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F1Krazy

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TimestampSince previousGameF1Krazy's comment
Dec 10 20:23:47 Together ♥ 2 I can't draw at the best of times, let alone in the freezing cold! xD cant-draw.png This was an enjoyable little game. I loved how the "sacrifice" mechanic was worked in, forcing you to choose between your materials or your family. My choice is obvious from my crappy drawings :P I agree with the consensus, the music would have gotten annoying if the game was much longer, especially as it didn't seem to loop cleanly. It seems like there's an awful lot of things to draw, though, so there's some good replay value here compared with most Ludum Dare games. And made in only *one* day! Good job!
Dec 10 20:43:32 19m 45s F.O.U.R. ♥ 1 Finally got round to playing this! It's very good! Plenty of story and gameplay for a Ludum Dare game, and it's a good story too. I like the idea of someone sacrificing themselves to catch a serial killer. Didn't quite work when I tried it, I must have missed something regarding that security camera. I like the graphics, especially after seeing your blog post about how you manipulated a single texture to paint every model. Very clever. The music got a bit repetitive and the inventory system was a little fiddly, but all in all, a very good entry!
Dec 10 21:27:39 44m 07s Vincent's Sacrifice ♥ 3 Holy hell, this is good. A very deep and well-written plot, with the sacrifice theme woven in the whole way through in a way that really impacts you. I kept thinking, "How are these sacrifices gonna screw me over later on...?" I dread to think how hard this would have been without mouse aim, but as it is now, it's perfect: challenging, but not frustrating. The puzzles were spot-on too, they took a little figuring out but they weren't bash-your-head-against-the-wall difficult. I'm not sure about the cutscene artwork, but when you've only got 72 hours, you gotta cut corners. (And the ending still gave me a shiver... brr...) My main complaint is the final boss: it might be the mouse aim, but it felt too easy. I was able to beat it by backing right up against the wall, dodging occasionally, and just firing at the centre of the room, where Lucifer was. Even his assistants (without spoiling anything) didn't make things much more difficult. All in all, though, I really enjoyed playing through this. Well done! One last thing, that occurred to me while I was writing this: is Vincent named after Vincent van Gogh? What with his ear getting cut off and all...
Dec 10 21:43:06 15m 27s AkimBear ♥ 1 From the very first post you made about this, I thought, "I have *got* to play this game". I also thought, "As cool as this is, how does it fit the theme?", but I see now you've gone for a gameplay sacrifice rather than a literal one. It's a different take on the theme than the other games I've played so far, and it works very well. From a graphics and audio standpoint, you've done a fantastic job for 72 hours. Everything is so neat and crisp! I was playing via keyboard so that made things much harder, but I understand that this was optimised for controllers and it actually made for a fun challenge. Might have done better if not for those bloody birds! They kept hitting me before I could point either gun at them. Still the coolest game I've seen this Ludum Dare. A cigar-chomping bear dual-wielding Gatling guns?! How is that not pure awesome? Great idea, and great game!
Dec 10 22:28:45 45m 39s Astronaut's Journey ♥ 1 This is a fun little game! Reminds me of a 2D Kerbal Space Program. There's plenty of content here for an LD game, especially a compo game. I love the funny headlines on the newspapers, some of them cracked me up. Dunno if it's intentional, but sometimes it feels like the rocket deliberately tilts in the opposite direction to the button you're pressing, just to screw you over. I think the tech tree needs a little work; there's no indication that you've already bought something until you click on it, and at one point I accidentally clicked "Start" twice without buying the upgrade I'd been intending to buy. Or maybe I just shouldn't play Ludum Dare games at 10pm xD Lack of music and sound is also kind of a bummer but I've been criticised for the audio of my games for the last three Ludum Dare running, so I can totally sympathise with you for not even bothering. I liked it overall. Well done!
Dec 12 20:24:17 45h 55m After Hours: A Reverse Metroidvania ♥ 2 This was really good! I love the music and the visual effects, even if I had to run it in 720p windowed mode on the lowest quality setting because my laptop sucks xD I love the concept as well, having to run through and put everything back once the protagonist has finished the game. The platforming is very forgiving, letting you stand on a platform even if you're about a pixel to the left, which is handy for some of the trickier jumps like the route to the Pulse Gun. I have a couple of little niggles, though. I feel like the jingle that plays when you pick up or put down an item goes on for a bit too long, especially at the start when you're hearing it four times in a row in rapid succession. The control scheme also felt a bit weird - Space to jump, and Ctrl to shoot? - but since the Pulse Gun is only needed in a couple of areas, it's not such a major issue. I couldn't figure out how you were supposed to do the Lava Boots last without the Double Jump, so I didn't beat it, sadly, but I'll try dropping them off the other around and see if I can beat it. Overall, good work!
Dec 12 21:00:32 36m 15s Super Sellout ♥ 3 This is amazing. The visual flair and level of detail are astonishing for just three days' work. You've put in an impressive number of "power-downs", and I was particularly impressed by the effects on the 3D one. It's got good replay value as well, with the high-score tracking and the power-downs that get unlocked over successive playthroughs. My main complaint is that the controls are a bit fiddly. It would be a lot more convenient if the "jump" and "save" buttons were right next to each other (say, Z and X), especially since jumping right after saving cancels you out of the long posing animation, which really comes in handy. That's really the only issue I have with it, though. Everything else about this game is highly impressive.
