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Feedback comments for LD42
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| Timestamp | Since previous | Game | Samusoidal's comment | |
|---|---|---|---|---|
| Aug 13 17:53:24 | Memory | ♥ 1 | I'll play it more later, but my first impressions were good. It really feels like a solid game. It would have been nice to have a tutorial in-game or something on this page telling me that I could scroll through inventory. It may just be me but I spent a good amount of time figuring it out! The graphics were clean and the animations were good, and the HUD didn't get in the way. In fact, the way it was laid out made the game feel more casual while still retaining that LoZ/FF feel, which is a nice approach in a Ludum Dare game. Overall I gave it 4/5 stars, mainly because a shrinking play field isn't a super unique idea in this pool of games. Great job, I always enjoy your entries! | |
| Aug 15 02:58:33 | 33h 05m | NO SPACE FOR A NAME | ♥ 1 | That was really unique! It was pretty challenging at points, but I was able to beat all 6 levels and the final level. The music was a great choice (even if you opted out of the category), and it was a joy to play. It's also nice to see someone else using the same hand-drawn aesthetic that I've been using in my projects. Overall I gave it 4.5/5, only because the fonts were hard to read on the menus and the first level. Great job! |
| Aug 15 03:10:34 | 12m 01s | Board 'n' pieces | ♥ 0 | I really liked this one. I played against the AI (it seemed a little weak) and had a lot of fun. I feel like it could have used a bit more sound effects and some color difference between the two player's pieces, but overall I gave it a 4/5. I'd really like to see this expanded more, it would be perfect as a mobile game! |
| Aug 19 01:46:21 | 94h 35m | LANDESCAPE | ♥ 0 | I liked this one a lot, it was a good interpretation of the theme and a well-realized concept. The world was very well fleshed out and I liked the pun in the title. The graphics seemed just under the perfect polish level, and the controls were a little slow. I also wasn't able to figure out how to kill the bombers. I gave this one a 3.5/5, mostly because I feel like more features could have made the gameplay more exciting, and the audio, while fitting, wasn't among the best audio I've heard. I do understand that you only get 48 hours, though, and what is here is very promising. Good job! |
| Aug 19 02:00:22 | 14m 01s | Cunctan's Square | ♥ 1 | Very cool game, the graphics (though simple) felt highly polished and the gameplay was intuitive and not too frustrating. The game ran pretty slow while calculating turns for all the players and walls. I'm curious to see your algorithm and a post-jam improvement of it. I'm still on the fence on whether or not audio would have made it better. 🤔 Overall, I gave it a 4.5/5, mainly due to the performance issues. P.S. What does Cunctan mean? |
| Aug 25 23:02:07 | 165h 01m | My first Ludum dare - Astro Swing | ♥ 1 | This was a neat little game! I only encountered one bug which was not being able to select Play Again or Quit after dying. I liked the art and the music a lot, they both added to the sort of surreal concept of swinging on stars and boosted the mood a lot. I think that the camera could have been zoomed out a bit more, and some animation would have been nice as well. Perhaps putting a lower cap on the max fall speed would make it a little less challenging as well. Overall I gave this one a 3.5/5, mostly due to this particular interpretation of the theme not quite striking me as super original. Though I guess after Phil Strahl's interpretation of 'Running Out of Power' during LD39, a lot of people would probably lean that way. Good job on your first Ludum Dare and I hope to see more of your entries in the future! |
| Aug 31 00:21:54 | 121h 19m | Save Me A Seat | ♥ 1 | This is absolutely charming! I loved the setting, characters, and concept, and it's a great game for a first entry. FUN - The game wasn't too challenging once I figured out that pressing the wrong keys raises your anxiety level. The bubbles lasted just long enough for me to press the correct buttons, but the game still took me 3 tries to beat. I gave it a 2.5/5 for fun since it's so short. INNOVATION - I don't think there's anything particularly innovative here in terms of mechanics or gameplay, other than the character tie in with the timid speech bubbles. I gave it a 1.5/5 for this. THEME - I don't believe that the theme allowed for a really diverse set of interpretations, but the way that this one is presented (seats filling up at a theater), is really unique! I'm still looking for that one game that just blows me away in interpretation to give my 5 star rating to, but you scored very good with a 4/5 on this category. GRAPHICS - I loved the hand-drawn art style (probably because I do the same thing)! The colors didn't seem to be part of a unified palette but they worked all the same. The lack of actual frames of animation (probably due to time constraints, right 😉) didn't detract too much from the overall art style too much, though they certainly would have made it better (in my opinion). I gave it a 3.5/5 here. AUDIO - I liked the choice of music on its own, but I don't think it blended very well with the game. Maybe lowering the volume a bit or using