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| Timestamp | Since previous | Game | EvoGenGames's comment | |
|---|---|---|---|---|
| Dec 4 08:24:14 | The Sacrifice Dilemma | ♥ 1 | I was thinking to use this concept in my game aswell, but couldn't figur out any cool mechanics. The mechanics are not super fun of this game either BUT you compensate a lot with your humor. I love that the brakes are in the DLC! You could have added a micro transaction for it that was coming soon. 😄 The speed references were great too. Overall a nice job taking this concept and making something out of it | |
| Dec 4 09:11:50 | 47m 36s | The Trolley Problem | ♥ 1 | I wanted to use this concept into my game but struggled to find any good game mechanics for it. You did a great job though! really enjoyed the puzzles |
| Dec 4 09:41:22 | 29m 32s | Trashore Island | ♥ 2 | Hi there, Love the music and graphics. I like the overall idea that the island is crumbling, that looked nice. The overall game mechanic itself of pickup stuff up and using it was not so satisfying. Good job overall though 🙂 |
| Dec 4 14:02:21 | 4h 20m | Be The Bridge | ♥ 1 | Hi there, Nice take on the theme. Although the inputs and actual way the mechanics worked made it quite slow paced. To make it more action packed you could instead of dropping armour, shoot some glue arms in the direction of your mouse and make it attach to the first thing it touches. After you pass the object you have to sacrifice that sticky arm to be able to move further. Ofcource it's easy to talk about the ideas instead of implementing them. xD Overall: Very good job and innovative design. A+ |
| Dec 4 19:41:20 | 5h 38m | Follow the Leader | ♥ 1 | Hi there, Thanks for submitting! This jam is a good way to force yourself to deliver something, anything. And I'm glad you took this opportunity! * I like that you added music, sometimes this gets skipped for first timers but just a simple tune like this does wonders! Great job * I can give a lot of feedback and puzzle ideas for this game, but the way you described I guess you have a good picture of what you wanted in your head. It was just the execution that needs a bit of exercise. So my main advice: continue with your work, take what you learned in this jam and try to scope a little better next time! |
| Dec 4 19:49:33 | 8m 13s | Destroy All Cubes! | ♥ 0 | Hi there, * Nice clean small scope! That's always the hardest part * Good concept for the theme with a nice message! That's a plus. That said because of the small scope there are some negatives as well: * It's a bit too stale to just shoot some random cubes in the void. * The audio you used is quite remind me of an arcade game that is packed with action. This game however is very slow and empty. Which doesn't really match. Maybe you should have gone for the slow, enmpty and relaxing mood and used audio that reflex that. Just my two cents. Overall I think you did a good job! Congrats! |
| Dec 4 19:59:11 | 9m 38s | Trolley Problem Chronicles | ♥ 1 | Dude! It's the fourth entry that uses this theme and I first wanted to do this as well but hesitated because I couldn't find any good mechanics to make a fun game. This however is the best of the best! I honestly sad here smiling. Pat yourself on the back! This is an awesome entry. Congratulations! |
| Dec 4 20:06:45 | 7m 34s | A Prisoner's Decree | ♥ 2 | Hi there, I find this quite a good entry. I'm a bit sad you weren't able to implement the whole story. Unfortunately scope kills us all xD The only thing that bothers me a bit is that I cannot find the link to the team. Yeah there are some dudes who get killed. But I as far as I got I don't think I was ever forced to kill someone to be able to progress? Anyway, I must be missing something. Thanks for this entry, I enjoyed it! |
| Dec 4 20:11:22 | 4m 37s | Farewell Dear Cargo | ♥ 2 | I really like this game concept! Interesting take on the theme. And of course your graphics are marvelous, but you already knew that... ;-) |
| Dec 4 20:31:23 | 20m 01s | L.A.B. | ♥ 0 | Hi there, Wow, multiplayer is quite a big challenge for a ludum dare game. I think you already know everything I'm about to say, but if not it might be valuable: * You should scope better. This was clearly too ambitious. * I didn't find another player online. If you go for a multiplayer you should also provide some bots to play against. Of course this further increases your scope so take this into account. * I only managed to play my first move, so I cannot say anything about the rest of the mechanics, but the part I did saw was not bugfree. Or at least it felt that way. * What is the point of the junkyard? It looks useless? Or does the junk increase over time? Anyway. Although I think it's better for you if you decrease the scope next time I have to say I'm impressed at what you deliverd here. This looks like a lot of content for a 72h game! Congrats! |
| Dec 4 20:38:32 | 7m 09s | Pirates may Cry | ♥ 2 | Hi there, Very nice entry you have here! I'd reduce the no-choice events because they don't really fit the theme. The music and art is just amazing. Congrats! |
| Dec 4 20:42:49 | 4m 17s | The Feast | ♥ 1 | This is one of those games that deserves an all 5 star rating. action packed, great music and good concept! Thanks for this entry I really enjoyed it. One small change I would make: You should be unable to fire your suicide bullet. Because now it's hard to judge if I have enough juice left to shoot or not. Also people want to see their score and post screenshots of it on twitter so next time think about us competition animals! |
