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Feedback comments for LD43
CodeKim's games and stats for all events →
| Timestamp | Since previous | Game | CodeKim's comment | |
|---|---|---|---|---|
| Dec 3 03:24:26 | Do It for Their Sake | ♥ 2 | Gave up on level 3/4.. Had fun but got a little confused when i dropped in and couldn't move. Simple to learn, hard to master: like a puzzle game should be. | |
| Dec 3 03:46:33 | 22m 07s | Into the abyss | ♥ 0 | Got super interested in what, where and why i was; but struggled with figuring out what was killing me. Otherwise very compelling! |
| Dec 3 03:59:22 | 12m 49s | Perilous Passage | ♥ 2 | For such a short and simple game, it was far more enjoyable than I would've guessed. Especially loved the soundeffects! (although one small thing i would change: Bridge collission so you can bump them to save more cars) |
| Dec 3 04:11:20 | 11m 58s | Manik Hungers | ♥ 0 | Quite difficult, but guessing that has something to do with camera control and collissions. Really felt like I deserved to be sacrificed in the end for being so bad at jumping haha. |
| Dec 3 04:16:04 | 4m 44s | Bloop Bloop! | ♥ 1 | I have literally no idea what i just played.. It was fun tho! :D |
| Dec 3 04:26:26 | 10m 22s | Defuse | ♥ 1 | Were this to cost, say 2.50 Euro I would buy it. Straight up. Only things I found odd were that there's no confirmation of when a module is done (guessing that would screw up some of them), as well as the blank ending. Otherwise a brilliant little game! |
| Dec 3 04:41:34 | 15m 08s | cube mob | ♥ 2 | Seeing the cubes fumble around was surprisingly fun. Only time I felt frustration was when a cube got stuck on what seemed like flat terrain. Graphics being simple isn't an issue, but some music would make it feel more complete! Oh and please do tell, does the amount of cubes entering the goal effect anything? Thanks! :) |
| Dec 3 05:35:26 | 53m 52s | Ludum Dare: The Game | ♥ 2 | Why did this game explain my life the last 48 hours? |
| Dec 3 13:22:48 | 7h 47m | The Awful adventures of Awful Dave in Awful 3D World | ♥ 0 | All the models are really funny, but cant kick em bc my pinky is too weak. Try to think about where the player will have their hands on the keyboard next time. |
| Dec 3 13:44:16 | 21m 28s | Slime MUST Survive | ♥ 2 | Cute and hard little game, slime sprite looks wonderful! |
| Dec 3 13:54:29 | 10m 13s | God of Indecisiveness | ♥ 1 | What this game needs is an infinite mode (with god changing mind as other commenter said) that speeds up a lot quicker. This is a rythm game i can get behind! |
| Dec 3 15:00:50 | 1h 06m | Fireboy | ♥ 1 | Really like the concept, fits the theme perfectly! Suggesting some changes: make fire not collide with fireboy, and make the final bossfight more obvious. (had some issues with figuring out how to hurt him) Like the camera control but I would lower it a little to increase the difficulty and to balance it, add an arrow pointing straight to the boss. This is subjective though. Nice Job! |
| Dec 3 15:52:34 | 51m 44s | To The Slaughter (LD43) | ♥ 1 | Hardcore is just the first name. This is the only thing I would balance, make it a little bit more fair for new players (maybe I'm just bad). Devil daggers is a game which would be good to look at for this. Otherwise brilliant little game and had to physically stop myself from restarting in the end! (Added to collection on itch.io ;D) |
| Dec 5 00:12:14 | 32h 19m | Land's Sacrifice | ♥ 1 | Was really interested but sadly, the windows version seems flawed. Getting a similar issue to @jared-york but got a little further but without most important gameplay mechanics. Really a shame as the idea seems fun! |
| Dec 5 00:17:50 | 5m 36s | Jim's Limb's | ♥ 1 | Was really interested in the conscept but got confused when the player flew around at 500 mph. I have my suspicions on what may be causing this and I would love to talk to you guys and polish it up! |
| Dec 5 00:33:30 | 15m 40s | Cold Galaxy | ♥ 1 | Giving me some serious ftl vibes, but more fast paced and of course completely fits the theme. Some more confirmation on decisions, a pop up like "-10 stability (50 --> 40)" would make it easier to follow your actions. Cargo drop of felt kind of arbitrary as you never know where you're bringing it. Choosing a planet type for each unique cargo and tracking it would bring a clear goal and let the player choose their path better. Had a great time anyhow and the game looks great too for being mainly text based. Well done! (34 days is my record lol) |
