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Feedback comments for LD44
ectucker1's games and stats for all events →
| Timestamp | Since previous | Game | ectucker1's comment | |
|---|---|---|---|---|
| May 1 02:07:27 | Casual Friday | ♥ 1 | I love the animations on the gun, and the robotic arm from the vending machine looks great. The game obviously has a lot of bugs, but the concept could be pretty cool fleshed out. I could use a bit of context for why I'm shooting up an office though... | |
| May 1 02:22:56 | 15m 29s | The Tree of Bounty | ♥ 2 | Really love the gameplay here - it's a fun puzzle to try to build up to different things. A couple of the errors were unclear; it took me a while to figure out that I had to thicken previous branches more to thicken the later ones. Overall a very peaceful and pleasant game to play - good job! |
| May 1 02:35:44 | 12m 48s | Life Force | ♥ 2 | Gamplay was well balanced; I found that I usually ended waves with very little HP left. The game could really use some feedback (both audio and visual) when hitting/being hit - I tended not to notice when I took damage, and wasn't satisfied by kills. I like the blue colorscheme. |
| May 2 22:14:28 | 43h 38m | Trash Planet Explorer | ♥ 1 | I looks like you've disabled the wrong voting category; I can't rate you on graphics and there's no audio in the game. But I'll put it here instead: the art looks great; I love the style. |
| May 2 22:24:45 | 10m 17s | AVida | ♥ 2 | Love the background art and music! The game has a really great atmosphere, nice work. |
| May 2 22:34:48 | 10m 03s | Digital Gray | ♥ 2 | Love this take on the theme! The game has an intensity to it, mostly sold by the music and narration. Great entry! |
| May 6 01:03:28 | 74h 28m | Your LIF is currency | ♥ 0 | Pretty neat dungeon crawler. I like the spider design and the glow effect. The combat didn't feel very tight; it was like I was ice skating towards and then away from enemies. It could really use some feedback when you hit or get hit, a red flash and a sound for both. This interpretation on the theme was pretty interesting, though I wasn't able to get far with it due to the combat difficulty. |
| May 6 01:41:18 | 37m 50s | Deal With the Devil | ♥ 1 | Great work with the attack sounds; they really made all the attacks feel forceful and distinct. The game could use some more feedback when enemies are hit; I couldn't really judge which of the attacks was doing more damage, and mostly stuck to the fireball for the whole game. Nice work overall, loved the intro. |
| May 10 20:40:40 | 114h 59m | Sinner | ♥ 3 | Love the melee combat in this; it feels really satisfying. My main complaint would be the spells; they seemed to take forever to activate and generally didn't feel impactful enough. I would also have liked some kind of animation on the dash. Overall quite good; I really enjoyed the sound effects. |
| May 10 21:07:07 | 26m 27s | Just Survive! | ♥ 0 | The pushaway power felt really satisfying to use, and I really like the concept of this game. It could really use some more art though, and it would be nice to have some kind of win state though. With some more feedback for abilities (sounds, visuals, etc.) the protagonist could feel really predatory. |
| May 12 18:19:17 | 45h 12m | Tunnel Bug | ♥ 1 | Pretty neat game. My main issue with the gameplay was that levels would occasionally start with an immediate and nearly impossible to avoid turn. I also had a hard time reading the upgrade options before picking them up. Great artstyle though; your really ran with the wavy theme. |
| May 12 18:39:39 | 20m 22s | Dismembered | ♥ 1 | Love the idea of this; it could make some very interesting puzzles. One issue I saw: the attack read "does no damage to zombies" but still worked fine on them. This made a lot of levels pretty easy; I rarely had to sacrifice limbs. The fall off animation when enemies jumped of ledges was very satisfying. Nice work overall. |
| May 12 18:57:01 | 17m 22s | Little Dead Riding Hood | ♥ 0 | Liked the character art. My main problem with the gameplay was that I couldn't tell when the ghosts were going to attack. Some kind of buildup animation on them would be nice. |
| May 14 22:07:07 | 51h 10m | shoot out your life | ♥ 1 | Love the music! This is a polished and simple game, I really enjoyed playing it. Got pretty intense once the green and blue hearts started showing up; added variety even to a basic concept. Nice work! |
