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Feedback comments for LD44
Pincushion's games and stats for all events →
| Timestamp | Since previous | Game | Pincushion's comment | |
|---|---|---|---|---|
| Apr 29 12:08:58 | Rising Pyramid | ♥ 0 | I played it after the instructions were added. It still took me a few tries to really understand how to play. I may have read the instructions too fast. I find the mechanics are well thought out. I like the progression: One tile dispenser starts. It's slow. You cash in matches (I like that you chose when to cash in), and buy new dispensers (1-4). The new dispensers are slow, you cash in matches, and speed up those dispensers. At best, I only made it half way up. It's a good challenge. | |
| Apr 29 12:25:35 | 16m 37s | Life Business | ♥ 1 | I really like the information given when you hover over a house. It's a clean and quick way to get the information. The rest of the information is clearly displayed too. I enjoyed the voice-over. It's a nice touch. |
| Apr 29 12:34:15 | 8m 40s | LONG LIFE | ♥ 1 | Do everything: 53 years. Do nothing: 40 years. Carefully (slightly dishonestly) answering questions: 53 years. It's good for a laugh. |
| Apr 29 12:49:38 | 15m 23s | Choice of Life | ♥ 1 | I started with the brain. Don't sacrifice the brain. It's a lot of fun. The art and animations are really nice. I had a hard time with the combat. I couldn't make it past a centaur. |
| Apr 29 13:03:12 | 13m 34s | Happiness Life | ♥ 1 | Cute game! I love the art. I like the "you work, you sleep" pattern - it's funny 'cause it's true. I started with the tutorial. It wasn't really helpful. I clicked on a few things (next to arrows), then I went bankrupt without knowing why. After all, I did what the arrows told me to do :) However, when I started the real game, the controls made sense. That is except for the email bit. It took me a bit to realize that we're paying bills (at work). |
| Apr 29 13:21:31 | 18m 19s | Heartful Decisions | ♥ 1 | Fun Game. I like the way the heart moved, and rubber-banded back. I couldn't see the 3d elements in Chrome Version 73.0.3683.103 (Official Build) (64-bit). It worked for me in FireFox. |
| Apr 29 13:32:25 | 10m 54s | bombs are you | ♥ 2 | The core gameplay was fun and intuitive. I'm a bomb, throwing bombs! I also like the bomb character :) I feel like some type of score should be shown. There's the number of bombs left, but maybe a count for how many squares I exploded would be good. There were some issues with buttons. In the info screen, the exit button was half off-screen. The start button was only half-clickable. I played it in windowed mode at 1920x1200. |
| Apr 29 13:55:30 | 23m 05s | ORBid | ♥ 1 | That was fun! The mood is really set well. I really like the music, and how it fits the art style. Also Orb-id... cute name. |
| Apr 29 14:12:28 | 16m 58s | UFO Fishing | ♥ 1 | The game looks good, and the controls feel good. It was way too difficult for me though. The fish spawn so close, and they're really fast! |
| Apr 29 14:35:51 | 23m 23s | Meaningful Life | ♥ 1 | I like this. The scene is really nice. The chicks are adorable. The shells.. are in my McNuggets? The second ending seems unfinished, considering that the machine is so polished. I think the sound was a little loud. It may have been clipping a bit. |
| Apr 29 14:59:29 | 23m 38s | Mortal: the fate of cells | ♥ 0 | I liked the blood cell mission. The controls were fluid. I liked the sound effects. While I really liked the white wire-frame aesthetic, it became hard to look at. |
| Apr 29 15:16:29 | 17m 00s | One More Drop | ♥ 2 | That was fun. I appreciate all of the blood spatter. It made me think that I was making a mark on this world. The drawing style and animations were great. I went through the game using the full charge, since it seemed to do the trick all of the time (1 shot every mob), and I never ran out of life. So it could use some balancing, I guess. |
| Apr 29 15:36:54 | 20m 25s | Karmaman | ♥ 4 | This is a nice and polished game! The mechanics are fluid, and puzzles are well made. The floating soul is a nice way to explore the map ahead of any move too. I felt that the crackle effect, while it looks nice, becomes hard to look at after a while. The story screens when the game starts could benefit from a "next screen" button (instead of only the option to skip). The tutorial was also well done and easy to follow. Oh, the link is described as "source code", but it's the actual game. |
| Apr 29 15:54:47 | 17m 53s | The Akolythe and the Amulet of Andhor | ♥ 1 | Nice game. Nicely executed. The art and music are great and they contribute to a consistent mood. The game was easily completed without using any magic though, so it might benefit from balancing. Since there is a score and treasure to increase the score. Maybe there could be more emphasis on it? |
