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| Timestamp | Since previous | Game | Ogma's comment | |
|---|---|---|---|---|
| Dec 5 23:34:30 | As Of Yet Unnamed | ♥ 1 | Owooh man can you see, all the fun I just had! o/ For starters, the music. Really nice and fun, couldn't go better with the game. The sounds are also great. Then, the graphics are pretty, the animations (even the ~~toupee~~ hairs on some guy I think I can recognize :p). Even doing multiple different sprites for the bodyguards is a nice move. Putting your previous games as giant posters on walls in the background is a fun touch. All those details (and the work you made of the artworks, the buildings,..) shows your team is competent and does things in a great efficient way. The game mechanics are also well made and thought, juggling with your bodyguards army waiting on missiles is pretty fun. I feel like the game is well balanced, even though with my poor skill I didn't make it too far after multiple tries.^^ I played the game on Chrome 70.3 and had no problem nor bugs. Everything went smoothly. chrome_2018-12-06_00-18-39.png | |
| Dec 6 03:22:51 | 3h 48m | HELL | ♥ 0 | Great job! :) I'll start by the gameplay / mechanics, I didn't notice any problem or bug. The gameplay is pretty smooth and the "upgrades" seem to do what they're supposed to. Some combination let you stay pretty dangerous for the mobs. I usually didn't take anything reducing damages or boosting mobs' life, letting me kill multiple of them at once by focusing on the exploding ones. ^^ Adding a button to quit the game would be a useful addition, especially since the game launches itself in fullscreen (at least for me), I had to press ALT+ENTER(/return) to switch to windowed mode. The graphics are pretty cool, I really liked this art style, it reminded me of some newground games I loved and spent hours & hours on back in the days. I assumed games were better when they used all the "game window" but games like yours prove me it can be great to have the game centered and moving the camera around the arena like that. Oh and the effects when you shoot, etc... are a great touch to the game. It really adds to the experience in my opinion. As for the musics & sounds, it's nice! It goes really well with the game, it's the kind of soundtrack that helps you score in the game. The sound effects are also correct. I would just add a way to mute / lower the volume directly in game, that way, the player can continue his shooting while he lowers the volume, avoiding the risk of quitting the game and not coming back to it. Anyway, I think I went pretty far after multiple runs, that was a fun game. o/ |
| Dec 6 17:23:13 | 14h 00m | Bunny Whallop | ♥ 1 | I won! o// Well, nice platformer, it reminds me of modern classics like SuperMeat Boy and the like. at first, I thought it would be more of a "try hard" game, like *You probably won't make it* but nope.^^ I'm a noob in platformers but I didn't think the mechanics were confusing at all and I had no problems, I finished all the levels in 3 / 4 retries max. I used a keyboard, though, I don't know if the problems you mentioned were due to the use of a joypad. I'm not sure you should make the char more agile or smaller, I suppose there is a reason behind your choice of making the char a big bunny and not the sacrificed ones, if I read that right, you thought about your character as a plush while creating it, so a bit of "sluggishness" is to be expected from that kind of thing. Usually, the saying is "the form follows the function", but sometimes, you have to do that in reverse. You have bunny, maybe you could try to work around that, modifying how he jumps, the curve of the jump, how he reacts to being stuck to a wall (maybe stick his feet flat against walls to propel himself more horizontally, for example). When you find a atypical concept, it can be great to really play around it, even more than just sticking to the "genre 101" in my opinion. Maybe putting a bit more space or slowing blades a bit down could suffice? As for the graphics, the "arcade" art style fits really well with your game and what the character has to do.^^ So raw aspect of it pleased me, I feel like more modern platformers tend to add too much superfluous animations and it takes away from the feeling on being "in sync" with your char. The music is great, too bad you didn't want to be rated on it (I suppose it's because there are no sound effects). Interesting take on the theme. Adding the number of killed sacrificed bunnies at the end under the "thanks for playing" could make it more impactful, showing you "you made it.. by sacrificing some bunnies in the way :D". I hope I'm not too preachy in my wording, I'm not a native speaker and sometimes my way of saying things doesn't really convey too well my tone / what I'm really trying to express. It was just my humble opinion all along.^^ Anyway, good job! I'll gladly try the new levels when they're out. |
