Foon → Ludum Dare Explorer → LD43 → Feedback comment stats → kbf123

kbf123

Feedback comments for LD43

← LD40   LD49 →

kbf123's games and stats for all events →

TimestampSince previousGamekbf123's comment
Dec 3 03:04:50 WAYT ♥ 1 Man, I suck at platformers. I guess that's the point though. And yeah, the music is pretty good.
Dec 3 03:16:11 11m 21s The greatest sacrifice ♥ 1 Neat idea! It certainly did feel complex at first, but I think it works. Probably a crap score, but I survived 14 years. Loved the music!
Dec 3 03:20:10 3m 59s Faces ♥ 2 Well now... Neat concept, if a bit grim.
Dec 3 03:30:05 9m 55s Mystic Shepherd ♥ 1 Ah, a fellow AoE connoisseur, I see. Overall, walking feels... really slow. I kind of get why, but it's not exactly fun to wait ages for the shepherd to actually get anywhere. And the fertility rate and food go down really fast. I don't know. I just seem to have fewer sheep after each round trip.
Dec 3 03:37:16 7m 11s A Guide To Self Improvement ♥ 1 Heh, you wouldn't expect a 30 second game to have a twist (two even), but you got me. That was fun. Even the puzzles were cool for what they were.
Dec 3 03:44:26 7m 10s Body Smasher ♥ 0 Really cool idea! Certainly not bad for a first timer.
Dec 3 04:16:28 32m 02s The Temple of Falala ♥ 2 It was ambitious and I can respect the effort, but I can't say it felt that fun to play. Sorry. Some dead bodies hurt me, others didn't... I couldn't see myself on the map, and the areas weren't distinct enough for me to tell where I was... Enemies were a chore to take out... I came across some attack and health spots that didn't seem to do anything... it just felt unpolished. I get that most of the issues I have are likely due to time constraints, and I'm sure you know about them but still.
Dec 3 04:23:33 7m 05s Shepherd Sacrifice ♥ 1 Fun for about a minute. Blowing sheep around is fun, but it kind of loses it's luster when I realized it didn't really do much.
Dec 3 04:28:35 5m 02s Behead ♥ 1 Neat concept. Kind of like a edgy fruit ninja. Liked the art style too. Though I find the name "Behead" a bit odd since you can only cut them down the middle.
Dec 3 04:58:24 29m 49s Fallen Girl ♥ 1 Wow! Great concept! I love the idea of either giving up your platforming ability or health to progress. And that ending was nice. A bit short, but really good! :)
Dec 3 12:25:38 7h 27m On The Verge ♥ 1 Agreed. This game does a lot with a little. Even the lighting changes added to the mood. Nice work!
Dec 3 14:23:48 1h 58m Typeless ♥ 1 Cool concept, but I kept softlocking when her happiness got below 0. Not sure if this is a bug, or the game's supposed to exit here, but I felt it was worth mentioning.
Dec 3 14:52:14 28m 26s Human Meat Is Very Nourishing ♥ 1 Pretty good! I like how the sacrificing was implemented. I do wish there was some kind of goal to reach though. I will say extra storage space from sacrificing people is nice at first, but Toby doesn't often bring back enough to make use of all the space. At least, that's the trend I noticed.
Dec 3 14:56:40 4m 26s Sacrifice red or blue ♥ 0 While this looks interesting, I think you forgot to include download links. At least as of the time I'm commenting this.
Dec 3 15:31:07 34m 27s Eggmans Sacrifice ♥ 0 Nice job! The attention to detail is more than I would have expected and nicely done. The way Eggman's sprites change when he's falling, walking, or jumping is really cool to see.
Dec 4 14:38:03 23h 06m Ancient Offering ♥ 0 Not bad. Framerate's a bit slow for my liking, but functional.
Dec 4 14:47:39 9m 36s Harvest Defense ♥ 0 Cool idea.
Dec 4 16:34:54 1h 47m Hurt-It ♥ 1 Really fun to play, though I never got to the final boss.
Dec 17 13:35:14 309h 00m Total Party Kill ♥ 0 Wow, that's a lot of comments. Regardless, fantastic little game. I loved it.
Dec 17 15:07:12 1h 31m Dark Roads ♥ 0 This feels... unfinished... like REALLY unfinished. That one dialogue interaction works one time and no more. People reply to characters that are aren't there, the car moves without a driver, no one talks about any of the events they just saw. Sometimes, the textbox said a character lived when he died, and vice versa. And beyond that, the choices feel meaningless. Never did I weigh the decision of who should choose where to go on the intersection, since I had no way of knowing what was where. Never did I consider the ramifications of losing any particular member of the group, since there were none. It was like playing a game in which I flipped a coin three times, earning a point for each heads, and no matter what, I won. I know I played alone, and that this is (I presume) intended to be a multiplayer game, but regardless, these points still stand. I played it several times to see if there was anything at all I was missing, but it just feels so devoid of content, or anything. It's a shame too, since the style is nice.
Dec 17 15:21:27 14m 15s Room44 ♥ 2 Art's really nice! The game's a tad short, though that's understandable. Also I wish finding all the clues actually did something. (or maybe it does, and I just missed something) Regardless, great game!
Dec 21 21:34:36 102h 13m Berrytales - Fracture Flight ♥ 2 While this is a cool idea, gameplay felt a bit dragged down by the controls. Aiming the grappling hook thing was kind of annoying, and there's little way to avoid the enemies. (I know you can hit them twice to kill them, but it's not easy to do that) A few more buttons could've helped this in my opinion.
Dec 21 21:47:11 12m 35s Il Était Un Petit Navire (There was a little ship) ♥ 0 Interesting, but it kind of gets boring after a while. Made it to day 126 by getting a good set from the offset and just eating any survivors we came upon.
Dec 21 22:09:56 22m 45s Spirit Dungeon ♥ 0 Not bad, I wouldn't call the game hard, but it did kind of get annoying when I had to attack to see.
Dec 21 22:19:58 10m 02s Abortion Boy ♥ 3 Well now, that's... interesting. A bit short, but not bad.