| Apr 29 16:27:38 | 32m 51s | Life is Currency | ♥ 2 | That's a nice creepy atmosphere. I like the voiced characters. I found myself tripping over stuff on the floor. I wouldn't see it unless I looked down. |
| Apr 29 16:45:57 | 18m 19s | Polar Delivery | ♥ 1 | The game seeks to bring a "relaxing meditative environment", and it succeeds at that. I love the penguins. It's a bit awkward to turn around to steer, and I found the default inverted Y axis to be confusing (I vote for not inverted to be the default :). The scope is a nice touch. |
| Apr 29 16:53:15 | 7m 18s | Coin Platformer | ♥ 1 | Money likes money too! There are some bugs, but the mechanics were fluid. It needs to be harder though. |
| Apr 29 17:39:09 | 45m 54s | AVE Knight | ♥ 3 | Great art, music, and movement. I couldn't get past the shovels, though I liked their story. I really like when and how the text bubbles appear. There were a few background things that I wasn't sure whether or not I could interact with them. In one screen (the one before the shovels), there's a hanging sword and a rock-looking thing above it. I jumped to the rock, and nothing happened. I expected something to happen. All in all. Great execution. |
| Apr 29 17:58:54 | 19m 45s | Burgers To Die For | ♥ 0 | The game looks great. I like the cheers. It's pretty fun, and surprisingly challenging. I like your take on the theme. I did have a technical issue. The objects (and hit boxes) appeared to be shifted up. e.g. The top two burgers were half-off the screen. I suspect this is because I'm playing on 3440x1440 (32:9). I couldn't find any way to change the resolution. I'm playing on Windows. Aside from that, the game played well. |
| Apr 29 18:32:46 | 33m 52s | Save Your Soul! | ♥ 1 | I couldn't figure out level 3. I liked using the body parts as a decoy. That certainly fits the theme, and it's pretty original. |
| Apr 29 18:44:33 | 11m 47s | Ghosts | ♥ 1 | I really liked the aesthetic. The main character looked really cool. The memories idea was cool. I didn't understand the goal (beyond clicking for memories). I did see the end screen. |
| Apr 29 18:53:51 | 9m 18s | Life Time | ♥ 0 | The hand-drawn art looked really nice. I agree with fazz, the audio was good. The gameplay was a little to simple for my liking. |
| Apr 29 19:30:02 | 36m 11s | EnigmaDeath | ♥ 1 | The art and music are great. I like your take on the theme too. I found finding and jumping to the last murder tools was frustrating though, since it was difficult to figure out how to climb back up to some places. I really like the story and how it was presented. |
| Apr 29 19:48:20 | 18m 18s | Hollow Priest | ♥ 1 | That was a lot of fun. The fire-to-jump-higher mechanic made all of the difference. It wasn't always easy to jump where I wanted to, but it was always fun trying. I also liked the decaying hand. |
| Apr 29 20:14:20 | 26m 00s | It can only hurt | ♥ 1 | This game is addictive. It's so simple, but the feel is just right. The upgrades are meaningful, but not overpowering. You shouldn't have opted out from the music. It's catchy. |
| Apr 30 23:31:23 | 27h 17m | American Healthcare | ♥ 1 | Fun game! I really like the way the screen rotates, and how you're steering the bullets. The particle effects are just right. Also, that's a really nice interpretation of the theme. I wasn't sure what my progress was throughout the level though. There was no indication that I lost, aside form it restarting, and I'm not sure if there's a winning condition. |
| May 1 02:38:36 | 3h 07m | World Class Track Meat | ♥ 2 | This was really funny. The music was perfect. I also like how the three events play a little differently from one another, even though only the spacebar is needed. |
| May 3 02:22:20 | 47h 43m | p-p-p-Pew | ♥ 0 | Fun game. The firing and movement felt really good. Some of the enemies fired at different rates than others. It may be worthwhile to give them a visual indicator, like if they were a different color. Also, some way to tell progress would be good, like a count of the enemies left. A good entry. |
| May 4 14:46:13 | 36h 23m | Tree of Life | ♥ 2 | Really fun game. The selection of weapons was good, and they were well balanced. The controls were smooth. You didn't make the music or font, but you picked really good ones that went really well with the game. I really liked the animation and path indicator when a new cave opened up. |
| May 5 17:28:16 | 26h 42m | Apothecary's Piggy Bank | ♥ 1 | I like the mechanics of this game. It's different. The upgrades work really well. I found that later in the game I can always keep one guy healthy every level. It might be good to prevent that, since it gets old really fast, and I won't just quit because I still want to win :) A good entry. |