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burnedkirby

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TimestampSince previousGameburnedkirby's comment
Dec 3 08:53:54 Bombshell News ♥ 0 Funny audio, simple and short but well executed.
Dec 3 09:14:44 20m 50s Dungeon Sacrifice ♥ 0 Gameplay-wise, it was frustrating to constantly die and restart from spawn points because monsters take too many hits to kill. Seems weird that the only reason to kill people was to progress past the road-blocks. The ending sure was creepy though. Not my cup of tea, but it was alright.
Dec 3 09:27:01 12m 17s sacrifAce must be made ♥ 0 Kind of.. strange? Gameplay is a little difficult, until you realize that you're supposed to press space on the last three notes. And if you hit early, it doesn't complain. Also it doesn't explain that hitting left is no and right is accept sacrifice (kind of hard to tell). Its an ok game.
Dec 3 09:41:34 14m 33s Fading Light ♥ 1 Gameplay is kind of.. well. Its frustrating trying to traverse pipes as most of the time, hitting up or down (w or s) doesn't work. Its like trying to thread the needle without seeing the needle. Its also not clear that the steering wheel actually fixes the pipes except if you read the intro that hints at it. I wasn't able to figure out how to control the ship when the wheel was in place, but I somehow evaded an asteroid? Difficulty seems too high due to these issues. At least I kept the animal in the cage fed.
Dec 3 10:06:23 24m 49s Terrifying Rocket Zest ♥ 0 Gameplay is ok? Rotating the ship makes the game unplayable, so I just used arrow keys to boost and strafe. It seems sacrificing people earlier is more helpful as that was the only way I could make it to the end. The "you made it here in [x] seconds" message is bugged as the seconds keep counting even after the win condition was reached. Kind of difficult in a janky kind of way but not impossible.
Dec 3 10:57:41 51m 18s Meat Spike ♥ 1 Wow it took a while to beat in Normal mode. Gameplay is what you'd expect from a platformer, you get mad at not the physics but mistakes you make and placement of spikes. A bit annoying when checkpoints are next to spikes, which was a source of some accidental deaths. I managed to get 46 as my score at the end, maybe because I skipped a few checkpoints. A pity that there's no sound or music.
Dec 3 11:56:39 58m 58s Sometimes you starve I guess... ♥ 1 Wow. I don't think I've spent at least an hour on a LD game other than this one. I only stopped because the game crashed when there was a mutiny in my group, and selecting "kill" from options "free" or "kill" crashed it. Well made, pretty fun, and is a time sink. Well done.
Dec 4 01:36:58 13h 40m They're 'armless ♥ 0 Nice and simple, works like you'd expect. Interesting progression by acquiring the different arms that some newer enemies come with. The only indication you've caused damage is maybe a sound effect, could be more helpful if it was more apparent.
Dec 4 01:40:29 3m 31s Strain of the Gods ♥ 1 The Windows version download link is 404ing for me too.
Dec 4 01:56:19 15m 50s God Servant ♥ 0 Simple game. Maybe too simple? Gameplay could possibly be improved by something changing the further you get, but nothing changed other than more collectables spawning as you go. I stopped at 1500 points since there wasn't anything different after collecting and sacrificing collectables for a while. But it didn't crash or have any bugs so it works fine.
Dec 4 02:31:53 35m 34s El Juan's Takedown ♥ 1 Cool concept. Problem is, sometimes the "replay" players get out of sync, and go in wrong directions. Sometimes they die sooner than usual, but that is expected since the newer players change where the enemies are shooting. Difficult but interesting. Having a health bar would've been helpful as its hard to tell how many hits remaining you can take.
Dec 4 02:41:16 9m 23s Diminution ♥ 3 Interesting concept of traversing a grid that has game-of-life tiles updating every move. Kind of a shame that there's only 3 levels but being able to manipulate the grid by adding tiles is very cool.
Dec 4 02:54:13 12m 57s The Last Light ♥ 0 This is as much of a game as is "Dear Esther". On one hand you're only walking and talking, but on the other hand a story is told. Too bad this is short and it's not clear whats going on at the end when everything just stops with the main character centered on screen. It says "push Space to give light" but there is no indication of light being given or light being lost other than the dialogue changes with other characters. Music is nice but doesn't loop. I guess this game is ok, but it feels... incomplete? More content of some sort would improve this game.
Dec 4 03:13:05 18m 52s Alien Sacrificial Predicament ♥ 0 You appear to have not provided a download link on the itch.io page, but your "source code" on github is actually the compiled Unity game posted verbatim. You should provide the Unity project files in github, not the binary produced by it, otherwise you haven't actually released the source of your game. EDIT: oh its a Jam game, it doesn't need to provide source I guess? You should still make it clear that its not "source code" but the "game download". After trying out the game you provided on github for some reason, everything looks pretty sci-fi. Kind of weird that the health and ammo bars look... strange. Its apparently the number of icons represent how much health and ammo you have, when the graphic seems to be designed to use a bar in the graphic instead? I could not progress past the "hangar" area as the spiral ramp is not climbable, and other paths appear to be a dead end. Also, the "hanger" area has enemies constantly respawning so all you can do is struggle to survive but eventually fall since its endless. The starting cutscene is a bit annoying because it tells you "E to skip" but the E key does nothing at all. The theme only ties into the game as part of the story about being an escaping sacrifice. This game is like an adventure FPS, but there isn't much to explore, and there's only 2 types of enemies. Well its a Ludum Dare game so its hard to add lots of content in a short amount of time, so that's expected. Good effort.
