Foon → Ludum Dare Explorer → LD42 → Feedback comment stats → scottyseus
Feedback comments for LD42
scottyseus's games and stats for all events →
| Timestamp | Since previous | Game | scottyseus's comment | |
|---|---|---|---|---|
| Aug 14 02:31:49 | As the world burns | ♥ 1 | THe weapons were really satisfying to use, and the enemies were not too easy. THe positioning of the coins also added some challenge - getting the ones furthes from the spawn was a bit difficult. Overall really fun game! | |
| Aug 14 02:36:04 | 4m 15s | Problematic Quadratic | ♥ 1 | Even as i was beating the level, i still struggled to see past the meaning of the words. I am not sure if my brain is too dumb or too smart.... |
| Aug 14 02:42:45 | 6m 41s | Hoard | ♥ 1 | Interesting game! I had trouble resizing the game to my screen though, and there is an audio control blocking part of the screen. The execution was well done overall though |
| Aug 14 02:47:37 | 4m 52s | Explodasharks | ♥ 1 | For how little time you spent, it's decent. The presentation was pretty funny, comic sans and all |
| Aug 14 02:52:52 | 5m 15s | Clippy's Awakening | ♥ 3 | This right here is the best one. Holy hell i lol'd at all the gags. I did have some confusion around the final boss: eventually both hands disappeared and i attacked an invisible enemy for a while but it didn't seem to be dying so i gave up. solid game overall though, and great concept. |
| Aug 14 03:07:00 | 14m 08s | Jelly! | ♥ 0 | This game presents an interesting puzzle - it is a bit challenging to get a proper feel for the jelly growth patterns, but i guess it wouldn't be as fun if it were too easy. |
| Aug 14 12:45:30 | 9h 38m | Bolted Explorer | ♥ 2 | I liked the controls and the ammo mechanics! I'm very interested to hear more about the story as well! |
| Aug 14 12:53:26 | 7m 56s | GRAVEDIGGER - A final stand | ♥ 2 | This game is dope! The weapons were satisfying and fun, and there were actually a lot of them, I was impressed by that. |
| Aug 14 13:18:43 | 25m 17s | Commander, We Have a Problem! | ♥ 0 | THis game captured the theme really well; I wish there was a way to rotate buildings though. |
| Aug 15 02:47:07 | 13h 28m | Box Beatdown | ♥ 1 | awesome, awesome, awesome. The minimal controls were simple, but the attacks still felt really satisfying and the movement felt tight. It would have been nice to see some power-up or special ability mechanics, but the gameplay elements already present are amazingly polished! |
| Aug 15 03:22:10 | 35m 03s | Kingdoms Fall | ♥ 2 | THis game is really fun (i love small RTS games like this), BUT it is kind of confusing to figure out the attack and defense of units If i hover my mouse over a unit, it says 'player offense: x\nenemy defense: y' if i am thinking of attacking an enemy unit, it is hard to tell which of my units is best suited because the X and Y over the enemy unit stay the SAME even if I choose different units of mine do all of my units have the same offensive capability? instead of displaying 'offense' and 'defense' as quantities that seem to sometimes change based on perspective, just show them normally. Overall great game, but i was couldn't ever be certain i would win a fight just from looking at the stats |
| Aug 15 03:41:37 | 19m 27s | Trade Man: Out of Space | ♥ 1 | This game was so funny, I was sad when I got fired because I felt I had only experienced half the jokes. Great job, I can tell a lot of thought went into making the gags, and the art was the perfect kind of shitty that added to the whole effect. Truly inspiring! I chuckled at that cart cut scene every time |
| Aug 15 04:01:10 | 19m 33s | Dyson's Fear | ♥ 1 | i love the play on words in the name, and am definitely impressed on what you managed to accomplish with a gameboy game. |
| Aug 15 04:06:15 | 5m 05s | Plague Runner (HTML5) | ♥ 1 | Great concept! And the mechanics around the plague spreading and intensifying were great. |
| Aug 16 03:14:51 | 23h 08m | Delusional Thoughts | ♥ 1 | The music is great lol. I was surprised at how much fun I had with this, there didn't seem like there would be a lot of depth but the jumping adds a lot of skill |
