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F1Krazy

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TimestampSince previousGameF1Krazy's comment
May 3 12:17:30 BOB ♥ 0 This is really good! It's unusual to see branching narratives in a Ludum Dare game. I like how there are different decisions to make every time, too, which gives it good replay value. I tried three times to get a good ending and failed all three times >.< Maybe I'll have to check out that guide. My main complaint with this game is the spelling and grammar. I counted maybe five mistakes in the intro text alone. In a mostly text-based game, that's a big problem. Are you non-native English speakers? It might be worth running the dialogue through a spell-checking program in future. It would also be nice if you had some way of knowing how close you were to your destination, so you could weigh it against how much energy you currently have. (No need to see the other variables, as I think that might make the game *too* easy.) Solid effort, well done!
May 3 12:48:39 31m 09s The Coin's Unexpected Adventure ♥ 2 This is one of the most peaceful and relaxing Ludum Dare games I've ever played. Sometimes it's fun to just... *explore*. No enemies to fight, no frantic deadlines to meet, just look around and enjoy the scenery. This game captures that perfectly, and even rewards you for it with the various achievements. I could only figure out about half of them, unfortunately. I thought for sure that you'd get the "One in Many" achievement by jumping into the treasure chest, but it didn't work for me. Good job! I enjoyed this!
May 3 15:20:29 2h 31m Florp Farming ♥ 1 This is a fun little game, with some imaginative mechanics. On the surface it's just an idle/clicker game, but the way all the different elements interact makes it a lot more involved, and not very idle at all. You're constantly dragging things around: feeding florps, harvesting gems, charging your tree-shaker, making sure your cursed tower is optimally positioned (and won't harvest any florps by accident...) It honestly starts off a bit boring, as you try to scrape together enough money for a few items, but once you have them it rapidly picks up. Does the sunflower actually do anything beyond forcing you to buy a crystal condenser? Are you meant to sell it once it's fully-grown? It hadn't occurred to me to do that.
May 3 16:46:19 1h 25m PizzoTyping ♥ 2 This is excellent! It's more subtle with the theme than some other games, but I can see how it fits. I love the ominous theme that plays every time the Mafia enter the shop, it really sets the tone that you *do not* want to mess with these guys. It was a really nice touch making you type their dialogue as well, really made me feel like I was under their control. The words got a bit repetitive at times, especially in the second phase ("pineapple", "mayonnaise" etc), which lasted noticeably longer than the others. I think the difficulty ramp could have been a bit smoother - looking at the reviews, I'm not the only one who panicked a little when the Italian words suddenly appeared! I also noticed the same issue as @hunter-towe where the web build just sometimes doesn't register a key press - I type so fast that I couldn't tell when I'd made an actual mistake and when the game just hadn't registered what I'd typed. I cleared the game on my first try with a score of 91, which I think is pretty good. Well done!
May 3 17:13:08 26m 49s Elevator Pitch ♥ 2 This is fantastic! It's disappointingly short (I think the cutscenes and loading screens take up longer than the actual game), but what gameplay there is is *very* cathartic and enjoyable. Sometimes, you just gotta smash stuff. The art is excellent, and the music and sound effects are spot-on. Another small issue is that the logo on the title screen partially covers the "Start" button. All in all, though, this is a great concept, and I'd love to see an expanded version.
May 3 18:43:58 1h 30m TREASURE ROOM ♥ 2 This is a neat little hack-and-slash, with good graphics and sound effects. You've managed to get a pretty good variety of enemy designs, even if they pretty much all behave identically. The difficulty ramps up slowly but noticeably with each passing wave, and there are some neat little touches, like the treasure chest gradually filling up as you earn coins. The main issue I noticed is that enemies have trouble finding their way round obstacles. You can hide on one side, and your sword can reach through the obstacle and kill enemies on the other side without fear of retaliation. They need to be smarter about going around things to reach you. I think this could be easily expanded into a full game. You could have multiple rooms, and the requirement to pass through each one could steadily increase (first 100, then 250, 500, 1000...) Might be a bit of slog, but maybe having enemies drop coins as well would help with that? Overall, this is a really good first game jam effort, and I hope you stick around to make more!
May 3 19:00:59 17m 01s Ballsy Escape ♥ 1 Your lives are literally currency. Clever use of the theme, I like it. The game could use some polishing, I feel - the music loop gets a bit repetitive, the controls are a little awkward, and it sucks that you can't push the boxes into position. But this is a really solid concept, with a fun premise and an impressive amount of content for a Compo game. I'd love to see an expanded version of this!
