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Feedback comments for LD44
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| Timestamp | Since previous | Game | gamepopper's comment | |
|---|---|---|---|---|
| Apr 29 12:22:23 | JUNO | ♥ 1 | I was brought in on the vector-graphic aesthetic, and the music was very nice. Definitely liked the upgrade system, it makes a nice addition to the asteroids style game. I did find turning to be a bit slow, and I wasn't able to find an upgrade that could improve the turn speed. I'd also think it would have been better for the asteroids to break apart when shot like in the original game as opposed to losing sides on each shot. | |
| Apr 29 12:25:55 | 3m 32s | Computers in a Nutshell | ♥ 1 | I couldn't start it, immediately came up with an error and outputted an encrypted log, and trying to decrypt the log isn't possible since I don't know what the password is. Shame because this game looks like it would be funny. |
| Apr 29 12:34:24 | 8m 29s | Ollo's Life | ♥ 1 | Great job in getting a fully working gameboy game done for the jam! The puzzles were clever and I like the sprite art. It did lock up in the cave on the HTML5 version, the text box moves up, and when a button is pressed it moves down and jitters at the bottom, not sure if that means the end of the game or not. |
| Apr 29 12:44:07 | 9m 43s | bird food | ♥ 2 | The guillotine is a really clever addition to the snake game I didn't think I'd try, and it's good that some of the levels require you to have it. The only grievance I have is that the movement isn't entirely grid-based, even though it appears to be. I've failed a number of letters because I turned too early and hit a corner instead of turning into an entrance or to the side of one. |
| Apr 29 12:47:54 | 3m 47s | Coin Platformer | ♥ 1 | Oh I get the joke! Good start, you definitely have the basics of a platformer working. Hope you keep it up and improve! |
| Apr 29 13:02:03 | 14m 09s | Blood Pressure | ♥ 1 | Brilliant and morbidly hilarious idea of attack. I had difficulty getting the coins though, as the jump isn't high enough to reach or even jump on top of the demons most of the time. The blood splattering on the walls of colours blending together for the duration of the game is a clever touch. Although for some reason there was no audio, I'm not sure if there was meant to be but I couldn't hear anything. |
| Apr 29 21:09:57 | 8h 07m | Nine Lives | ♥ 1 | A very nice and short adventure game. I really liked the multiple endings and how they leave a permanent effect on your playthrough. Like what @kyavi said, there was an odd clicking sound when I was playing on Firefox but it didn't bother me too much. I did find the grid movement a bit awkward, especially since when I went outside, I didn't realise there was more to explore until I went east on the road, the route appears blocked on the pavement. Also really liked the digitised photos on cutscenes and the title, they look great at a low resolution. Good job! |
| Apr 29 21:20:27 | 10m 30s | Heartless Deal | ♥ 2 | That was a pretty good story, and very good artwork as well. Really good twist at the end and really felt for the main character. |
| Apr 29 22:04:24 | 43m 57s | Curfe | ♥ 2 | Love the power up names and the simple design as well as the simplest controls, this could work phenomenally well as a time-wasting mobile game! Capture.PNG |
| Apr 30 12:17:18 | 14h 12m | Beyond the Slot | ♥ 4 | Oh god this is so silly it's awesome, the puns are so PAYnful. I did find punching awkward and it's hard to tell what your current health is but this was a fun playthrough. |
| Apr 30 12:23:27 | 6m 09s | Nebula Rush | ♥ 0 | A pretty decent mouse-controlled shmup with a good amount of challenge, but I don't understand the need of the "Press 10 circles" bit on each upgrade, makes the whole process tedious. Also liked the graphics and music. |
| Apr 30 12:42:35 | 19m 08s | Ticker Clicker Defence | ♥ 2 | I'm such a sucker for bloom and neon lights so you get bonus points for graphics from me, the music and sound effects are also quite good as they aren't as tiring no matter how long it loops. I will say though that the game is awfully repetitive, and since there is nothing that could potentially damage your weapons, and no variety in the kinds of enemies you are up against, all you end up doing is upgrading and collecting hearts ad-nausium. The game could also really benefit from being able to skip scrolling text or speeding up the actual waves at any point in time. |
| Apr 30 12:47:23 | 4m 48s | Biomass | ♥ 1 | Nice take on the theme, and it's incredibly rare to see such detailed and well-lit 3D models in a 72-hour jam entry. I didn't find much challenge but I had fun flying around munching on other alien creatures and shooting at them. Great work I'll have to say, will need to play more of this later. |
| Apr 30 12:59:06 | 11m 43s | Timezone | ♥ 1 | I couldn't get past the first level but I cannot deny how good the mechanic is and how well it fits in with the theme. The pixel art is also very crisp and the music is catchy and fun. Controls are very solid too, I think the time you start off with is a bit unfair for that first level, especially since it takes three shots to kill a single enemy but you only have enough life for two. |
| Apr 30 20:29:20 | 7h 30m | The Last Dragon | ♥ 2 | A very nice looking auto-runner. For some reason, neither the up arrow or W keys work so I just used the mouse. The power-ups and power-downs are neat and I really love those character designs, really nice pixel art. |
| Apr 30 20:47:03 | 17m 43s | Blutgeld | ♥ 2 | This definitely has the aesthetic of a classic FPS while feels like a modern FPS with a good balance. Love the metal soundtrack and the enemy designs. Managed to get to the 7th level before dying, managed to get the hang of it very quickly. Great work! |
| Apr 30 20:56:28 | 9m 25s | CurANTcy | ♥ 1 | This is so frustratingly good, I managed to get beyond the halfway point and still messed up, and kept going for ages. I'm glad there appears to be a little lee-way with when you need to press in order to catch the coin. Also love how deceptively random the height the coin reaches, even if it gets progressively larger the higher you go. |