| Aug 16 13:29:10 | 10h 14m | Download Defender | ♥ 1 | I liked this game a lot! The power ups were cool, and the controls were smooth. My only criticism is it was too easy. |
| Aug 16 16:09:12 | 2h 40m | Inventory Heroes | ♥ 1 | I like the concept, but I wish there was the capability to pause and move things around in your inventory. Also, I never figured out how health potions work - they don't seem to be automatically applied, and I can't figure out how to consume them. |
| Aug 16 16:15:10 | 5m 58s | Continuum | ♥ 1 | I like the mechanics of the enemies - dodging them is possible, but when enough of them come at you at once you feel like a ninja if you get away. Nice! |
| Aug 17 13:10:11 | 20h 55m | Not Enough Space | ♥ 2 | It took me a few tries to get the hang of, but then I was able to get pretty far before crashing into a planet and being engulfed in flames. I loved the theme idea! |
| Aug 20 16:07:55 | 74h 57m | Speed Hoarder | ♥ 1 | I liked the snappy controls personally, and the game went very well with the theme as others have said. Playing as an average joe was also nice haha. Makes me think of a King of the Hill character, but drawn by Scott Adams. |
| Aug 20 16:20:07 | 12m 12s | Corrupted Core | ♥ 1 | The controls and concept were pretty sweet, and I liked the tower defense aspect of the gameplay. As others have mentioned already, my biggest criticism would be the difficulty in distinguishing friend from foe - the enemy models were too similar to the rest of the environment. It was also hard to tell if my laser was ineffective or if the bullets were going 'through' enemies as others have mentioned. Either way, it would be nice if firing the weapon and hitting the target felt more 'rewarding'. |
| Aug 20 16:27:53 | 7m 46s | Space Farmer | ♥ 1 | It took me a while to figure out that you had to right-click to remove the seed from the cursor before you could harvest. Other than that, the game was simple enough, nice work! |
| Aug 29 21:37:48 | 221h 09m | Ascending Assault | ♥ 1 | Pretty sweet game! I couldn't figure out how to have multiple ramps - I had to destroy my old ones to keep building up. Was that intentional? |
| Aug 30 21:23:44 | 23h 45m | Stack Rush! | ♥ 0 | This game is pretty sweet and I like it's take on the theme. My main criticism was lose condition - I noticed that i didn't lose every time a box fell on my head, but sometimes I did. I couldn't tell if that was due to bugs, or because different box types do more damage, or what the deal was there. Good work otherwise. |
| Aug 30 21:35:01 | 11m 17s | Bunny Ice Cream Maker | ♥ 1 | i just wish i had friends to play this with but seriously, the multiplayer is a sweet addition to this game! |
| Aug 30 21:46:43 | 11m 42s | Bandwidth:Zero | ♥ 2 | It took me a LONG time to finally reach the ISP, the world you created is huge, nice job! Is there something to do once you reach the ISP? If not, the game could benefit from some type of victory message, similar to the death message that others have pointed out. |
| Aug 30 21:51:35 | 4m 52s | Goo'N'Ghosts | ♥ 1 | This game is awesome! I love the premise, the artistic style, and the challenge! I was especially impressed by the inclusion of the additional puzzles; they really added to the sense of urgency I felt while playing. My only suggestion: I think others have pointed this out, but I did find the controls to be a bit slippery. |
| Aug 31 22:09:32 | 24h 17m | Castle Custodian | ♥ 1 | this game is one of my favorites - it is really rewarding to kill the ghosts, and i feel like a badass everytime i dodge out of a flurry of attacks. Well done! The only bug that i noticed is that you can't go through a gap of width 1, as other pointed out. Also, i don't know it this was intentional, but I noticed that the enemies would spawn in clusters, making it difficult to keep track of how many bullets you already fired. That added a layer of difficulty that wouldn't have been present otherwise. |