May 5 21:05:46 50h 04m Finding Cookie ♥ 1 This is amazing, especially for a PICO-8 project. The graphics are great, and I'm seriously impressed by the procedural generation algorithm. I like the mechanic where you gradually gain followers that ramp up your firepower. The storyline is equal parts touching and amusing, though the game is so difficult that I was never able to finish it (those goddamn bats firing bullets at me!) I have to admit, I don't see how this fits the theme at all. There's a life counter and a currency counter in the bottom-left but neither of them actually seem to do anything. That's my only real complaint, though. It'd be great to see this expanded upon, with the missing content implemented, but what you have is already very good.
May 6 12:09:45 15h 03m Don't think about others ♥ 1 I always like seeing Ludum Dare entries that try to send a message, and this one does it very effectively. I actually had to stop playing because I felt bad :( It nails the theme, and I love the game mechanics, although I felt like it progressed a bit slowly. Maybe that's just because other LD games progress so quickly, though...
May 7 12:24:03 24h 14m Lousy Life Lessons - [LLL] ♥ 2 This is incredible. Possibly one of the best Ludum Dare entries I've ever played. The music, graphics, storyline, dialogue... everything is well-executed and ties together perfectly into your noir aesthetic. Pawel is such a charismatic character, I love him. There's a surprising amount and variety of content here for a Ludum Dare entry, as well. You should be really proud of yourselves. Giving you an immediate follow and looking forward to your future Ludum Dare entries!
May 7 14:11:20 1h 47m Financial Getaway ♥ 1 Very entertaining! The dialogue from your partner was amusing, though it would be nice if there was more of it, maybe some mild banter or encouraging remarks every now and then. The driving physics are spot-on, and I never got tired of watching the cop car skid round corners at excessive speed and slamming into walls. Being able to smash fire hydrants and watch the water gush out was a nice touch. My main complaint would be the lack of variety in the game world. It's just a 4x4 grid of the exact same streets and generic skyscrapers, and driving round it over and over and over starts to get boring. It sounds like you wanted to do that but ran out of time - don't worry, I know the feeling! Would be great to see an expanded version of this with a larger, more varied city to drive round.
May 7 14:31:58 20m 38s dRUNKEN nEIGHBOR ♥ 1 "I don't understand. I've checked all the apartments of people who own yellow cars except 303, which I already went to, so I know it's not-- ...wait a minute..." Pretty small for a piece of interactive fiction, but very amusing. I enjoyed it. Could use some music, though, and I don't see how it even remotely fits the theme.
May 7 19:27:48 4h 55m Perfect Date ♥ 1 A very funny VN, it's rare to see a Ludum Dare entry that's just pure comedy. I had fun going through and seeing how many different endings I could get, and toying with the options in the main menu. Nice work!
May 8 13:35:14 18h 07m Computers in a Nutshell ♥ 1 Man, that was a real mental workout. I was only able to make sense of the log files by looking at the source code to see what it was supposed to spit out (no way am I opening all 1000 one after the other!), but other than that I was able to get the game running and finished without too much trouble. It's a very fun and inventive idea with a strong message. Good job!
May 9 10:51:50 21h 16m MONEYMONEYMONEY ♥ 0 Finally, a game that simulates the hell of retail work! It's not very exciting, especially on the lower difficulties, but it's a simple concept that's well-executed, and VERY well-done for just four hours' work. My main suggestion would be some kind of feedback when you try and submit an incorrect amount, instead of just clicking "CONFIRM" and nothing happening. Also, just as a heads-up, you need to play and rate other people's games in order for your game to count for the Compo. It's not enough to just get people to rate your own. You need to have given out 20 ratings by the end of the voting period and you haven't given out any yet, so I'd start playing if I were you.
May 9 11:01:07 9m 17s Corporate Hamster ♥ 2 A unique little twist on the "endless runner" genre, where you're running and running but never actually going anywhere, a cog in the machine. The graphics are really good and well-polished, although I experienced a graphical glitch where the top of the machine was constantly flickering and glitching. I'll try and get a screenshot. The controls were a little awkward - I feel like you could have picked better buttons than Space and C - and as others have said, some sound effects would have been nice. But overall, not bad for a first jam game, and it fits the theme very, very well.