| Dec 8 01:19:43 | 31h 56m | Catapoultry | ♥ 1 | Nice job! After spending a few minutes just playing with the physics for fun, spamming the action key to see how far / near I could throw the chickens, I won. o/ This kind of small & fun game is always a pleasure to test in LDs, it reminded me a mix between the Yeti Sports Games and Angry Birds. I didn't encounter any bug a problem and the control is correct. The music is nice and relaxing and the sound effects are also well made. As for the graphics, I liked the cartoonish vibe from them. Having one side of the Volcano God bigger than the other is a nice touch. It helps the player without being a big helping hand thrown at his face. I suppose the lava disappearing as you feed him is a way to symbolize that he's less and less angry. :p Or the chicken like to sip a good bowl of lava in the morning.^^ Adding a limit of chickens you can throw would be a bit too Angry Birds like, but since the lava goes down for each chicken that make it in his rocky stomach, maybe making the lava go up when you miss could make the game a bit more challenging. |
| Dec 8 01:57:20 | 37m 37s | Wild Heat Showdown | ♥ 1 | Great job and interesting take on the theme! :) I'll start by the first thing I saw in game, the graphics. Well, they're pretty great! I really like the art style, you even took the time to make an artwork to display the backstory and explain the game. The animations are also correct. I'm really curious about how you did the minimap thing. That's something I wanted to implement for quite some time now but never took the time to check how to do that. The controls are tight and correct, you haven thought about implementing a way to detach yourself from the ladders. I only had two little "problems", having tried both the web build and the windows build, the invisible cursor, and the cursor not caught in the window. The combination of those 2 things made me click on stuff on my left and right screen while playing. :p For the cursor, did you modify his look? Could it be something like making it disappear to show a sprite and it's not on the right layer? I'm not sure how cursor modifications are handled in Unity, sorry. :/ If you find out how to fix the bug and or what caused it, don't hesitate to share the information please, it could be useful. ^^ Anyway, using the heat caused by your own weapon is a good idea, it makes you think about what you're doing and the whole "sacrifice" thing is kinda everywhere. You sacrifice time to not kill yourself, but at the same time you sacrifice health to defend yourself and go further, etc.. As for the proc generation, I must admit, my first playthrough I didn't read the post and jumped right at it and I thought it was a human who made the (well made) level design. Really good job there. And for the music, well, great great stuff. It puts you in the right mood to happily shoot down your opponents right at the start and accompany you during the rescue in a good manner. That's the kind of music that makes you want to unload your gun magazine to save your special someone. Oh and special mention to the fact that you took the time to look after a translator to really put a "cowboy accent" to your game. Anyway, it was great fun and I happily played multiple times. o/ |
| Dec 10 01:45:24 | 47h 48m | Lucky Number 13 | ♥ 3 | Where to start... Let's say.. Right! Let's start with the voiceover. :) Since it's basically the first thing we really notice in the game.^^ Great stuff there. Your actors have really pleasing voices, I've listened to the different notes with attention, even for me (not a native speaker) it was really clear and well said. The audio quality of the records is top. I'll continue on the audio topic with the music, it's also pretty good, catchy and puts you in the right mood. The sfx are great too, you even thought about adding some for the menu. As a whole, the audio part fits well with the game. Then.. the gameplay / game mechanics. The controls are correct. I didn't encounter any bug or problem whatsoever. Everything went smoothly from start til end. The way you interact with the environment is really well thought and made. It's quick, intuitive and simply but nicely animated. You understand instantly what thing does what (the particles being a great help there). The fact that you have to use the three powers at the end, the acid you have to freeze, etc.. refreshing stuff (if I may :p). Putting a detail like the chairs or flowers that you can move is a fun little addition. The graphics now!^^ As for the other things they're pretty neat (My poor vocabulary.. I'm running out of adjectives, I'm really sorry for the repetitions), especially the scenery and items. The terminals' design is cool. As for the texts (written / audio), they're well written, even the cake recipe. :p Oh, and reading the notes, I saw that there were cool people since they played DnD. Anyway, great job and well polished game! It's most certainly the best LUA game I played all those LDs, and I had great fun playing it. |
| Dec 28 00:16:41 | 430h 31m | At least it's not death... | ♥ 0 | I won! o/ Nice take on the theme. The controls are correct but it could be nice to let the player use the arrows, that way, non qwerty players can play without alt-shifting and it can be more "comfortable" for some to use the right hand to play.^^ The graphics and SFX are also correct. As for the gameplay, the various graphical alterations made by the perks add a cool vibe^^. The rotation and zoom things are well made and thought as well, it's disorienting but not too much. The way you can stick to the surfaces is a really nice features, it really adds to the game and how to play. I played the JAR version on windows and had no bug or problem whatsoever. Anyway, good job! |