Dec 4 03:40:47 27m 42s Die or Die (or not, whatever) ♥ 0 The Linux version doesn't work as its missing a data directory apparently. Seems kind of endless? Stopped when the map changed and I was suddenly out of bounds and could not go back inside because of the walls. Other than that, seems to work well. Melee attacks seem risky because you usually get hurt from touching an enemy (I think).
Dec 4 04:49:38 1h 08m Detached ♥ 2 Kind of silly and fun. Doesn't appear to be more than 3 levels, where the third level is an endless hallway of enemies (I think, I haven't reached the end and I don't think there is one). Graphics are good, audio is good and funny (old Minecraft hit sound I think, and the "bang" is funny too), controls works as expected, but had to look at the Jam game's entry page to see the controls. Any long hallway is dangerous because the guards with guns pick you off once they notice you pretty quickly until you can reach them (unless you have extra arms to throw). Good game.
Dec 4 04:58:12 8m 34s The Last Sheepdog ♥ 0 Game is pretty chill especially because of the music. The graphics is nice too, colorful and bouncy. Kind of difficult to tell what the controls are at first, and took a couple tries to realize how the bark mechanic worked, so it could've been useful to have some text explaining the controls on game start. Fun little puzzler.
Dec 4 05:14:43 16m 31s Prayer for the Dead ♥ 1 Are you aware that "HTML5 (web)" is meant to be for games that run in the internet browser? Because your link should be labeled "Windows" as it is a Windows binary. Like how others mentioned being unable to play due to a looping intro, I too have the same problem, so I can't rate your game...
Dec 4 05:21:37 6m 54s BoomRobot ♥ 0 Tried to play it on Windows, crashes every time for some reason. The file I should be running is "BoomRobot.blend" right?
Dec 4 05:34:41 13m 04s Sploof Sacrifice Quest ♥ 1 Pretty straightforward, reach the top of the mountain. The dash move is kind of buggy as you can find yourself stuck in the ground. You could spam it to keep moving to try to get unstuck, but most of the time the player ends up falling into the void. Cool use of the theme of trading abilities for different ones. Kind of short, but its Ludum Dare, the time constraint does make it tough to add more content. Good game.
Dec 4 05:49:07 14m 26s Altar of Abaddon ♥ 3 Cool clicker game with a cool concept of changing the game window the further you get. The ending was also cool. The only issue I found with it was the lag from so many objects being in the game. Other than that, its basically a clicker game that is interesting and kind of fun.
Dec 4 05:55:31 6m 24s Dilemma ♥ 0 The game looked interesting at first, like a click adventure game. But once I reached the fuse-box minigame, I got stuck. The controls in that minigame are not very responsive and its apparently impossible to outrun the blue antivirus block. Maybe I'm missing something? I would like to see what's after that but I just can't get past that fuse-box minigame.
Dec 4 06:12:51 17m 20s Castle Bombers ♥ 1 So its like a reverse-tower-defense? You make buildings that generate people with bombs that kamikaze the castle. I kind of expected the sacrifice theme to be incorporated into the gameplay/mechanics: You collect resources, you build stuff, you eventually destroy a castle as the objective. Well its an ok game, and its nice that there's a setting for how much resources are spawned and how much hp the castle has.
Dec 4 06:29:24 16m 33s To Die ♥ 2 Unfortunately the game crashes on my computer when I try to run it. I open it, it starts a fullscreen app with a black background, then it just closes with no notification and the mouse moved to the top left corner of the screen.
Dec 4 10:23:10 3h 53m SouLLess ♥ 1 A few typos here and there, but its ok. Gameplay wise, it appears that once you run out of purple energy, there's no way to get more since you need to kill using an attack that consumes energy to get more. But the penalty of death is just restarting the level which isn't that long, so its not that bad. Not very long but its Ludum Dare, and its hard to make a lot of content in a short time. Edgy but its an ok game.
Dec 4 10:25:52 2m 42s Sheepy ♥ 0 Pretty simple and straightforward, spawn sheeps, drop them in holes, and walk across them to reach the goal. The problem is that crossing the holes is dependent on crossing on top of sheep that do not fit the hole and is smaller. Thus, crossing a hole is kind of janky as you hope the physics of the game allows you to cross and not cause a sheep to be kicked out of the hole or other stuff. Maybe if putting a sheep into the hole made a different entity that fit the hole better would've worked better. Also, there is no limit on how much sheep you can sacrifice. I think the game could've been more interesting if there was a limit, then it would make for a better puzzler. Instead its just jam sheeps into holes so you can hopefully cross if the physics allows. Game seemed to be pretty stable for me though.
Dec 5 01:51:18 15h 25m Dead Weight ♥ 2 Pretty good and stable game. Fog of war requires the player to explore to see what the level layout is, and each level is a unique puzzle to reach the goal which was nice. It also made use of all the game mechanics of leaving limbs, leaving eyes, and pulling dropped limbs to the player. Simple and good.
Dec 5 02:14:36 23m 18s Blood Altar ♥ 0 Pretty straightforward, its a shame that the team ran out of time on this one. Was stuck at the first ladder for a short while until I realized that the ladder needed to be repaired. After that, it was not as difficult to figure out what to do. The game appears to be pretty stable too. Cool game.
Dec 5 02:52:18 37m 42s Sacrifarm ♥ 1 This game feels like a sandbox game. It feels kind of endless because of the slowly diminishing cycle of creating crops to feed people. The music adds a chill but frentic mood to the game. Cool game with good game-feel.