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Feedback comments for LD42
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| Timestamp | Since previous | Game | Zachary Granger's comment | |
|---|---|---|---|---|
| Aug 13 23:03:39 | No Space For Corpses | ♥ 2 | Enjoyed this one, good idea for the theme! Like the others mentionned though, I feel there was too much open space for the amount of enemies. My suggestion would be to make the spaces a bit smaller and the enemies weaker, so that killing them isn't the issue but maneuvering around the bodies is. Also the sound was REALLY loud! The "bosses" and upgrades were cool though - I ended up cornered by a ton of zombies and that's what killed me. Appropriate to the theme and was a lot of fun :) | |
| Aug 13 23:28:40 | 25m 01s | Collapsing Reality | ♥ 1 | Really enjoyed this one - and definitely wasn't expecting the boss fight, that was a really nice surprise. I think the ramp-up was a bit too slow though - 1500 enemies is a lot. I also found that placing no extra Stabilizers was the way to win this easily. I could just stay in one place and pulverize the enemies as they hit the center. Still, really polished game for a jam. |
| Aug 13 23:45:17 | 16m 37s | Old Hag VS Cat | ♥ 0 | I could say what I want about the grpahics and feel of the game, but I was crying laughing so 5 on Humour. Man, the controls were bad though! I hope you know you can just look down until your character is upside down... but maybe that just adds to the charm. |
| Aug 14 00:52:11 | 1h 06m | Judged! | ♥ 2 | Brilliant game - got to day 31 but it wasn't easy. I thought I might be able to break the balance by charging rich people exclusively, but turns out that caught up with me. Fun and worth more than one try. |
| Aug 14 01:01:14 | 9m 03s | Wingman | ♥ 3 | Love the art on this one! The minimap was a really nice inclusion too. |
| Aug 14 01:35:51 | 34m 37s | Clean up Championship | ♥ 1 | Fun game. The mechanics were a little bit furstrating at times since the movement was based on the object's direction instead of the camera's. However, I really liked the idea, and the audio / visuals were great! |
| Aug 14 01:59:51 | 24m 00s | Bus Stop Blast | ♥ 4 | Fun game! The controls were a bit too slippery - I think it would have been more fun if stopping and drifting was easier. Overall though, it was a fun challenge to beat! |
| Aug 14 02:29:12 | 29m 21s | Nether Flood | ♥ 2 | Solid entry, I love the pixelated look of everything and the quick pace! Only criticism is that it felt like I was struggling with controlling the ship more than planning how to take the fragments. The crafters were a really good idea though - if the fragments were generated differently, I think it would be very interesting to decide when is a good time to take the crafter. Fun game, glad I got the pleasure of playing it! |
| Aug 14 05:42:34 | 3h 13m | Shrinking Dungeon | ♥ 1 | This is what I like to see! Got to 52, and the concept worked really well. It was nice how simple the controls were, and I slowly created walls around me without realizing. I think the enemies should slide a bit around walls so that they don't get stuck, and then it would be easier to wait and plan when to kill the enemies. I had a lot of fun with this one! |
| Aug 14 05:52:21 | 9m 47s | Star Skipper | ♥ 1 | The game is definitely rough around the edges but I really like the way it uses the theme. It's something I haven't seen in the other submissions yet and that's nice! the way the character controls could be improved - maybe he should be running along with the speed of the moving screen by default, and you can speed up / slow down. I just find it hard to aim my landings as it is. Thanks for letting us play your game! |
| Aug 14 16:18:07 | 10h 25m | Shooting out of Space | ♥ 1 | really good use of the theme, didn't expect the mechanic to be flipped around like that. The enemy bullets shrinking / expanding the level, the white zone killing them too... you definitely found a lot of cool ways to re-use the mechanic. Good stuff! |
| Aug 14 16:24:02 | 5m 55s | Snobs like it clean! | ♥ 2 | Pretty silly and original idea, I like it! The upgrades / new furnaces kept it fun for a good while |
| Aug 14 17:44:35 | 1h 20m | Enduring Light | ♥ 1 | I got overwhelmed really quickly, but the use of the theme and ideas were really good. I think if the upgrades made a bigger difference, it would help the balancing since more enemies = possibly more upgrades. |
| Aug 14 17:55:14 | 10m 39s | Backey - Your Personal Backpack Manager | ♥ 1 | Really well polished for a Jam game. However I don't feel like I ever really ran out of space, but instead I was having trouble picking everything up from the ground fast enough. If the enemy loot was a bit spread out, that might help. I also think the sword doesn't last long enough - it owuld often drop from the warrior's hands before a fight was over. That said, I laughed when I pulled a sword out of my backpack and a bunch of food came flying out with it. Fun idea. |