| Dec 28 03:04:17 | 2h 47m | Sacriflag | ♥ 2 | Hey fellow français! o/ Interesting take on the theme, having to manage each stat point even to just move is a good and pretty original concept. I went for a "collect gems" run but tried to sacrifice a bit. It was fun and I played multiple times some levels to try different ways to do things. I played on Firefox 64.0 and had no bug or problem, everything went smoothly. The controls are correct and the keys are well chosen. Everything is pretty clear and intuitive. The only thing I would add is a way to unzoom the area. Even if you have the reset feature, it can seem a bit weird to have to go "around the map" to check were are the items and have to reset to really play. Was it the way the game was supposed to be played to add to the puzzle aspect of the game? As for the music and sfx, they're pretty nice! The music especially, it's relaxing and it kinda reminded me of the J-POP band CAPSULE (more specifically, their song *I Wish You*. The graphics are nice and well polished, be it the "scenery", the items or the character. Anyway, great job! :) |
| Dec 31 00:15:09 | 69h 10m | Alien Escape | ♥ 1 | Here's your 20th rating!^^ Nice take on the theme, it's always a good type of puzzle. Let's start with the graphics. I really liked your character design, as for the texture applied to the walls it's pretty nice. The backgrounds for each level are nice and really add to the whole. As for the gameplay, the controls are correct, just a little too "slowy", considering the size of the levels and the type of char, making them a bit more fast could be appreciable. The floaty gravity didn't bother me, considering the kind of location / atmosphere / "background". I don't know if the sticking to the walls thing was a wanted feature, if not, you can manipulate friction on objects (by adding a material with friction modified on it for example) or you can add a Platform Effector to your object, it will prevent the char from sticking to walls. Since you made high levels and it can be a bit frustrating to start from zero each time you fall, you could add a little wall jump, by adjusting a bit the level design, the player wouldn't be able to cut and bypass the real path. I noticed a little bug making you move before being able to activate a button when you switch between aliens. Making a way to sort your aliens could help making it a bit less frustrating or let some puzzle stay feasible. On level 2 or 3 I had to restart the level because the time to switch to the right alien (after losing two) the platform retracted too quickly. Something quite intuitive for the player -imo- would be a simple key to press to sort higher the alien you control and press another to sort him lower. Well, you have a great base for a fun puzzle platformer and I would gladly play to a v2 if you make one! :) The music is really awesome, great job there! It's really catchy and gives just the right vibe for your game. Anyway, great job guys! :) |
| Dec 31 00:58:32 | 43m 23s | Zealot | ♥ 1 | Interesting and atypical take on the theme! Poor lamb.. but let's say it was for the greater "good".^^ :) The graphics look pretty nice and considering you made everything (coding included) in 48h, that's a really great! As for the gameplay, I didn't experience any problem or real bug and had no performance problem (I played on windows 10 / FireFox 64.0 64bit). The only little thing I had, was some collision bug where I would pass through the walls and hit the spikes. Using sacrificed lambs / altars as checkpoints was an unexpected but fun feature, it real adds to the atmosphere of the game. The wall jump are a bit tough to master at first but your level design is really well adjusted and it works well. The falling platforms were triggered a bit too quickly / easily but in so little time it's hard to playtest and tweak your game. It's a bit sad there was no music, a little creepy loop would have made the deal there, but the sfx are correct. Anyway, great job! :) |
| Dec 31 01:38:04 | 39m 32s | King Of The Building | ♥ 0 | After multiple attempts, I could only make it to 445m left with 23 competitors thrown away. :< Well, that was a really fun and refreshing entry! :) The graphics are really great, well polished chars too. I think I saw Luigi and maybe other references.^^ As a whole it's a really good job graphically. As for the gameplay, the controls are tight and correct. It's nice that you can hold down the space key to jump continuously. Sometimes the competitors spawn a bit too much on the interior side of the platforms, making you fall back when you push them, but otherwise the mechanic works well. The laser's speed is correct, I would pause it a bit more time when fed by competitors, right now it seems a bit like rubber-banding in race games. The three seconds to get back on your track is a good idea. The music is a bit repetitive but nice (maybe just a longer loop would suffice) and goes well with the game speed and its atmosphere. The sfx are good as well, I think there is just a little "balance" problem, either the music is a bit too loud or the sounds are a bit to low. Anyway, great job guys! o/ |