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Feedback comments for LD42
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| Timestamp | Since previous | Game | Ogma's comment | |
|---|---|---|---|---|
| Aug 14 23:46:25 | ROGER THE DODGER | ♥ 0 | Your nickname doesn't go well with your game since it's well "finished". :p I didn't catch any bug (Mozilla Firefox), everything went smoothly. The only thing I may have noticed is a big of "lagginess" when you go on the left but it may be just me or the web browser I use. Even for a no-skill gamer like me the game was playable and quite fun. The red screen as feedback is a good idea and goes well with the concept / setting. The graphics, musics and sounds are nice. As others said, some reward for going fast / not getting hit could help the "dynamism" of the game. Maybe a "Try Again" could reduce a bit the frustration? Anyway, nice job! :) | |
| Aug 15 03:05:20 | 3h 18m | Hell's Highway | ♥ 0 | Nice and original concept! :) The graphics and music are nice, the music may be a bit too loud, though. A mute / volume key would be great.^^" The gameplay is smooth, I didn't had any real problem, I just found movements on the left / right a bit "sluggish" but it's totally playable. "Throwing" cars a bit further would make the game easier. As for my highscore => 78 :D Anyway, good job! o/ |
| Aug 15 03:25:04 | 19m 44s | Red Square | ♥ 1 | Nice game! :) Great concept for the theme and the execution is well made. The graphics are simple but really nice, the music is great too (even if a bit too loud imo) and the sounds fit well. That's the kind of game I can spend some time on. The gameplay is correct, I didn't have any problem and it's really intuitive. Great job! o/ |
| Aug 15 04:00:20 | 35m 16s | Penguin Pressure | ♥ 0 | Don't know if it's me but I couldn't launch the game at all, I tried to delete and download it multiple times, but nothing. :/ (Windows 10) |
| Aug 17 06:07:57 | 50h 07m | Keys, Please! | ♥ 1 | I'll start with the first "thing" in game, the title screen / menu. Even that is well polished, the animation is a nice touch. As for the audio part, the music is pretty fun and goes well with the game, the sounds are great too. I found the graphics really nice, impressive for a 72h project. A great variety of sprites, good animation, different models of vehicles, "animated feedback", penalties drawn when you hit something. The gameplay is smooth, I didn't encounter any problem, everything went smoothly (except for the poor vehicles I drove, Valérian should get new glasses :p). It's pretty entertaining, I dropped the game to a friend and we played for a while without any sign of boredom. To save time I pushed the cones on the left to park the cars in less time but it didn't counterbalance my horrible skill.^^ I "game over"ed multiple time with negative money, I'm not fit for this job. Nice take on the theme, unexpected concept that fits really well and is fun. Awesome work! :) |
| Aug 18 01:03:06 | 18h 55m | Kingdoms Fall | ♥ 3 | First things first, nice intro with a little animation giving a nice foretaste. :) A lot of good ideas in this game, be it the zoom+animation and the board shrinks, the UI nicely made and pretty clear, the little light that goes from a side to an other when you steal a tile, etc... I really liked the art style some of the sprites being well detailed. The audio is great too and fits well with the game. The sound effects are also correct. firefox_2018-08-16_23-56-26.png I got stuck in a loop at that point, I tried for multiple turns different things but there was no good issue and I had to give up. :< It seems the AI was kinda lazy for a couple of turns and didn't attack even if it had better units than mine and I could cycle multiple turns with nothing going on except some back and forth from it. I didn't really understand the logic behind some things, why sometimes the tiles stacked onto others and other times it stayed at a distance for one or two turns. An other thing was that enemy units seemed more powerful than mine, I may have misread some instructions and some tiles gave bonus or something.^^" Giving the archer an area a bit bigger (1 more tile) could be a way to "justify" their bow, but that's more of a detail. Anyway, great concept and interesting take on the theme, I really liked the time playing it. It reminded me a game I loved playing ~10 years or so, "Battle for Wesnoth". :) Nice job! o/ |
| Aug 19 00:26:51 | 23h 23m | Park & Match | ♥ 1 | Interesting take on the theme. The game is aesthetically pleasing and the audio part fits well. I played multiple runs on the web build and everything was fine, everything went smoothly. The level design is well thought, it's minimalist / compact but enough and it helps focusing on the action. The concept to lock some places to only specific colors is a unexpected and uncommon concept, it adds difficulty without being unfair. I must admit at first I didn't understand what was the purpose of the yellow board^^" But the gameplay is correct, it's a bit hard to park the cars nicely on some places but I suppose it's on purpose. Adding a counter for cars parked & "unparked" would be great. Anyway, great job, especially for a one-person team! :) |