Audacity to dampen the high notes a bit would be better. I find audio to be almost entirely a matter of taste, however, so take this with a grain of salt. I gave it a 3/5. HUMOR - The amusing dialog from the movie made me laugh the first time I heard it. Who goes to *mime* school? Do the teachers talk at all? However, after a couple restarts it would have been nice to hear a different voice clip or musical piece, and for some more voice clips to run during a play session as well, instead of just the beginning. I gave it a 3/5. MOOD - NOTE: I group all characters and story into this category! I loved the characters and could completely identify with the girl I was playing. Talking to people can be scary (and the expressions on some of their faces probably made it worse)! Including considerations from the GRAPHICS and AUDIO points above, I gave it a 3.5/5. OVERALL - I gave it a 3.5/5, a solid jam effort! It was a little slow, a little too easy, and a bit inconsistent in my opinion. I added .5 stars because I didn't encounter any bugs 😉. You should be very proud of your first jam and I look forward to seeing more of your entries in the future! |
| Aug 31 16:15:32 | 15h 53m | Blocks | ♥ 1 | @jamison Only? I was only able to get 32! 😄 Excellent game (especially for 5 hours)! However, I'm still going to give pointers as if it were made in the full 48. Here's how I broke down the score: FUN: It was definitely fun! Some elements of the graphics made the gameplay a bit more (unnecessarily) difficult, and I'll detail that below, but overall it feels action-packed and a joy to play. I did have a bug where I fell onto the top of a block and it killed me. The jumping felt a little floaty and inconsistent (reminding me of your previous jam effort). It might be about time to start rewriting that jump code 😉 For a post-jam version a few gameplay variations would be nice so it isn't just the same blocks over and over again. Some blocks explode when you touch them, clearing out other blocks, etc. 3/5, a solid effort! INNOVATION: I don't think there's a whole lot here mechanically (again, 5 hours), so this category gets 1.5/5. THEME: I don't think the theme allowed for much interpretation. However, I gave this category a 3/5 since you weren't representing it as physical objects (crates, packages, etc) but as a simple abstract. GRAPHICS: The graphics are stellar! A couple things caught my attention: Having the light source more parallel to the wall would have helped the player 'see' where the blocks are coming down, instead of having it at an angle like it is. I also think for such a minimalist game, the shadow quality could have been increased. Overall though they were great, 4.5/5! AUDIO: The audio was a bit repetitive, though it definitely helped the action-packed feel of the game. I gave it a 2/5. OVERALL: I gave the game a 3.5/5, mostly due to the INNOVATION and AUDIO categories. I think that with development this could make an excellent mobile title and could bring you quite a bit of success! Good job, it's quite a lot to do in 5 hours! |
| Aug 31 18:46:53 | 2h 31m | Placeholder | ♥ 1 | Are you sure those aren't premade assets? 😉 |
| Sep 1 17:46:51 | 22h 59m | Laser Racer | ♥ 1 | You were right, it is very difficult! As @eric-smith said, it remind me of Tron. FUN: Part of what made it so difficult was the platforming. While it was easy to control, it was really hard to navigate around the boxes in the beginning, and to land correctly on the floating blocks without losing too much time. While some people might enjoy this difficulty, I guess it's just not for me. I'm all for games that have no HUD, but a small indicator for the laser grid's position would have helped a lot. The different sections were well balanced and designed. It kept me playing for a while! 3.5/5 INNOVATION: I didn't see anything unique here mechanically, just another endless runner. 1/5 THEME: I don't think that theme allowed for much unique interpretation. And this interpretation doesn't strike me as either fitting the theme very well or being very original. 1/5 AUDIO: The soundtrack was great! It kind of reminded me of the action scenes from the Lego Movie 😉. It was fast-paced and really upped the ante. However, it was pretty repetitive. 2/5 HUMOR: I'm not sure why you didn't opt out of this category, since it doesn't seem to be a funny game? I did get a chuckle from the cheesy 'Run!' voice clip at the start. 1/5 MOOD: The atmosphere of the whole world was very well done, and the neon colors really popped and made it seem more futuristic. As a whole, though, I felt like it was missing something that I can't quite put my finger on. 3.5/5 I wish I could rate you on graphics (kudos for opting out since you used the default playermodel), they were very good! You would have gotten 4/5. OVERALL: This is a very solid jam entry! I didn't encounter any bugs, the game as a whole seemed well thought out, and I had a good time playing it. 3.5/5 Good job on your first jam, you should be very proud! |