| Apr 30 21:13:15 | 16m 47s | Arcade Wars | ♥ 1 | This is an incredibly well polished vertical shmup with a really clever concept. I really like how ammo can be collected from the remains of destroyed games or even from their projectiles. The game did softlock for me though at the end of the second level. I ran out of ammo and the last pinball machine stopped firing bullets and kept following me from a distance away. Hope that gets looked into because I genuinely had fun with this one. |
| Apr 30 21:23:37 | 10m 22s | DEADline | ♥ 2 | Typing and platforming at the same time is something I never expected would work, but my god this works perfectly. I love how smooth the player character looks and feels, and the platforming works solidly. I found myself being creative by not fully typing out every word so I could use them as platforms. I also like the shop system, but I never found the powerups entirely useful. |
| May 1 08:06:15 | 10h 42m | Guardian Sphere | ♥ 0 | A very nice looking shmup, really impressed with the character designs and the colour scheme used. The music was nice and simple but its a shame there is a lack of SFX. The game also does feel a tad slow as well. Great work though. |
| May 1 08:12:25 | 6m 10s | Shibbal the Pig | ♥ 0 | Fun entry, really good pixel art. I think it would have been better if the spikes didn't instantly kill you, and it was a bit easier to obtain money (like through killing enemies). |
| May 1 08:31:37 | 19m 12s | Insurance Billionaire | ♥ 0 | This is like that one mode in the old Burnout games but with sharper pixel art textures, vibrant colours and chiptune. Would have liked it if the cars had better physics, especially if cars and obstacles would still move after contact to cause more damage instead of remaining stationary. |
| May 1 12:32:40 | 4h 01m | Aniu on the mountain | ♥ 1 | Pretty decent marble-like physics game. I would have liked more variety with the enviroments, because the terrains felt samey even with the randomly placed obstacles. Did like the power up options though. |
| May 1 12:55:07 | 22m 27s | Real time | ♥ 1 | As a fan of the neon bloom visual aesthetic, you get top marks from me. I'm also a fan of the light but up-beat techno loop and the minimal sound effects. It's also a fairly solid twin-stick shooter with a seamless transition between the game and the power-up selections however there isn't really any variety in the enemies to prevent the gameplay from feeling repetitive. Since the only enemies fly directly towards you, it lead to my only strategy being to move away and shoot straight as they eventually lead to the direction I wanted, there's nothing encouraging me to approach them or change where I aim appart from their random starting position from outside the screen. I tried using the gamepad at first but I found shooting at the enemies almost impossible due to their size, but using keyboard and mouse was much easier to handle in this scenario. Great work overall, there's definitely potential to expand on the game with more enemy types and maybe alternative weapon options. |
| May 1 13:00:15 | 5m 08s | GunAntrophist | ♥ 1 | Very funny idea, looking at the player character I easily mistook it as a modern day Abraham Lincoln. What irks me though is that you cannot shoot in all directions, just a limited range to the left and right. I lost a significant amount of health because my gun missed the zombies by being too much above or below the player. |
| May 1 19:53:27 | 6h 53m | Fortress Knights | ♥ 1 | Good ideas in here, I like the Gameboy aesthetic but not a fan of how blurry the pixel art is. Took me a while to realise you can build blocks by pressing both action buttons at once. |
| May 1 19:59:56 | 6m 29s | STR!PES | ♥ 1 | This is a really well made, nearly perfect implementation of Super Hexagon. It plays and performs almost exactly like the original and has some really good music attached to it, although I'm not sure where the theme fits in. It's a shame that you are punished for touching the sides of the walls, something the original doesn't do. |
| May 1 22:20:47 | 2h 20m | Grim Adventures | ♥ 1 | This was a really nice 3D platformer, with some good challenges and a great concept that fits with the theme very well. While I would have liked a clearer shadow so I know where I'll land as well as a bit more variety with enemies in combat but the variety in platforming segments, as well as the somewhat randomized soul collecting segments, make up for it. Great work! |
| May 2 12:21:57 | 14h 01m | Delta Fighter | ♥ 1 | Really liked the background effects, a very creative way to visualize flying through a looping enviroment from a first person perspective. Mouse controls worked really well and made flying around shooting asteroids quite thrilling, although music would have improved the feeling. |
| May 2 12:32:27 | 10m 30s | Sweat Shop | ♥ 1 | The pixel art looks amazing and I like the idea of aging as you move or buy stuff. The puzzles were very clever too. |
| May 2 12:39:29 | 7m 02s | Ballsy Escape | ♥ 2 | Nice puzzle platformer. Didn't realise a proper physics engine was being used until a box ended up being wasted by falling off the switch I placed it on, so might have been better to lock rotations but that's a minor setback. |
| May 2 13:02:26 | 22m 57s | TOSSC | ♥ 1 | I really like the limited ammo concept and the puzzles were definitely well designed. I hope you keep going with this because there is a lot of potential with the concept and the levels are definitely built around them really well. |
| May 8 12:28:01 | 143h 25m | Mr Moneybag | ♥ 0 | This was a very fun and straightforward little roguelike, it was easy to pick-up and go and I got pretty far. I also liked how simple the purchase of upgrades were and how obvious the strength of the enemies were. Shame there was no audio to add to the atmosphere but the simple and yet bouncy visuals were a nice touch. |
| May 13 18:47:27 | 126h 19m | HeartString | ♥ 0 | That was fun, a pretty good twin-stick with a medieval element to it. I especially like the lighting and and music. |