| Aug 19 00:51:11 | 24m 20s | Ranger Danger | ♥ 0 | I played on the web build and had no real problem whatsoever. I got a bit stuck on some trees and to force a bit through but I always managed to get to the end of the level and I freed the little ranger, nice job on the gen part be it for the trees, the corn pops or the fire spreading.^^ I got a CornPop / Honey ball stuck on a tree in the last level but that's the only bug I had. firefox_2018-08-19_02-33-30.png The graphics are simple but correct, I liked the cartoon style nice a uncommon choice. :) As for the audio part, I heard no music and "caught" two sounds which were correct. The controls were also correct, didn't had any problem to move the green guy and no collision bug. Reducing a little bit the trees' colliders would help moving more smoothly around. Don't know if it was intended but you can move faster diagonally. Anyway, good job! :) |
| Aug 19 01:25:37 | 34m 26s | Crate Typist | ♥ 1 | Nice mix between a Tower Defence and a Typing game, I can kinda see the theme in it yep. The art is simple but good enough. The music is pleasant to listen to. The sounds fit well and are correct. I didn't encounter any bug and everything went smoothly. Typing efficiently with my right hand being a bit difficult at the moment, my highscore was more of a "lowscore" :p but it was fun to play. Good job! :) |
| Aug 19 02:04:47 | 39m 10s | Cosmic Collapse | ♥ 1 | A game requiring Jedi reflexes.^^ The art is great, everything can be distinguished with no problem even at high speed and you can clearly see "what's what". As for the audio part, it's also nice, the music is nice and fits well with the game, the sounds are also nice. You can really fell the pressure of time and the game punishes you well for each obstacle you hit while staying fair. I didn't encounter any bug and everything went smoothly. (windows 10) I would have centered the score, since your character is more often than not in the center of the screen and your eyes are mostly going back and force between the middle and the right part of the screen. (at least for me) With my magnificent Slowpoke skills, I've been able to collect 260 crystals and teleport bunch of times. :p Great job! :) |
| Aug 19 22:23:07 | 20h 18m | Raiders of the Lost Beer | ♥ 1 | Nice take on the theme. Fun shooter with nice graphics and correct sounds. I like the art style, a top-down doom like like this game would be really great, or even with multiple arenas and maybe co-op. The UI is also well thought, simple and clear, you can check your stats without losing focus. I didn't encounter any problem or bug and everything went smoothly (Mozilla Firefox up to date). The only problem was my poor skill, after three runs, I "game over"ed at $171k. :p The controls are correct, the variety of weapons is a good idea as for the power-ups. I downloaded your sources, I wanted to meddle with Phaser for a while so why not reading the code of a nice entry to see how it's done.^^ |
| Aug 20 00:15:26 | 1h 52m | Astrum Dare | ♥ 1 | Interesting take on the theme. At first, I have to stay, stunning visuals, the art style is really atypical in a really good way, the chara design is nice, Zeni reminded me of Diablo from X-Men Evolution, maybe the haircut.^^ You even animated them when they talk. The music is great and fits the game, the sound effects are correct. I played multiple time (Windows 10) and didn't encounter any bug, everything went smoothly. I don't know if it's "native" from the engine you used, but asking the name of the player is a nice "detail" and implementing a save system is a good idea. As I said, I finished the game multiple time, I think I got 4 or 5 of the 8 endings. Even if for most of them we were only two survivors as I didn't do really well with the first / second puzzle. About the puzzle, first time I see a puzzle like this one, it's a well thought one, good job on that too. It was funny that whoever I took with me made everyone else confused.^^ Characters were always "in character" from start to end so good job on the writing part, loved Misha's reaction when you didn't chose Fera. It was a tough choice between those 4 but it shows a nice writing if I care enough about them after only some minutes on the game to replay and try to save the other and / or regret my choice. Awesome job, guys! :) |
| Aug 20 07:27:11 | 7h 11m | Polygon Bash | ♥ 1 | Really nice! :) Before I knew it, I spent like 30 minutes on it.^^ An arcade entry like this one is always welcome, nice graphics, kept simple and a bit flashy to give a special touch. It reminds me a bit games like Super Hexagon and the likes. The music is really great and fits well, the sound effects are also nice. Using only the mouse button and the cursor's movement is a nice idea, it makes you trying to focus en multiple thing at a time while the arena shrinks as the "time" passes. The game forces you to be quite "tactical" but at the same time act quickly or else... ^^ It's a good challenge and totally fair difficulty. "Simple" and effective concept that fits really well the theme. I played the web build (Mozilla Firefox, up to date) and didn't encounter any bug or problem whatsoever, everything went smoothly. Good job! o/ |
