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Feedback comments for LD44
Rolly's games and stats for all events →
| Timestamp | Since previous | Game | Rolly's comment | |
|---|---|---|---|---|
| Apr 29 10:50:57 | No Pain, No Gain | ♥ 0 | That's a very nice game! The idea is really interesting. If I had to find something, I would say that when going to the next level, feedback to the player should be different than when you die. Took me some times to understand if I won or lost. Great work! | |
| Apr 29 11:13:42 | 22m 45s | My first LD Game: Mutant Lemonade Stand | ♥ 1 | First of all: nice job for your first entry! I think you should complete the desription here for people to understand your game (otherwise your "important notes" only create more confusion). The music was actually very nice and fits the game. Nice work :) |
| Apr 29 11:32:44 | 19m 02s | Life is Strange | ♥ 0 | That was nice :D. Thought about creating an auto-clicker to live my fascinating life! I really loved the scene transitions! Overall concept is promising. Nice work :) |
| Apr 29 15:08:26 | 3h 35m | utsvulten | ♥ 2 | Concept is unwholesome. Audio is unwholesome. Visual is unwholesome. I loved it. Congrats. |
| Apr 29 15:36:23 | 27m 57s | Choice of Life | ♥ 0 | That was very nice! Combat system could be improved but your concept is great. I liked the fact that walls disappear fade out when you move behind it when you could have made it a collider. It's a small thing but that's the kind of stuff that contributes to get the "well-polished" feeling. Great work! |
| Apr 29 15:54:03 | 17m 40s | Mortal: the fate of cells | ♥ 1 | What a nice little entry! There is obviously potential to expend it to a great complete game, with new cell types, new levels, more challenge! Visuals were great, my only regret being that it misses a soundtrack that would create a great mood. I'm happy that your wife pushed you to complete this entry! :D |
| Apr 29 16:22:12 | 28m 09s | MoneyBag | ♥ 1 | Congratulations for your first entry. I would have enjoyed some more levels. The concept is nice and it is visually pleasant (especially MoneyBag, absolutly love him with his little hat). If next time, you have time to create a music, it really helps to give a great mood to your game. Nice work :) |
| Apr 29 16:38:09 | 15m 57s | Sigilite | ♥ 2 | That's a good prototype. The camera can be a little buggy around walls, but that's still impressive to accomplish a 3D game like this one in 48(?) hours. I want you to know that the character's right foot is very scary. Nice work. |
| Apr 29 17:08:53 | 30m 44s | TimeForYourSouls | ♥ 1 | The mechanic in this game is very enjoyable. And music fits perfectly. I would change the lever activation with a key rather than depending on the character's movement. The game is already hard enough and failing because you move a little to close to a lever is frustrating. Also, a retry button would be great, since the music pushes you to play fast, it's breaking the pace when you have to wait because you know you can't win. Last thing, I couldn't make it to the end because the game was becoming very laggy (I confess I had to try many times the level with 2 levers and 3 platforms). Maybe some resources could be released between levels? Hope you continue to improve this game, it got a lot of potential! |
| Apr 29 17:22:30 | 13m 37s | AVE Knight | ♥ 3 | I need checkpoints! :D Good job on the visuals and music, you just received my highest "mood" rate! |
| Apr 29 23:21:09 | 5h 58m | Blood 2B Rich | ♥ 2 | Sold so much blood to buy boots to stay in bed all day. Totally worth it, would recommend. :D It's a simple concept, yet challenging and entertaining. Audio and visuals fit perfectly, so "Good job!" |
| Apr 30 10:25:50 | 11h 04m | Behind Your Light | ♥ 1 | Brilliant concept! You opt-out from audio and graphics, but good job on finding the ones that fit your game perfectly. My only frustration comes from the doors because the transitions happen as soon as you are in front of the door, and it didn't feel right. Sometimes I only wanted to follow the wall, and got surprised of appearing in another room and take unecesseary damage. Great game! |
