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Ogma

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TimestampSince previousGameOgma's comment
May 2 23:49:22 The Poor Rebellion ♥ 1 Unexpected but nice and funny take on the concept.^^ Adding voices was a fun idea and the stickman is always an art direction I can get behind :p I really liked the onomatopoeias when you "glorify" the peasants. As Corqi said, I found the controls kinda clunky. I wasn't even sure it was doing anything at first until I read your comment about the penalties^^" Adding some kind of feedback would be useful in that regard. Maybe a flash or a circle that "shrinks" as the time window passes or an exclamation or even the key you have to press or just to inform you about the penalty. Anyway, good job! o/
May 3 03:38:42 3h 49m Life Is Not Currency ♥ 0 Typing games are pretty rare and it's clearly (and sadly) an under-represented type of gameplay. Since it's a typing game the gameplay is pretty intuitive^^ Maybe a bit more feedback would be great, like some kind of timer or something to tell you when time's almost up. Great atmospheric music. It suits well the game and is pretty relaxing. Good job! :)
May 3 15:39:14 12h 00m Zombieton ♥ 2 I beat the game! o/ Fun game, it reminded me the days of Newgrounds. :) The graphics are nice and the music is really cool. As for the gameplay, it's correct, katana is always my go to weapon when it's available in those kind of games^^. As others said a bit more feedback would be great, knowing when you're hitting something or how much life you still have (don't know if you can actually die^^"). As a way to spice up things, you could spawn more zombies as you go back to the death ring. It would make you feel a bit more inclined to use firearms, or make you feel like a zombie slasher from hell if you keep it to the katana haha. I didn't encounter any bug except for the first encounter where I had to reload the game because I was stuck to the shop. Goog job! o/
May 5 21:59:03 54h 19m Life of the Party ♥ 2 I won! o// On my second try.^^ publicpreview.php.png First of all, really great take on the theme, simple but intuitive and fun gameplay. That's the kind of concept that can be taken pretty far. The balance between each character and the way to "use" them in synergy is pretty well thought. I didn't find the archer that overpowered. I mean, I finished the game with the archer pretty low and put pretty much everything in the mage. I preferred the Splash Damage way with an archer backup to finish enemies, the knight had practically nothing to do during the playthrough except for two or three complicated waves.^^ Also that you can remove hearts and put them on another characters is a really nice feature. It really adds to the game and to his uniqueness. It let me take from the archer to help the knight when I needed it. As for the graphics, I really dig your art direction. Nice designs and animations. The sound effects and the music go well with the game. Great job guys! :)
May 6 05:20:16 7h 21m Sheep It ♥ 2 Well, I think I beat the game.^^" When I saw the Muscular Sheep I took a screenshot (with ShareX), the gamescreen went black and paf back to 150 sheep to put in the truck. Anyway, the animations are great and really fun, especially the character's walk cycle. The music suits well the game and is pretty relaxing. I loved the robots and how they work. It really adds to the game and provide a fun thing that wanders around to grab sheep. Nice job on the gameplay overall. :)
May 7 03:07:22 21h 47m Paper Combat ♥ 2 I beat the campaign! o/ Unexpected but interesting take on the theme. Well, it's a fun little fighting game. It's a bit sad that platforms aren't used in the campaign, they could be made useful even in the campaign just by adding a bit of delay to the enemy's punch or accelerating your own animation, making it possible to attack & jump to evade the enemy's punch. Maybe adding a "block" could help spice up things a bit. Couldn't try the two players mode but it's a good idea to add the possibility, though. I really liked the art direction, that's a nice style you've got here. And those animations, wow! Nice job. As for the music, it's nice, it's a bit too bad you didn't let it play in the campaign as well. I played the game on Windows 10 and the two first time I launched the game, pressing keys wouldn't do anything in the campaign. Another thing I had was the "sticky keys"(not sure about how they're called in English), each time I pressed a bit too many times the shift key, bam, the little windows pop up came and the enemy used it to attack me. :( Anyway, great job, especially for a 48h project. Nice music, great art direction, correct gameplay, well done! o/