Dec 16 14:53:14 89h 52m Downgradius ♥ 1 I managed to get past Level 1 on my first try, stupidly chose the "Double enemy firing speed" downgrade, got my ass whooped and restarted the game, and now I can't get past Level 1 😂 What's up with that? Anyway, I like the concept of having to make the game harder between levels, and I like the name pun as well. However, I feel likethis needs a lot of polish. The graphics seem a little bland, and there's not a lot of variety, especially since (from what I can tell) the three levels are actually just the same level with a downgrade applied. The difficulty might also need tweaking; looking at the other reviews, it doesn't seem like anyone can get further than Level 2. Something I'm not too sure about is the way your bullets kind of angle away from the direction you're moving in. On the one hand, it does come in handy sometimes - you can move out of the way of enemies while still shooting at them, and with some careful tapping of the A/D keys you can spray bullets in three directions instead of two. However, I do find it makes aiming harder, especially when you're trying to kill those damn enemies that spray bullets in all directions while carefully dancing through the bullets. There's the beginnings of a good game here, it just needs more work to get there.
Dec 16 16:07:07 1h 13m Total Party Kill ♥ 0 This is great! A lot of retro-styled Ludum Dare games have quite grating music and/or sound effects (including my own!), but the sound design in this game is absolutely spot-on. The graphics are great too, you've nailed the 8-bit aesthetic IMO. I'm disappointed with myself for not being able to get further than Level 6, I wanted to play more of this!
Dec 20 18:56:31 98h 49m Mr. Island ♥ 1 Nobody else has mentioned this so I don't know if it's just me, but the intro and "Game Over" screens have half the text cut off, making them very difficult to read. It's a shame, because it looks like there's an interesting backstory to this game. You should probably take a look at that. I had a difficult time getting the hang of the gameplay. It took me a while to work out that the cats continue to fire automatically at the spot you click on, and by the time I realised you could fling the cats into the water to distract the fish, it was too late and I "Game Over"ed about ten seconds later. I also think the difficulty at the start needs to be lowered; you quickly end up with three or four fish gnawing at Mr. Island's legs and you've only got one cat firing at them and it's just not enough. Or maybe I just suck at this game, idk. The graphics are brilliant, but I will agree with you when you admit that you over-scoped. There's the makings of a very good, very fun game here, it just needs polishing and refinement. Not a bad effort, though!
Dec 20 20:17:15 1h 20m Colors of Your World ♥ 1 [Note: I played the Compo version, I don't know whether the issue(s) I'm going to mention have been fixed in later versions.] I honestly feel like this puts my own entry to shame. The platforming gameplay is simple, but challenging, with nice, short levels and tight controls. I like how instead of making you sacrifice abilities as you progress, like a lot of other entries, the game gives you more abilities but sacrifices the world's colours. The graphics are good, and the music and sound effects are excellent. The cutscenes between worlds, and the way the graphics and music changed between them, really helped tie the whole thing together. I did encounter a game-breaking glitch in World 3, though: at the start of one of the levels you just clip through the floor and fall to your death. If you're fast enough you can grab onto the left-hand edge of the screen and climb up it, taking you back to the previous level, but you can't progress any further. There were also a couple of times in World 1 where it didn't acknowledge my button inputs when I pressed Z, so I'd walk straight into a bottomless pit instead of jumping over it. All in all, though, this is a great entry. Well done!
Dec 20 20:45:06 27m 51s Way of the Dodo ♥ 0 "Hey, you know that thing from *Super Mario World* where you can throw Yoshi into a pit to get another jump? You know how that's such a horrible thing to do to poor Yoshi? Let's make an entire game based around that!" Genius. Definitely one of the more amusing ideas I've seen this Ludum Dare. The whole things ends up as a very fluffy black comedy: the use of dodos as the characters, the "honk" noise as you jump, the feathery explosion when you jump on another dodo... I didn't mind the collectathon gameplay, but I feel like the jumping physics are kinda off. Sometimes I jumped too far, sometimes I didn't jump far enough. Sometimes I'd double-jump and gain barely any height at all. I tried one jump about fifteen times, and then gave up and stopped playing. Getting the jumping physics right is pretty important for a platform game. This is a good game, don't get me wrong. It's just a shame that it's let down by the wonky physics, otherwise it'd be great.
