Foon → Ludum Dare Explorer → LD44 → Feedback comment stats → KAI
Feedback comments for LD44
KAI's games and stats for all events →
| Timestamp | Since previous | Game | KAI's comment | |
|---|---|---|---|---|
| Apr 30 10:53:20 | Life'$ A Coin | ♥ 1 | If the movement had been more satisfying and the dash wasn't so disorienting and short it could have been really great! Decent attempt, though. | |
| Apr 30 11:12:52 | 19m 32s | The Reapers Delight | ♥ 1 | It was a little repetitive but it had the patented Jord style and comedy I've grown to love and expect. |
| Apr 30 11:44:25 | 31m 33s | No More Bleeding | ♥ 1 | It had great atmosphere and looked pretty good but there are three big issues. The controls were a little unresponsive and janky. Having the character move sooner after pressing a button would have done a lot to fix that. It was pretty hard to see. A slight glow on the main character would have fixed that. The voice effects in the epilogue sounded pretty terrible. |
| Apr 30 12:01:31 | 17m 06s | Fowl Goods | ♥ 0 | This was VERY well done. Only critique is that falling through one platform makes you fall all the way to the bottom and some text overlayed and made it impossible to read. The art and audio were fantastic, however. It was one of the most enjoyable games so far. |
| Apr 30 12:09:17 | 7m 46s | Devil's Dirty Work | ♥ 1 | Despite just being a swinging game this was very fun. It was short and sweet, looked good and felt good. |
| Apr 30 12:20:16 | 10m 59s | Blood and Doubt | ♥ 1 | The character animations was the only good thing about this. It's slidy, the levels look mishmashed together and it controls poorly. |
| Apr 30 12:33:22 | 13m 06s | A Lively Village | ♥ 1 | This was pretty neat. Not a massive amount to it and a lot of guesswork, but it was a pleasant enough experience that I couldn't bear to be frustrated when everything I clicked ended in some kind of apocalypse. |
| Apr 30 13:06:50 | 33m 28s | RogueLife | ♥ 1 | This was very fun! I feel like a LITTLE enemy variation would have been good and a boss floor could break up the monotony but those are things I'd only realistically expect if it were a full game. Great work! Played this for way longer than I expected to. |
| Apr 30 13:17:40 | 10m 50s | Bound by Soul | ♥ 0 | It's pretty basic. Not a lot to say about it, would have been slightly better with a final boss. |
| Apr 30 15:47:14 | 2h 29m | Blood Rite | ♥ 2 | I like this. It's a simple little game but it was enjoyable. It did get a little hard to see and the sounds were a bit repetitive but it was fine, other than that! |
| Apr 30 18:24:12 | 2h 36m | BULLDOZERS! FROM OUTER SPACE | ♥ 2 | This was decent. Could be a little bit frustrating at times since the meteor took so long to fall and I actually found I only ever needed the first two powers but the art and sound design were all solid. |
| Apr 30 18:32:09 | 7m 57s | GUNWAVE | ♥ 0 | I barely know what's happening here. It's like duck game but with enemies and every time one touches me I'm in a new map but I keep the powerups. When I kill all the enemies, nothing happens. I also got stuck in a wall at one point. Other than that, it played well. The controls were good and it was fun to run around. |
| Apr 30 18:40:13 | 8m 04s | Draculus | ♥ 0 | Seemed ok up until the second level where enemies come out of black spots and instantly pin you and rip your health down. Might have been ok if enemies had been shown to come out of black spots beforehand. |
| Apr 30 18:52:09 | 11m 56s | Dadiator | ♥ 0 | Interesting game, not a lot to it. It looked good even though the animations were basic but it could have done with a little more in the sound design. Just hearing the same "Ogh" sound every time someone got hit was a little tedious. I enjoyed it, though! |
| Apr 30 18:59:12 | 7m 03s | Arcade Wizard | ♥ 1 | This game was really fun. I love the art style and the sound design but there was one rather glaring issue. Enemies will naturally converge in the center and more spawn at the sides. I kept having enemies spawn ON me, which got fatal when the giant versions started cropping up. |
