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dwemthy

Feedback comments for LD43

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TimestampSince previousGamedwemthy's comment
Dec 7 03:51:04 Sheepy ♥ 1 Cool take on the theme. Definitely lots of smallish things that could make it more natural to play, but the core of it is solid. The main issue gameplay-wise for me was moving my mouse to where I wanted to drop a sheep. They always went where I expected, since you put down a shadow for them, but the distance limit wasn't clear and trying to place them too close would clip the sheep down through the floor. Another reviewer mentioned the size/shape of the sheep compared to the holes, I fell in a couple times when the hole was plugged. Being able to push sheep around a little was helpful since using the mouse I could only move one at a time. Adding another mechanism to move sheep as a group would be useful as a player as well: calling them to the shepard or pinging a location to send sheep to would feel more like the sheep are a herd and less like individuals. Regardless of ways that it could be easier to herd them it was still fun to spawn way too many of them and move them around into little piles. I was able to launch myself into the air at one point by standing close to a pile and moving a bottom sheep out from it.
Dec 7 04:02:07 11m 03s Two Minutes 'Til Tribute ♥ 1 The enemie's shots could use more contrast with the background, it was easy to not noticed them against some of the darker areas. Cool game overall.
Dec 9 17:53:35 61h 51m Sacrificial Idiots ♥ 1 Music set a good mood. Never felt like any character related choices were "hard" decisions since they were just stat blocks. For a while I was really lucky and thought that the houses were never trapped, then one of them was. After that I started avoiding all houses and all my food would go away when that happened, which was unexpected. Is that intentional? Although food is the main resource limitation in the game it never felt like a real challenge. If I lost all my food to bandits or a house then it was always pretty easy to get more built up, possibly losing a person or two along the way. Definitely has potential. Good take on the theme.
Dec 9 19:13:33 1h 19m Dungeon of Sacrifice ♥ 1 Cool game and take on the theme.
Dec 9 19:28:10 14m 37s Devil figurine ♥ 1 Really good take on the theme and RTS system. Had to retry the second level quite a few times to get it just right, had to remember the theme. Being able to choose targets or disengage from combat would be nice.
Dec 9 19:35:15 7m 05s Unicorn Rescue ♥ 1 Definitely very cute! Glad to see someone else using Godot too!
Dec 9 19:48:30 13m 15s Final Flight of STS Recovery ♥ 0 Movement is a little slow, sometimes get stuck on a slope. Being able to aim the gun with the mouse would be nice too. Good mood created by the music. Had to stop when one of the enemies pushed me down through the ground and I was falling forever.
Dec 9 20:36:08 47m 38s Sacrifice Now ♥ 2 You got a lot done on this, it was really hard to manage the needs of the group and I was actually surprised at how long my last 5 people survived. Too bad they got eaten by a bear.
Dec 16 18:06:34 165h 30m Bloodgold: Sunken Treasure ♥ 0 Great execution on your idea. Took until the second level to notice that coins were also life, up to then was wondering what the benefit of having coins was besides being able to shoot them. Speaking of which, the damage and effect radius of the coin shot makes it very tempting to use frequently. Graphics, camera angle, and the exterior environment make for a really nice atmosphere. The blood splatter especially looks very nice, the light hits it well, assuming there's some really good normal maps on those.
Dec 16 19:02:53 56m 19s Praise The Snek ♥ 2 Very difficult to play both sides as one player, but lots of fun. Definitely would benefit from some sound effects, especially when hazards are starting to appear.
Dec 16 19:10:48 7m 55s Crystal Sacrifice ♥ 1 Like other reviewers have said it was really hard to understand when I could shoot. Sometimes I'd hold z and shoot constantly while hopping and standing, other times I'd jump, move, stand still, tap z, hold z and still not shoot. Jumping feels very floaty, a little more effect of gravity countered by a stronger upwards force on the jump could address that if it's not what you're going for. Good basic platformer setup, just a matter of tuning the controls and movement will go a long way. Loved the FF7 theme to everything. If you build on this more then other classic platformer mechanics would be a great fit for Cait Sith: wall climbing and dashing for example. A knock back effect by shouting into the megaphone would also be very appropriate.
Dec 16 19:28:17 17m 29s A Heart of Light ♥ 1 Really cool mechanical setup. Great mood created with the simple sprites and shadow. Would love to play something more fleshed out using this mechanic. A simple goal, maybe with collecting an item and getting to a location would add a lot to the setup. Adding in some enemies that lurk in the dark would really add tension as well. edit: just saw another comment about some worms, must have not explored as thoroughly as I thought.
Dec 23 17:48:12 166h 19m Consilium - A history of life and choices ♥ 1 Wonderful mood with the sound, drawings, and music. First time it loaded I actually had some kind of bug where the one tile you start with would not develop no matter how much I watered it. On a later play I also ran into a bug where the sunlight icon never showed up even though sunlight as a resource worked fine.
Dec 23 18:31:52 43m 40s Model Trains Inc ♥ 1 Hilarious sfx and cool idea. Unrelated to the game I love the gif in @picapica 's profile pic
Dec 23 18:51:00 19m 08s blood snow and wolves ♥ 0 Cool survival game. Managed to lose track of the cabin waaay too fast. Kept coming back across my kills though so I couldn't have been that far. Decided to run off into the snowfield for days on end and found nothing except that every 20 or so footprints stayed in the snow while the rest disappeared.
Dec 23 18:57:53 6m 53s Path to Redemption ♥ 1 Great mood and concept. The look and movement speeds made it hard to parkour effectively for me. It was hard to tell when I'd run off an edge or not.