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| Timestamp | Since previous | Game | Ogma's comment | |
|---|---|---|---|---|
| Dec 10 02:49:41 | GameJam Survival Simulator | ♥ 0 | Nice job! :) I ran out of time but made 97% of the game with a quality of 74% and 72489 points. o/ It's a "meta" take on the theme, amusing concept. It can be tricky to balance this kind of "stats game" but it's pretty well balanced, the graphics as well as the animations are great. I really liked the sun / moon cycle that you can see through the windows, nice detail. The UI is pretty clean and intuitive. Anyway, good job, especially in 15H! | |
| Dec 13 03:29:50 | 72h 40m | A Platformer for Ants | ♥ 1 | It's a good and unexpected take on the theme and makes a great twist to the platformer type of game. The controlls are smooth and let you play correctly, being an important thing for a platformer : good game.^^ The un-zomm is well "measured" (for lack of a better term). I tried the web build and the exe, I didn't encounter any bug and completed the game in 2:58. o/ Thanks for the checkpoints, the bad player that I am likes this touch. The "rezoom" when you activate a checkpoint is well thought. The music is fun and goes well with the game just as the sounds. :) I didn't find the graphics ugly (as you said in the post mortem) but simple and nice and clean-enough and everything goes well together. I'm no graphic artist either, but I always hear my artist friends say things like "what really matters is the consistency of your art", even if it's not some king of graphic art masterpiece and is quite simple / light, it can still be pretty if everything goes well together. I came here after stumbling upon your post-mortem blogpost, I like this kind of posts, it's always interesting to see how people managed their jams. Great job, fellow 3am-er! o/ |
| Dec 14 05:03:32 | 25h 33m | Hats On! | ♥ 1 | Fun take on the theme. I didn't make it too far (I think), I lost at the Ball Hat after two tries, I tried the 100Hats mode but, well, I'm kinda bad and only made it to something like 6m. :< As for the gameplay, I found it a bit weird "feeling-wise" for the mouse-dragging, the fact that it wasn't 1:1 put me off a bit, but that may just be me.^^ I suppose with real 1:1 it would be a bit of a pain to not throw the hats off when moving. Other than that, it's great. The hat physics is fun and let you try multiple things to reach your goal, which is a good thing, letting you try a faire playthrough stacking honnestly things or stacking things by building a "bridge of hats". It's always fun to mess with the physics of a game and try stupid things as a player. The graphics are correct and nice enough, you made a good sample of hats, the "multiple facial expression" thing is a pretty cool touch. The music goes well with the game, tell Catteus that he's a good musician. o/ As some said, it could be a nice & funny mobile game. Good job! :) |
| Dec 14 06:26:04 | 1h 22m | Drift Punk | ♥ 2 | Just to maybe add to your data, I played the game with a Logitech F310 controller (with the X mode) and it worked well on the windows build. You nailed the theme and having loved Crazy Taxi and taxi missions in GTA, I was really interested in playing this game and it was indeed a fun game. My best score is 6 with some passengers "flying away" during the course. The controls were correct. Not being able to slow down made some turns a bit awkward at times.^^ Maybe an F-Zero-like drift / slide button. The graphics are really nice and well polished, a kind of "If megaman was a taxi driver in Tron" vibe. As for the music & sounds, the synth/retrowave music goes well with the game and I really liked the Wilhelm Scream, I'll never be bored by this trope. The liveliness of your city coupled to the level design gives a really impressive game experience, especially for a game made in 72H. I would love a game like this with different modes to choose from, this one, a one-passenger mode but not a lot of time to join the destination, etc.. That's the kind of games I show to people when they ask me why I don't even consider it possible to be high in the Ludum Dare ladder.^^ Anyway, great job! |
| Dec 14 06:54:27 | 28m 23s | Samurai Shaver | ♥ 1 | Oh man! One of my favorite entry of this edition, easily in my top 5#! Be it the music / sounds / graphics / gameplay / humour / take on the theme / whatever, it really worked for me! Apart making me realize I'm not fit to be a barber :p I really enjoyed playing your game, refreshing, funny, a good music to shake your head in rythm. The little dance of cleanly shaven guys is a nice and funny touch. I didn't encounter any bug, all went smoothly. The music was well synced with the game. As I said earlier I loved the art. Great, great job! |
| Dec 14 08:18:45 | 1h 24m | The Coffee Quest | ♥ 2 | At first, I have to say congratulations for your game's title, as a coffee lover, it would be a shame to not play this game. :p Then, your art is pretty nice and polished, everything goes well together and every item is clearly recognizable / identifiable, which is important in a game like this. The UI is pretty intuitive / understandable. The music and sounds are nice, the music giving the "be dynamic" vibe. I didn't encounter any bug with the web build. I was quickly overwhelmed by the tasks to do, and didn't make it too far after the first things to clean-up, but it was fun. As for what you said about Unity+Git, using Unity since LD38, we've had our share of problems too.^^ Unity being a bit of a pain sometimes. To be fair, we had a lot more problems with Game Maker Studio + Git. The only times we didn't have much problems with Git was when using Monogame. (other problems appeared anyway ~~) If it can be of any help, here is the gitignore I use : https://gist.github.com/anonymous/bde4fcafe5a0d32e30df1819b2bc262c I'm pretty sure it can be optimized / improved but it works. **edit :** I didn't see the part about the space in folder paths, well it could be the culprit. In IT it's advised not to put spaces in your folder names, even in "modern days" it can cause some conflicts or problems. Maybe escaping spaces with backlashes would do the trick? Great job! :) |
| Dec 14 11:23:48 | 3h 05m | Milk Hunt | ♥ 1 | Nice concept and take on the theme, I always like this kind of unexpected setting, it's refreshing and the unexpectedness of it makes it funnier, good choice! It was pretty fun to play, splitting the game in two part was a nice idea. I liked your level design, letting you escape from the cows, planning paths but letting you being cornered if you don't take care. While being blocked at a doorway, I mind tricked a cow by going to an extend of a portal, making her follow me from the other side and quickly backed and went through the doorway. o// To make it easier for me, I only did 7 bottles rush, to be able to trade the empty one with the filled one with no problems and worry less about cows following me while I look after house I already picked up. Poor cows.. :< Making the player (and maybe the cows) a little bit faster would make the game a bit more dynamic. Reading other comments, letting the player trade a filled bottle for a empty one could help the intuitiveness (?) of the game. The controls are correct and the game is smooth. I didn't encounter any bug on the windows build, the only "weird" thing was seeing the "press r to reset" while being in the middle of the road with a cow next to me. The graphics and music are simple but nice, the sounds are well chosen. Lovely little town. :) Great job! o/ |
| Dec 14 13:27:13 | 2h 03m | Revenge of the Samurai | ♥ 1 | Nice art, it's like seeing an animated parchment :) and poetic way to interpret the theme.^^ The audio matched perfectly the void in his heart that caused him pain? :p I didn't encounter any bug, the controls are smooth. As for the game, it's a pretty fun base game, a timer or having some enemies moving toward you could add some challenger / feeling of danger, unless you went for a kind of zen feeling, in which case it's well thought. You even thought about checkpoints, that's a good idea. I don't know if it's a bug, but being able to commit suicide is a "fun" and relevant feature/bug (Featug? Bugure? Feabug?). Anyway, great job! |