Foon → Ludum Dare Explorer → LD46 → Feedback comment stats → Xeke-Death
Feedback comments for LD46
Xeke-Death's games and stats for all events →
| Timestamp | Since previous | Game | Xeke-Death's comment | |
|---|---|---|---|---|
| Apr 20 11:22:12 | Karmagotchi - A virtual friend | ♥ 1 | Love the animations. Music is chill, sounds fit well. Simple graphics with a nice colour scheme. Very good overall. | |
| Apr 20 11:35:52 | 13m 40s | Ballerina | ♥ 2 | Interesting concept. Had some trouble getting the key in the hole the longer I played. The "you lose" effect could be more pronounced because when I first failed, I wasn't sure what it was. I recognised most of the tunes that played. Overall a fun game, good to lose some time to. |
| Apr 20 11:44:19 | 8m 27s | A Lost Child | ♥ 1 | The intro sequence was cool. I like the character design. Shame you didn't have the time to write the wood gathering part. How long does the night last? They never stopped coming! |
| Apr 20 11:54:21 | 10m 02s | The Last Ship | ♥ 1 | The hit boxes on the machinery seem a bit large. Running out of O2 didn't seem to kill me, then just insta-died. Does the HP bar not move when O2 is gone? It did move when being hit by aliens. I found it more useful to kill all the aliens then fix all the holes. Fun pace, cool idea. Nice graphics, they get the job done. |
| Apr 20 12:10:39 | 16m 18s | Cosmic Felk is Dead! Long Live Cosmic Felk! | ♥ 1 | Not really my type of game, but in the end I got a jam session with a fellow musician, so that's cool! Characters looked good, the dialogue options were fun. Music was nice and ambient. Some of the text was a little hard to read with the colours, a stroke or darker background would help with that. Good work. |
| Apr 20 12:18:40 | 8m 01s | You Can't Die! | ♥ 1 | Took a bit to figure out how to kill the second type of UFO. Once I got that figured out I did a little better. Giving the other side a superhero is cool. Audio got annoying kinda quick. Graphics are simple but incredibly effective. I liked the destroyed city and smoke. |
| Apr 20 12:25:25 | 6m 45s | Little Sunshine | ♥ 1 | I really like the graphics. The low poly and the 2D art look great together. The environment was well put together. The bugs looked great. The rain/sun buttons could be a hold instead of repeated clicks. The player is already clicking around on the bugs, this would be a little rest for their click finger. |
| Apr 20 12:36:31 | 11m 06s | DungeonScape | ♥ 1 | Graphics were great, the alert sound on the bats was awesome. Puzzles were not too challenging, but not too easy either. Saving friends was just as satisfying as murdering bats with spikes. I really liked this, well done! |
| Apr 20 12:47:37 | 11m 06s | Outpowered | ♥ 1 | Fun little game. I liked that I could shoot the generator myself. Music seemed fitting. Minimap was very useful, especially how it updated to show where I had been. Strange that it showed everything but the parts needed though. Could use a few more explosions when shooting things. |
| Apr 20 13:05:16 | 17m 39s | Let's stick together | ♥ 1 | Nice puzzle game. Once I figured out that I could kill my soldiers, I stop caring about them walking over traps and enjoyed the little particle effect when they were about to die. Graphics look great. What sound there was is good, but could use more. |
| Apr 20 13:20:05 | 14m 49s | a Friend of fire | ♥ 1 | Loved the basic drawn art style, and the animation of the characters. I liked the exploration, finding items and not knowing their purpose right away was interesting. Simple controls with automatic interactions was good, but it took a couple goes to pick up the sword because I didn't know I could. Don't tell the wizard I stole back the fire's heart. |
| Apr 20 13:36:52 | 16m 47s | Eggcelerate | ♥ 1 | Best! Sounds! Ever! I left so many eggs around the place, I'm glad they don't affect the traction of the car. So much fun for a simple mechanic. The simplistic graphics looked great, the colours weren't blinding, they worked well together. Didn't make it all the way around because of that stupid bloody damn annoying bastard rock right at the end. I would have been fine if it wasn't for that rock. |
| Apr 20 13:55:03 | 18m 11s | 8 Degrees of Being Charlie McCandless | ♥ 1 | I went from "Keep Charlie's emotional state stable" to "Keep that red guy on the right alive!" because I had one tile there for aaaaaages. Once I figured out the stability mechanic, I payed more attention to what I was placing. Music is nice and relaxing, artwork is really good. I like the mechanics of the game. I found it hard to fail, though. Feels like I could play indefinitely without much issue. |
| Apr 20 14:04:02 | 8m 59s | The Last Antibody | ♥ 1 | Great job with the look of the enemies, and the effects when damaging them. The post processing effects looked cool. I'd suggest that when the wave timer reaches 0, make the player kill of the remaining enemies before moving to the next wave. Music was nice and relaxing, and seemed to fit in well. The font and menus looked great. |
| Apr 20 14:21:39 | 17m 37s | Confluence | ♥ 1 | I spent all that time collecting power to keep the computer alive... then I shoot it to win? Some explanation after collecting the power as to what to do and why would be good. I liked the music change when I got all the power. Very ominous. Graphics remind me of my early days on the Commodore 64. |
| Apr 21 10:25:43 | 20h 04m | Outskirts | ♥ 1 | I finished a few quests, but the enemies kept killing me and wasting my time. Wolves spawning under me before I landed. Slimes attacking faster than me (an issue with spamming attack while jumping, maybe), and minotaurs having longer reach than it seems were my main causes of death. Camera needs to pan down a little. At the end of the outskirts, I couldn't see if I was going to land on something or not. Quest system worked great, the UI popups all worked well. Spent quite a bit of time trying to save these people. Great work guys. |
| May 2 18:22:03 | 271h 56m | Dog Walk Danger | ♥ 1 | Cool concept, easy to understand. Got my puppy to his food every time through careful bone throwing, and watching him recklessly jump off edges! Was fun, good work. |