| Aug 14 18:03:51 | 8m 37s | Crashbot Arena | ♥ 0 | fun game! I've seen this use of the theme in a couple other submissions but I like the mech idea here. Also pleasantly surprised when some of them started breaking into smaller parts, that was cool. Music is good and the controls are smooth - I just wish I would shoot faster, I think that would be more satisfying, especially since you have bullets cancelling each other out. I enjoyed your game! |
| Aug 14 18:20:45 | 16m 54s | The Human Resources Manager | ♥ 2 | I love the dark humour on this one. Also a good concept to try and earn money so you can decimate the population, but also not go overboard with it. I was doing good until I tried the plane and... I guess glitched the game?woops.png |
| Aug 14 18:23:43 | 2m 58s | 42_GetOut | ♥ 1 | I love this one. Good use of the theme, fun graphics and hilarious. |
| Aug 14 20:23:24 | 1h 59m | Alchemize | ♥ 2 | Interesting idea, nice to see a game that's so easy to understand, but has a lot of depth to. it mostly resulted in empty tiles, but I ended up figuring out ways to force gems which was fun. Really clean and polished! |
| Aug 14 20:58:41 | 35m 17s | Inventory Quest | ♥ 2 | Fun game! I think a lot of the feedback is fair - the inventory is a bit too big and there's no apparent goal until you lose, which means you have to let yourself lose once you think you've found the best piece of inventory you likely can. It would be nice if there were basic enemies or something along the way that would use up a piece of armor or a weapon, otherwise cause a game over. That, and maybe a score that can keep raising the longer the game goes on, so that it doesn't feel like you have to let yourself lose. I only have that many comments because I enjoyed playing it though - very simple and addictive. Thank you! |
| Aug 14 21:13:20 | 14m 39s | Footprints | ♥ 0 | Really cool game. How did you manage to do the lighting? I'm very impressed with that. The game is very unforgiving though, the balloons can come from behind fast, and kill you very quickly. I think it would more forgiving if touching a balloon also shrunk the arena size. The whales were really good for mood, and changing the colours is a really nice extra feature. Glad I got a chance to play your game! |
| Aug 14 21:19:55 | 6m 35s | The Gentle Giant | ♥ 1 | Very fun game, I feel bad because my instict was to smash all the houses and then I read the instructions.... It's a little bit glitchy if I try to step too soon - the giant will just wait until he can smash a house, very strange. Otherwise the concept worked well and the presentation is awesome! |
| Aug 14 21:32:39 | 12m 44s | CrumbleDungeon | ♥ 1 | This was fun - nice to see a game that took itself beyond just the crumbling floor concept. A bit strange that I had to pull a weapon into my inventory, and then into my weapon slot instead of directly. Otherwise, everything was functional. I died to an enemy that move over a tile with another enemy in it - which broke my weapon and killed me in the same turn. I cursed a bit, then laughed. Fun game. |
| Aug 14 21:45:39 | 13m 00s | Cosmic Escape 1999 | ♥ 1 | This was so simple, and I think that's part of why I loved it so much. A lot of attention seems to have been put on the atmosphere with the graphics and audio, and it really sold the game for me. Great entry, glad I got a chance to play it. |
| Aug 14 21:55:40 | 10m 01s | There is Never Enough Space!!! | ♥ 1 | A ton of quality packed into this |
| Aug 15 03:21:20 | 5h 25m | Memory | ♥ 1 | With all the other quick, action or puzzle-oriented games from the jam, this was a really welcome change of pace. You bothered to put tiny bits of story in there, a good soundtrack, and a bunch of fun weapons to play with. Like you said in your comment, it's definitely not finished and there's a few glitches, but I'm really happy I could sit down and enjoy your game. By the way, why is it called memory? Does it have to do with the character's story? |
| Aug 15 03:42:37 | 21m 17s | The National Library of Geometric Impossibilities | ♥ 1 | That last book made me way happier than I expected haha. I had a really fun time playing TNLoGI, it was relaxing. The use of the theme is a bit loose, but clever in its own way so I like that. The puzzles were nice too. Not overwhelming but still satisfying to complete. The mechanic with merging locations didn't always work 100% of the time (the seam was blinking between itself and the wall behind it for example) but when it did, it was very enjoyable. |