| Aug 20 20:56:26 | 13h 29m | Backpack Quest | ♥ 1 | Well, I went from -575 to 350 but couldn't go above that, I'm not a good adventurer. :( Anyway, nice sprites, the text presentation is simple but well thought and clear. I didn't encounter any bug / problem (Mozilla Firefox, up to date). As for the writing, good job! It's pretty funny and there are many possible outcomes. Since it's a bit short, you can retry a lot of times without it getting boring, in this kind of game it's a good thing. (well, to be honest, with this writing, I could play longer runs with no problem^^). |
| Aug 21 18:50:14 | 21h 53m | - VOID SOLLUS - | ♥ 0 | First things first, congrats on your first LD! And congrats² for taking this challenge only a few days after learning to code! :) Well, the art style is pretty cool, I liked your charadesign and the "scenery". Did you have experience in spriting beforehand? I played in 1600*900 (windowed mode) and had no graphic / visual problem, the only thing was on the menu, I had to click a bit above and on the left of the button, maybe an anchor problem on the clickable part since there was a little blue rectangle appearing where I had to click? I didn't hear any music but the sound effect part was correct. In case you didn't know, there are free to use musics (and sounds) around the web. Music adds a cool factor to your game and boost the "enthusiasm" of players. As for the gameplay / controls, I got stuck one time when trying to jump on a "wall", the character was unable to detach himself of the side wall to jump. Other than that everything went smoothly, it's not easy but well, my skill isn't one of a champion so~~ :p Anyway, letting a little more "margin of error" would be great.^^ For the controls, Unity has a way to handle inputs without having to code yourself for each key, using the "unity way" will let players modify the game inputs at their heart's content , in your code you'll just have to use " if (Input.GetButtonDown("jump"){} " and "every case" will be covered automatically. To set the inputs, it's in "Edit > Project Settings > Input" and [here's the official Unity list of key & mouse buttons names](https://docs.unity3d.com/Manual/ConventionalGameInput.html) Nice concept and good take on the theme. Since it's your first LD, you may not know it (or didn't have the time to do it), but you have to grade / review other people to gain in visibility and have more chance to receive the 20 required votes to get results at the end of the voting period. ps: Just to let you know, the itchio link didn't work for me. |
| Aug 22 01:24:44 | 6h 34m | No Room for Error | ♥ 1 | Nice take on the theme. Graphically, be it the animations or the charadesign it's really nice. The details in the "scenery" are great, nice job on that part too, the title screen is pretty cool, reminds me old sci-fi which is a pretty good thing for me.^^ The death animation is a funny unexpected "detail". I played the game in 1600*900 (windowed) and had no visual / graphical error. The controls are correct, had no problem on that part either. As for the gameplay it's also correct, I just had black screens with a little yellow '1' written at the bottom of the screen forcing me to restart the game each time it happened, it was when transitioning from one level to an other. The concept is pretty classic and fun, a funny run & gun with different things to do on each level. The variety of weapons and enemies is a nice touch. Nice entry that would benefit from having music or at least some sound effects. Good job! :) |
| Aug 22 05:58:57 | 4h 34m | Ultimate Harvest Day | ♥ 1 | Well, I'm not a good farmer, my highest score being 2714 after 6 or 7 runs. :p Interesting take on the theme and fun concept that's really fitting. I had the ~~really good~~ idea to play the game without looking at your gifs / videos at first and didn't go above 500 points, trying to stack vegetable one onto an other. Oddly enough(:p), after looking at the gifs, my score "skyrocketed".^^ Anyway, I played on an up to date Mozilla Firefox and had no problem or bug whatsoever, everything went smoothly. As for the gameplay, it's correct, some things were a bit frustrating at times, walking on enemies, the machete(?^^)'s range a bit too short. A very limited power making vegetables stop from attacking you temporarily or something like that would be great to "tidy up" a bit the arena and pair the vegetables together. Other than that the gameplay is pretty fun, as soon as I figured the right way to play the game, I played more "runs" without getting bored. :) After trying multiple strategies, letting them stacking themselves by circling around them as in a big solo farandole and *click click boom boom* seems to be an efficient and fun strategy, you just have to sprint through them to grab some ammo and hop. The art style is pretty cool, the design of the vegetables is really cartoonish which is nice, the scenery is well "drawn", the weapons are cool too. (man, I really should learn more synonyms, sorry for the words repetitions :<) The audio part is also great, the song fits really well and makes you a Happy Vegetal Chopper. Come to think of it Havech would be a nice farmer name.. 🤔 *Anyway*.. Nice job on that part too. The sound effects are also correct. Nice entry, good job! o/ |