Trying to order my minions around though. Dumb skeletons with no ears to listen or eyes to see! I liked the grave mechanic, and how they deterioate over time, especially with the visual indicator to go with it. Art is fantastic, the background is just as well done as the enemies and UI. It's a bit difficult to tell the difference between minion HP and blood cost in the tool tip. And the font for the extra text is too small, even at full screen. Perhaps make it a horizontal visual so it doesn't cover so much of the battle field. Changing the order of the units at the top would be helpful, as I kept trying to spawn skeletons and spawning Vampires instead. I expected the weakest unit to be in the first spot. My suggested order (for this unit lineup) is Skeleton, Zombie, Vampire. Good work, I'd love to see more enemies and minions!
May 5 13:14:12 19m 27s Xochipilli's Trade ♥ 2 Great game, I want to see more of it. More bosses, enemies, levels, traps, effects, all of it! Music was intense and created tension really well. Graphics are great. Character sprites are really well done, nicely animated. Death animation was really cool. I really liked that the levels were generated each time, instead of fixed. Sometimes it was a bit empty, and sometimes some sections were really crowded, but it still worked well. Maybe the player could do with a little higher jump, to allow jumping up 2 blocks? Would be worth testing, if you didn't already. Attacking bugged out a few times, and didn't always recover from spamming D. I just died and it worked after that. I feel that the camera could start moving a little earlier, instead of requiring the player to be 3 quarters across the screen to give the player more chance to see what is coming up. Death via sacrifice needs a little more time before resetting to the next soldier so the player can read what happened. And appreciate the awesome animation.
May 5 13:39:57 25m 45s Gem Heart ♥ 1 Some bastard level design in there. Evil. I like it. 10 points for the top hat. Must have in every run, or you don't actually win. Graphics are cool, very simple yet the colours really help with telling what will kill me and what wont. I like the speed that you move. Helpful in getting through the level, yet adding challenge when trying to land on a platform. Obvious bugs with death and replaying that you know about. HP/Currency orbs animation needs to start a little sooner, and not reset when they break and I let go of F.
May 5 14:27:16 47m 19s Kaumaha ♥ 2 Graphics are awesome, animations are great. I couldn't make sense of the order required, I always lost after 2 days and didn't know why. I calmed the wind, and the volcano, and then lost. I assume I didn't have the population to continue, but without feedback I didn't know for sure. I tried upping my population first, still died.
May 5 14:35:36 8m 20s 60 Days Till Summer ♥ 1 Do I need to get through 60 days before something different happens? Simple controls, interesting text, but I found it repeating itself too often. How many times do I need to punch Brad before I can eat my sandwich in peace?
May 5 14:42:11 6m 35s Biomass ♥ 1 Took me a few meteors to figure out what to do. Simple mechanic, worked well, but it went from slow paced waiting for the right colour to suddenly everything happening at once.
May 5 14:49:53 7m 42s Battalia ♥ 1 Victory is mine! A few good brutes and an army of archers, and I walked all over them! Nice work, good variation of a tower defense style I used to play.
May 5 15:58:36 1h 08m Seaway ♥ 0 I get a slight Sunless Skies feeling from controlling this game. Looks great, interesting visuals.