May 9 15:39:13 4h 38m Life Engineer ♥ 1 This reminds me of my first published game - I would have been about the same age you are, and I made a simple drag-and-drop "scene creator" in Flash. People liked it, and I've been developing on and off ever since. Now I'm 24, and my games are a lot more complex than this, but we all have to start somewhere. So in the context of you being 12, and having only 72 hours to make this whole game from scratch, this is really very good. It's simple, and more of a tool than a game, but it's a fun tool, and it works well. Just stick together weird mix-and-match creatures and watch them wiggle. What's not to like? Good job, I think you should be proud of yourself :)
May 11 14:20:51 46h 41m Mint Sprint ♥ 0 Good game, great artwork. It's a simple enough concept, but well-executed. While there's no menu music, the percussion noises for the machines is a brilliant touch. As you move the machinery into place you get this steadily-building drum beat that's very satisfying, and gives you a real sense of progression. I think all you need is a smooth little bass riff to sit beneath it. I agree that the difficulty curve needs improving, I got seriously stuck on Level 3. I know what needs to go where, but actually getting it there is the hard part. Mind you, I suck at slider puzzles and I have a migraine, so that doesn't help.
May 13 21:02:14 54h 41m Venatio ♥ 0 This got really difficult really quickly. Those bloody fire-spitting eyeball things... This is a very good concept, though. You've managed to cram in an impressive number and variety of weapons and power-ups, and it looks like there was some decent enemy variety too, though I can't say for certain as I only got to Level 6. The gameplay is surprisingly tactical; rushing in will just get you killed, so you have to keep moving and look for an opening. The lack of music and low-quality sound effects are a minor letdown, as they could really help enhance the overall feel of the game, but my own entries tend to lack musis and SFX as well, so I can hardly fault you for that. I'm guessing time constraints were a factor there. Still a good game overall, well done!
May 13 21:17:08 14m 54s Life Merchant ♥ 1 This is a very clever concept. I was expecting something like *Legend of Zelda: Oracle of Ages*, where you travel backwards and forwards in time to bypass obstacles that only exist in certain eras, but instead you're actually physically ageing and de-ageing yourself. It's a simple concept, and it works well. The way the colour and music change really fits with each age, too. As yourself and others have stated, the biggest problem is that it's too short. The "really old" age is only introduced in the final level, so it feels underutilised. A longer game, maybe with more complex puzzles, would be brilliant to see. Maybe you could start off with a trinket, and you can sell it to shrink yourself down to an infant to crawl through small gaps that you can't otherwise fit through? That'd make for another layer of complexity. It's a great start, it just needs expanding.
May 13 21:33:31 16m 23s Filimonchi ♥ 1 I'm sorry about your cat, and about the fact that you didn't manage to get this submitted for the Compo. The game is simple, yet well-executed, and surprisingly addictive. Every time you see a cat get picked up, it's a mad scramble to get to the offending UFO before it takes off - and because the map is so large (by shmup standards) and there are other UFOs all over the place, it's actually pretty challenging to get there. I certainly couldn't manage it every single time, though I only lost about two or three cats per level. There's a noticeable (but smooth) difficulty increase across the three levels, but the steady stream of power-ups helps alleviate it and also adds a true sense of progression. The graphics are very well-done, too. All it really needs is some music to tie it all together, and maybe some more levels with a greater variety of enemies. Good job, well done!
May 14 14:59:03 17h 25m Divine Worshiping ♥ 1 I converted the entire world to the religion of Thicc Anime Thighs 👌 On a serious note, this is a promising idea. The problem is that it's way too easy, even for a clicker game, and ramps up way too fast. Once you place your first Holy Scripture, money and followers start pouring in so fast that they basically lose all value, and there's nothing stopping you from just spamming more Holy Scriptures across every inch of the map until you inevitably win.
May 15 16:08:13 25h 09m Inflate Me to the Moon ♥ 1 This is such a wonderfully imaginative game. It's utterly bizarre, but that's what gives it its charm. The sort of WarioWare-eqsue, minigame-driven gameplay is something I don't think I've seen before in a Ludum Dare entry, and it fits the game perfectly. You managed to make it fit the theme in a pretty clever way, too. Good job, well done!
May 16 19:26:30 27h 18m The Trade ♥ 0 A very clever, subversive use of the theme. Reminds me of another entry I played called "Computers in a Nutshell". For the full experience, I suggest playing the web version first, then the downloadable version. Just trust me on this.