| Apr 30 19:05:59 | 6m 47s | Castle Mania | ♥ 1 | This was decent. It wasn't harsh on the eyes but it didn't stand out much. I think some more strategy in the combat would be good. |
| Apr 30 19:42:43 | 36m 44s | Death to all Slimes | ♥ 1 | This game is REALLY good but the slimes get VERY overwhelming for the first couple rounds. I like the style for it and the main character isn't distracting despite the effects. It's a game I may even pick up again. |
| Apr 30 19:51:14 | 8m 31s | Million dollar robot: Fear the forklift | ♥ 2 | A bit basic but enjoyable enough to play. The level design could do with some work and I wish the forklift did more. |
| Apr 30 20:01:47 | 10m 33s | Noobmancer | ♥ 0 | The art looks very mishmashed and the background is a little headache inducing. The camera also made it hard to judge where I was jumping to near the end. Regardless, it played well and had a nice atmosphere to it, though I don't think the music matched the game. |
| Apr 30 20:08:58 | 7m 11s | Welcome | ♥ 1 | I paid close attention. There is ONE animation in the game. The ninjas legs move one frame. Even the trackbolts spinning would have breathed some life into it. The controls were clunky and the movement was floaty and didn't feel satisfying. Other than that, it was fine! It was still kinda fun, it just didn't have any standout elements to it. |
| Apr 30 20:13:22 | 4m 24s | FatDaD | ♥ 1 | Bit floaty and slidy but it's ok. There is a bug with the menu where I opened it, slid out the cave and then couldn't control the character anymore. |
| Apr 30 20:24:59 | 11m 37s | Dr. Ectomy | ♥ 1 | Good game! Loads of other people have said things I'd want to say so I'll leave it as that. :) |
| Apr 30 20:53:43 | 28m 44s | utsvulten | ♥ 1 | Didn't find it to be that interesting. The animation in it is good and it all looks nice but as far as being disturbing goes it isn't even as shocking as the Torture Chamber games. The threshold for grabbing things is also rather small so picking things up and plucking the flies is especially annoying. Still good and certainly worth looking at. |
| May 2 18:11:47 | 45h 18m | Empathy | ♥ 0 | So it's a walking simulator where you wait until you can press E. The dialogue seems to only be in short sentences you need to wait for or entire paragraphs that are hard to read before they fade off the screen. Also, children don't use massive words. That first kid was hilarious and immediately sucked me out of the games miserable tone. The character animation is... weird. For some reason the protagonists left eye winks every other frame of the two frame idle and their shirt/sweater clips up and down. The buttons in the menu don't fit the words so mousing over the word and clicking wont select the option. The dialogue at the end is insanely long with the protagonist repeating the same couple of ideas over and over. "You're dead and I'm sad" paraphrased in as many ways as possible. As for the music, it's the same 20 second clip of grainy noise over a really sharp piano that becomes very annoying after about 3 minutes. Oh, and the protagonist is on the layer above the blonde child in the graveyard, so their foot is in front of the childs head. The "soul" is also on the top layer, so it shows over the trees. Those are very easy things to fix but I can understand them not getting done when the walking speed for the "soul giving" path is so painfully slow. It's just a series of missed targets that come together to form the kind of forced "Look at how deep I am" kind of game I'd expect from a high school poetry student. To be constructive, half the characters being dead and the other half being sad doesn't make something deep. It makes it miserable and boring. Pressing E isn't a satisfying resolution to those conflicts. The positive, however, is that the enviroments all looked nice and with a few exceptions it was well put together. If the piano track had been extended by about a minute (and had been equalized) it would have been much easier to listen to. It was a good effort. |
| May 5 16:39:58 | 70h 28m | Paper Combat | ♥ 0 | Good use of 3D animation but the combat was easily cheesed by spamming punch as there was no block and it did need a little more visual polish. |