| May 14 22:10:20 | 3m 13s | Deadly Dungeon | ♥ 1 | Interesting concept. I got a bit confused in the minigames; they weren't really explained well and were a bit too challenging to pass. It would be good to tell the player exactly what was chosen when it lands on Random. The game felt a bit too much up to chance, but that's to be expected from something like Mario Party. Nice work overall! |
| May 16 00:11:54 | 26h 01m | Lost Hearts | ♥ 1 | The environment design on this looks really nice. I think I'd prefer a bit more subtle music to go with it, or maybe just some howls and footsteps to sell the atmosphere. This game looks like it could go somewhere cool, great start. |
| May 16 00:23:35 | 11m 41s | GERYDAS TOWER | ♥ 0 | Probably may favorite use of the theme so far; the sacrifices were really creative. I found it hard to avoid enemies during combat; could use a bit more indication when they were going to attack. Overall very interesting entry. |
| May 16 00:37:22 | 13m 47s | Shaman Kaguya | ♥ 1 | Love all the details in this game, the splash effects, walking particles, player animations, etc. It all fits very well together. There were a couple translation issues that made the introduction a bit hard to understand, but I figured out what was going on. Very fun; nice work. |
| May 16 00:52:49 | 15m 27s | Kill Kill Bank Bank | ♥ 1 | Love the design with the currency-themed enemies. Really going all out on theme. I also had some issues aiming; the crosshairs didn't really seem to follow the mouse. Using a controller fixed that for me. The upgraded weapons were satisfying to use. Loved the soundtrack; it suited the action gameplay well. Lots of good stuff in this. |
| May 16 01:04:19 | 11m 30s | Unpredictable dungeon | ♥ 1 | Gameplay feels very nice, the random generation is an interesting idea for an FPS. The reload seemed a bit bugged; holding R for too long would take me back to 0 ammo. It was a bit hard to navigage; the doors could use some more contrast from the brownish walls everywhere. I could use a bit more feedback when hitting an enemy. Lots to work on, but a good start. |
| May 17 14:17:26 | 37h 13m | NecroBlood | ♥ 1 | Nice stuff; I love the outlines around the enemies and the summons. The characters all looked great, their animations looked sharp, and they felt distinct gameplay wise. I found the balance to be a bit weird (played the current web version). I personally think it would make more sense for there to be fewer heroes and more minions; the necromancer should be the one with a swarm. With some creepy music and sounds, the atmosphere would really shine. |
| May 21 03:09:44 | 84h 52m | Life'$ A Coin | ♥ 1 | I really like the animation when shooting coins; it feels nice and physics-y. It was satisfying to see the turrets fall over. The camera was very shaky, which made it kinda nauseating to play. I often didn't realize when I was getting shot; some sounds and other feedback would really help with that. The walking speed was a bit slow (I'd just make it sprint by default; there was never really a reason to walk), and the dash was kinda hard to control. But the idea was pretty good overall; I enjoyed playing it. |
| May 21 18:13:00 | 15h 03m | Heart Miner | ♥ 1 | I really like the graphics of this game; it's got a very cohesive and well put together pixel art style. Like some others, I had difficulty figuring out S was also the button to use doors, upgrades, etc. I also had a lot of trouble with the platforming, and would often miss jumps by a few pixels, which felt frustrating. It would be nice to have a slightly more powerful jump to start with, or maybe to be able to place blocks to avoid impossible jumps. Nice work overall; I really like this use of the theme. |
| May 21 18:27:38 | 14m 38s | Your Life | ♥ 1 | Pretty neat idea. It got a bit too easy to just keep on going in the same pattern, and I never really felt at risk of losing. With more elements to deal with, it could definitely work as a time management game. |
| May 21 19:03:18 | 35m 40s | The Curse of Jen-Rah | ♥ 1 | Neat story, it would definitely work as the plot of a full game. Obviously not much gameplay at the moment, but I still enjoyed playing through it. Nice work. |