| Apr 30 12:32:13 | 2h 06m | Bullet Vomit | ♥ 1 | I'm always impressed to see games that are gorgeous with very simple sprites, and you just made one. Animations are a delight. So clean and sober, perfect. So sad that there is no sound... Nice work! |
| Apr 30 13:04:53 | 32m 40s | Parkour De La Death | ♥ 1 | What a cute little crooown :D I feel a little stupid now, but it took me a while to understand how to activate a sign(didn't understand it was HUD...) Nice work :) |
| Apr 30 13:29:27 | 24m 34s | The Coin's Unexpected Adventure | ♥ 2 | This game is really beautiful! Nice job on the 3D models. Nice interpretation of the theme too. I only missed one objective: "Time is Money". Walkthrough? :D Nice entry guys! |
| Apr 30 14:36:00 | 1h 06m | Designated Victim | ♥ 1 | Waw, what a nice entry. I am honestly impressed by every single detail in this game: gameplay, visuals, audio, prologue, everything. Nothing much to say, great work! |
| Apr 30 14:47:32 | 11m 32s | The Bloody Merchant | ♥ 1 | Your game seems well polished, with a lot of effort on details (I absolutly loved the score animation). There is not much challenge in it (lack of time I guess) but you can definitly be proud of your work for a first attempt! |
| Apr 30 16:03:20 | 1h 15m | Blood Worm | ♥ 1 | Interesting mechanics. There is room for improvement in jumps and movement stuff, but that's a nice start. Congrats on fluid management (I have no idea on how I could implement that). Nice work! |
| Apr 30 18:33:39 | 2h 30m | Money Is Life | ♥ 1 | So relaxing, I feel tired now! 3D models and music are great, it creates a great overall mood. Great entry. |
| May 1 08:06:31 | 13h 32m | Shark Turf | ♥ 1 | I had to check twice that it was a compo game. Your 3D models & animations are impressive. The universe is very consitent, even the fleeing fish AI looks natural. It only missed a "Omnomnomnomnom" sfx... Great work! |
| May 1 15:03:40 | 6h 57m | Cowry - A game about change | ♥ 1 | That was weird in a good way :) I totally wanted more. Visuals are ok and ambiance music fits correctly. That was unusual and pleasant. Thank you! |
| May 6 21:23:15 | 126h 19m | The strange Life of Bill the postman | ♥ 1 | Simple mechanics, but well-polished! I think you just got one of my highest "mood" rating, since it felt very relaxing and audio and graphics reinforce each other effectively. Was the music composed for the game during the jam? If so, congrats, that's totally a 5-star! It was a pleasure to play your game :) Nice work! |
| May 7 15:57:39 | 18h 34m | The Demons Deal | ♥ 2 | "The graphics are not pretty and the gameplay sucks" dude calm down, graphics are more than ok for a jam and gameplay is simple but it works. You submitted an entry after 2 weeks in Unity dev, and for that you should be proud of yourself! Nice work ;) |
| May 9 07:07:52 | 39h 10m | Once Upon A Plague | ♥ 1 | Great game! Only bad point is the controls, unselecting the character when you tell him to move was counter-intuitive at first, then you get used to it. Selecting a character serves two purposes: to slow time down and to control the character; I guess that's why you chose that behaviour. Maybe keep the character selected but slowly increase time back to normal would be more intuitive tho. In my opinion, balance was good. First time, I failed after buying the incinerator, which didn't convince me at all, but on my second try, having to manage a squad of 2 canons placed strategically and roaming around with the squad of 2 repeaters in the last level was pretty exciting! Graphics are both beautiful and impressive! Music is discreet but works perfectly for the mood. |
| May 13 19:17:57 | 108h 10m | Bloodcurse: Recast | ♥ 2 | With a little more balance and more content, it would be perfect! Well done! |
| May 18 19:57:06 | 120h 39m | Debtors' Arena | ♥ 1 | Overall a nice entry, with beautiful visuals and convincing animations (maybe speed up 1.5x). The music you chose fits the game correctly. However, I would have prefered less content (only barehands or sword fights) but more polish. For instance, having control over the camera rotation would have changed the gameplay a lot . In its current state, it felt more like I went straight to the enemy and won the fight only because my weapon did more damage. Anyway, good job :) |