| Sep 1 18:06:46 | 19m 55s | SpaceSorter | ♥ 0 | First off, congrats on finishing! Not everybody can put out a completed product in 72 hours. That said, I had a lot of trouble with this game. It seemed more like a very early prototype than an actual game. Here's how the rating breaks down. FUN: To be honest, I didn't have much fun with this, partly because I never organize anything 😉 The controls were also extremely difficult to use and I just couldn't get more than 1 piece of ore to it's correct place. I did see that 'movement stabilizers' were an upgrade, but it wasn't worth it to collect the required ore to upgrade. It's certainly a different control scheme from most top-down spaceship games, and I'll talk more about that below. This category got a 1/5. INNOVATION: Like I said, the unique control scheme (throttling up and down as opposed to just moving forward and backward) is a bit different, but that's about it mechanically. 1.5/5 THEME: The theme this time around didn't allow for a whole lot of unique interpretation, and this particular one wasn't really out of the box. For at least giving reasons for me running out of space, and for putting it *in* space, I gave it a 1.5/5 GRAPHICS: The graphics, while good pieces on their own, weren't consistent in color, style, or pixel size, and that brings the score down to 1.5/5. At least you had graphics that you spent time on though, a lot of people just use simple shapes for objects. HUMOR: I'm not sure why you didn't opt out of humor, since it didn't seem to have any jokes or funny parts. 1/5 MOOD: I didn't get a whole lot of feel from this one, and I think a music track would have helped that a lot. 1/5 OVERALL: Overall, for the reasons listed above, I gave it a 1/5. You shouldn't feel bad, though! While I don't know if this is your first jam or not, everybody stumbles sometimes and that's how we learn to get back up. As you saw when you played my 'game', I wasn't even able to finish! I hope you can take what you've learned this time around and apply it to your next jam effort. Good job! |
| Sep 1 18:24:27 | 17m 41s | Running out of space | ♥ 1 | This is really polished for a compo game! FUN: I had a lot of fun with this one! The controls were a little weird; one suggestion would be to use mouse point and click to pick up packages, which would also offset the long play sessions. The bins for bomb disposal and package inspection could be a bit bigger as well. I gave it a 3.5/5. INNOVATION: I don't think I've ever seen a package inspection game for Ludum Dare (though I haven't played many of the games this time around). I gave 3/5 for innovation due to the well-balanced mechanics. THEME: While I don't think that the theme allowed for much unique interpretation, putting your game in a border security office gets you another 3/5. GRAPHICS: The graphics were well done and felt polished. I think a little bit more polygons would have made a huge difference, along with a bit of ambient lighting. That said, I think this game would run well on lower-end PCs. 3/5 HUMOR: While the premise made me chuckle a bit, the game itself wasn't humorous. 1/5 MOOD: I don't think this category applies here. 1/5 OVERALL: I gave it 3.5/5 (actually on the higher end of all the games I've rated). It's a solid entry and very impressive for only 48 hours, and by yourself, too! Good job, I had fun with it! |
| Sep 1 23:36:40 | 5h 12m | Running out of Space | ♥ 1 | Certainly a good first jam! Here's how the score breaks down. FUN: While I definitely had a good time playing, the game itself didn't seem fair in that the boxes would just keep piling up and I wasn't fast enough to stop them. Perhaps some powerups would have fixed this. I didn't encounter any bugs and the controls were fluid and easy to pick up. 2.5/5 INNOVATION: I didn't see anything unique mechanically here, so 1/5. THEME: I've seen this interpretation of the theme a lot during this jam, I give it a 1.5/5. GRAPHICS: For 'programmer art' it's actually pretty consistent and easy to look at! I've seen some pretty atrocious art this round, and while not super polished, yours is still a step above. I gave it a 2/5. HUMOR: I'm not sure if there were any jokes at all in this game. I did get a laugh out of the Game Over voice clip because I thought it sounded like Counselor Troi from ST:TNG. 1/5 MOOD: I didn't get any feeling out of this one. 1/5 I wish I could rate you on audio, I really appreciated the fact that each part of the game had audio, right down to the voice clips and beeping when you can't pick up crates. I would have given you a 2.5/5 for that. OVERALL: It's a solid jam effort, and the beginning of something hopefully much larger. Compared to most of the 'first time jam' games I've seen out there, this one stands out for not being overscoped, detail in audio, and of course, a WebGL build 😉 2.5/5 Good job on your first jam, you should be proud of your final product! |
| Sep 2 00:02:02 | 25m 22s | Chambers | ♥ 1 | That was interesting. It was a very unique implementation of the theme, if not interpretation, and the audio really helped set the mood and make the game scary to play. The graphics seemed inconsistent and unpolished though, and the lack of HUD made it difficult to know the items I had picked up or how far I was from the Creature. Like @saoi-games said above, I got stuck in a room with no doors. I did figure out that the key allows me to escape from those rooms, but I had to feel along the walls to get to one, since they blended with the walls so well. I'm also not sure how we can win or lose, since the Creature doesn't seem to speed up and the timer never ends? Overall it was a solid title and you should be proud of your efforts! I gave it a 2.5/5. |