| Dec 5 07:48:20 | 11h 05m | BOBA | ♥ 0 | Haha this is great! Thanks for this neat little game you made. Sounds were nicely done and the puzzles had a nice increasingly difficulty level. Loved it! |
| Dec 5 07:56:54 | 8m 34s | Make the trip | ♥ 1 | Hi there, This is one of the better "choose your faith" style of games. I think the music did it for me. 😄 This is just a simple well executed game. Congrats. |
| Dec 5 08:05:01 | 8m 07s | Faster Than Wind | ♥ 3 | Hi there, The main selling points of this game are clearly the audio and art. The game mechanics didn't feel that well designed and therefor not that fun either. Try to work on that the next time. Also try to give the user some visual clues on what he can do, for exemple put little indicators on where pirates might be put to work. It took me a while to realise that I could move them... Anyway now I've got that tune in my head for the rest of the day... Thanks ;-) |
| Dec 5 08:25:10 | 20m 09s | Connection | ♥ 0 | Hi there, Really nice little concept you've going on here. I think you can make some really tricky puzzles with this mechanic. Even a nice story line is possible. You really did a good job with this one! :-) |
| Dec 5 08:53:28 | 28m 18s | Evolve | ♥ 1 | Hi there, I like the mute music button, but I didn't use it. The music was fantastic! However this game I think should really go for a zen vibe. Try to use some more relaxing/softer tones. That would really kick the mood up to the next level. Gameplay wise this reminds me of the 2048 tile merging games. And i'm a big sucker for those games. your version of was worth it to play. The tutorial was very nice and is something I need to take more into consideration for my games. What I didn't really understand was the balance between evolving or crushing 2 of the same type. I only played up untill the 4th color so maybe that's why evolve mechanic had no clear purpose to me. Anyway, you did a great job here! thanks for the game! |
| Dec 5 13:42:04 | 4h 48m | Fix | ♥ 1 | This is one of those games that just deserve the full 5 start rating. Congrats on this marvelous masterpiece. double congrats on the music. <3 Thank you for this game! |
| Dec 5 13:53:36 | 11m 32s | Not so Magic! | ♥ 1 | Very nice game! Graphics are gorgeous. Don't really see the theme in it though and could do with some basic soundtrack as well. Would improve the mood :-) Very nice card game. Reminds me of the games I play with my real playing cards. |
| Dec 5 14:24:50 | 31m 14s | One Life One Tear | ♥ 4 | Hi there, This is one of those games that deserves an all 5-star rating. Nicely done! Some feedback: * I disliked that the you decided what was the goal 'save as many people as possible'. Because now it was all about getting that people saved number up and I disconnected with the patients. In the real world I think it is much more complicated. I think in the real world you don't disconnect with them and therefor the decisions are even harder. * People you didn't treat the day they come in per definition died in your game. It might have been even more realistic if they had a slight chance to return the next day with a major impact on their full treatment stats. * described injuries didn't really have a link with the survival rate/medical needs/days needed? * on day 2 and 3,... of a treatment you should also be able to reconsider your decision. Since numbers and estimations might have changed, and other patients with maybe better ratio's come in? So survival chances should be updated (getting lower in case of infections etc, getting higher if the treatment is working) each day. And that opens up the possibility of dismissing a patient because chances of survival vanished due to an infection for example. * There was now an indication of survival change. this is really easy to make a decision about. 80 is better then 65. Instead you could indicate a range of survival chances. For example the survival rate of A is between 50% and 60% and for B between 20% and 70%. These values might increase in accuracy the longer they are in treatment. Just some game ideas and feedback. Again, this is a great game, fits the theme better than any game I've encountered so far. Congratulations to the team! |
| Dec 5 19:20:12 | 4h 55m | Life Is Hard | ♥ 2 | This game is really fun guys! Thank you for that! I didn't really understand the sleep mechanic though. but I liked the blinking! 😄 Maybe you should add a rub your eyes effect as well xD anyways, congrats on the great game! |
| Dec 6 11:46:50 | 16h 26m | Not Safe for Teamwork | ♥ 0 | Hi there, These are great puzzles! Thank you for this nice game! one remark: * puzzle 2 & 3 are actually the same solution so it was not that engaging. I'm happy I tried the levels after that anyway because they were again fun to solve! If you enjoy puzzles like this definitely try our game as well! |
| Dec 6 12:04:56 | 18m 06s | Sacrifices Must Be Made | ♥ 1 | This is just an amazing entry for a Ludum Dare competition. Thank you for this experience. Great job |
| Dec 6 12:11:11 | 6m 15s | Total Party Kill | ♥ 0 | This is just and overall perfect game! Thank you for this fun little experience! |
| Dec 10 12:26:48 | 96h 15m | Labrats | ♥ 1 | Nice complex puzzle! Thanks for the walkthrough, I needed it. |