Dec 20 21:04:31 19m 25s Volcano Island ♥ 1 "BLA-BLA-BLA-BLAH" For a last-minute entry, this is great! Sure, it's simple, but it's well-executed, very addictive, and very charming. The graphics are good, your music choice fits well, and the screaming when you throw someone into the volcano is more satisfying than it has any right to be. Managed to score 2800 on my second go - on my first go I got about 1000 then accidentally double-clicked and threw in one more person than I meant to. Great entry. I'm sure there's a way you could turn this into a fall game somehow, because I'd definitely play it if you did. "BLA-BLA-BLA-BLAH"
Dec 22 09:57:50 36h 53m Breach Squad ♥ 0 A very different take on the theme. It's always good to see games that tackle real issues. The voxel graphics are pretty good, and I like that you managed to fit in a full intro sequence. As others have said, the gameplay is a bit bland for an RTS, though that's understandable given the time limit. Still a good, well-polished game. I reckon you could definitely expand this out into a full game and put it on Steam (though don't be surprised if it's banned in China xD)
Dec 24 17:51:40 55h 53m Santacrifice ♥ 1 An amusingly dark take on the theme. The graphics weren't too bad, and the stealth worked well enough, though it took me a couple of tries to figure out that enemies have to physically touch you for you to get a game over, and them just seeing you is okay-ish. Some of the rooms in the first level felt like giant empty spaces, so the level design perhaps needs a bit of work. The jump animation needs to be slowed down, you're not in the air for anywhere near long enough to have precision control over where you land. The elevators on the second level are more trouble than they're worth: more often than not there's someone waiting at the other end who spots you immediately, and on one occasion I entered an elevator and immediately died because there was someone passing by the other door at that exact moment. (Do the elevator doors glow red when there's someone nearby on the other side, or do they always glow red? The former would be a good idea.) A couple of people have noted that getting a game over dumps you back to the first level, but I'd also like to note that the "Yes", "No", and "Continue?" timer on the "Game Over" screen are all layered on top of one another, making it very difficult to select a specific option. Great idea, just needs some polishing.
Dec 29 15:28:11 117h 36m Oath of Balance ♥ 1 This is a good game, with good voxel graphics. I like the mechanic of sacrificing enemies at different altars to gain different abilities, it makes a refreshing change from the "sacrificing abilities" angle that a lot of other entries went for. My main issue is that it feels too easy, and I didn't even find the exploit where you hold down both mouse buttons. I just stayed near the God of Life's altar and attacked anything that came near me. I gained more than enough life from attacking the floating eyeballs to offset the damage they dealt me, and I only ever needed to dodge for the spear-wielding enemies or the boss. I don't think I ever actually used the shield, nor did I feel any incentive to sacrifice enemies to the God of Death's altar. So my main suggestions would be to rebalance the altars and fix the exploit, but this could definitely be expanded out into a very good full-length game.
Dec 29 17:55:49 2h 27m Night's End ♥ 1 This is really good for a compo entry. The graphics, gameplay, and music all feel really well-polished, and the story is well-written. I couldn't manage to finish it - those bloody spinning lasers - but I'm amazed and impressed that you managed to fit all this into just 48 hours. My main complaint is the text - sometimes it's a bit blurry and hard-to-read. When I first played, I didn't quite catch which button was the "Teleport" button, so as soon as the shielded enemies appeared, I had to restart the game so I could look it up. Then when the game first tells you to drain the baby's energy, the button looks like a P or an R and it took me quite a long time to figure out that it was supposed to be F. Maybe it would be a good idea to list the controls here, or on the itch.io page? That's really my only complaint, though. This is an excellent entry. Very well done! (oh, and I highly recommend you start rating a few more games, otherwise your entry won't be counted! It'd be a shame, because I expect this to be rated quite highly!)
Dec 29 18:35:43 39m 54s The Affliction ♥ 2 This is pretty good, dunno why it hasn't received more ratings yet. The graphics are well-done, and I really enjoyed the music. I like the crafting system as well, but I found it was a pain to use it during battle, because the enemies keep attacking you and when they hit you, the menu closes. It kinda works, though, because then you have to balance between fighting the boss with lots of spells and low HP, or fighting the boss with full HP but hardly any spells. Another thing I noticed was that, if you move from one screen to another while fighting an enemy, it messes up their AI and they end up jittering back and forth on the boundary between screens. Either enemies should be able to pursue you across screen boundaries, or they should retreat when you move to a different screen, so you're not immediately surrounded the moment you return to the screen. Overall, a very nice game! I'd like to see an expanded version of this!
Dec 30 10:58:39 16h 22m Tiima's Sacrifice ♥ 1 A neat little management game. Some of the hints are definitely more useful than others. "It's not a cow" - which ones are supposed to be the cows?!
Dec 30 20:06:37 9h 07m Don't Take my Stuff! ♥ 1 As others have noticed, this lags to the point of being completely unplayable. Which is a total shame, because it looks like an interesting idea. Even in the main menu, the sound effects lag, so you click an option and hear the "beep" about a second later. I feel like you should have gone for the Compo rather than the Jam, and given yourself more time to try and fix the slowdown issues. At the very least, it would have softened the poor ratings you're inevitably going to get. I hope this doesn't discourage you, though, and you try again next Ludum Dare. Maybe consider a different game engine? I know nothing about Pygame, but perhaps you wouldn't have suffered such horrendous lag if you'd used Unity or Game Maker Studio...
Dec 30 20:32:48 26m 11s Blast Ant Omega ♥ 0 This is a very fun game! I like the mixture of humour and educational facts, and the Lemmings-style mechanic of blowing yourself up so that your fellow ants can progress. I dunno if I'm just being an idiot, though, but I can't figure out how you're supposed to beat Level 2...