| Dec 5 00:44:02 | 10m 32s | Slime Venture | ♥ 1 | As a concept, I think this is brilliant. An easy to learn puzzle game and 2d platformer at the same time! I found the only strange design decision to be the momentum based movement, makes it unnecessarily hard to solve the "puzzle" which I would've made the main gameplay mechanic (this might be subjective). Would also like to see some distinction as to where the goal is, got confused as to where I'm heading a few times. Excited to see where this goes, nice job! |
| Dec 5 00:57:41 | 13m 39s | For the Team! | ♥ 1 | This game makes me happy! Using your own team as keys makes all of them really valuable which is great. as previously stated, the key bind doesn't really work for regular people but of course this can be tweaked. Loved the art, the ant people seriously creeped me out. Some more work and I could see myself playing it a lot! Nice job! |
| Dec 5 01:09:12 | 11m 31s | Sacrifice^3 | ♥ 1 | Great concept! Not quite sure how much it fits the theme but thats fine, it stands on it's own. The particles and bloom together are so pretty and I found myself playing just to see more randomized splashes. I could see this game going far if the level(s) was corridors and rooms instead of a big flat square since a lot of the time I wasn't sure if I was moving and where I was going. Nice job and hope to see more of this! |
| Dec 5 01:19:32 | 10m 20s | Santa frowns to town | ♥ 0 | First things first, loved the music and the spritework. The game itself is a bit repetitive though as you have well enough time to wrap all the presents and the difficulty never ramps up. With some ramp up in difficulty and maybe some variation in the kind of packages, boxes and wrappers you need to make this could be a lot of fun. Nice job! |
| Dec 5 01:32:59 | 13m 27s | Running Wild | ♥ 1 | Most complete game I've played in this jam so far! Visuals were great, audio was fitting, gore was *fleshed* out and I had a lot of fun making my gang walk in troop. Only things I reacted to were the camera not being moveable and stuck in an angle that doesn't let you see the full gang when you're orienting them and the cops having aim comparable to stormtroopers (lol). Will play this a lot more if the camera issues get fixed. Very nice job! |
| Dec 5 02:05:39 | 32m 40s | Baby Grenade | ♥ 1 | This game was so weird. I mean probably the weirdest game I've played on pc. Disregarding being weirded out and most likely scarred for life, I did enjoy the voxel graphics and the lovely music. Great voice acting as well lol! I don't even know how to give feedback on this but if anything: baby grenades spawn far too slowly, most of the time I had one grenade on the other side of the map which means luck plays a big part after the first ones have been used which means instant death. Great job but wow am I confused.. |
| Dec 5 02:14:05 | 8m 26s | Coyote's Satiation | ♥ 1 | Very interesting concept and seems like you had a lot of fun making this. A lot of the previous comments I do agree with but as they have already explained the issues and given examples of fixes I don't have too much to add. Congrats on completing the game in time and keep making games, I think you're gonna do great! |
| Dec 5 02:27:12 | 13m 07s | Greedy Slime | ♥ 1 | As this is more of an experiment in tool usage and less of a game I'm going to treat it as such (Because collission issues and exploits are boring). I'm really interested in how you got the slime so.. slimey. I guess. It looks amazing, and the way coins pile up inside it is great. I got some spazzy behaviour when doing quick movements which I am sure you will figure out. Don't know if these are visible at 60hz but I got them at 144hz. All in all a very interesting experiment and I am excited to see wheere you take this slime in the future. Nice job and gl! |
| Dec 5 02:52:57 | 25m 45s | Maze of Death | ♥ 1 | First of all I'm intrigued you went through the effort of writing it for C64! Never got to use one but I've wanted to for ages and this gave me a taste of the experience :) Played it for a while and having to remember the route I took made exploring more exciting since I couldn't just run through it (at first). Having to do the same route over and over again was rough on my hand and in my 3rd run I got as far as the picture below shows before I had to take a break. Skärmklipp.PNG Loved the concept and had fun. Hope this project doesn't end here! |
| Dec 5 03:11:26 | 18m 29s | Sacrificio Inc. | ♥ 1 | I played through all 13 levels without even thinking about it. Beautiful little casual puzzle game with a lot of potential as a mobile app. Everything is spot on except for the clunky mouse controls but as a mobile game it will be brilliant. Nice job! Excited to see where you take it :) |