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RandyTayler

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TimestampSince previousGameRandyTayler's comment
Aug 13 04:24:16 Slay The Slimes ♥ 0 Beautiful art style. Really hard for me to control - at least let me see some health pickups or something to give me hope of moving on! A fantastic product in such short time.
Aug 13 04:34:14 9m 58s Tile League ♥ 1 Oh man. Release this for the Switch. Couple suggestions - points for kills. 1 point if you throw your tile and hit them, but 2 points if you can push them into a hole or off the board. Then: different tile frictions - ice tiles vs normal tiles, mud tiles that slow you down, etc. This is a great concept. Well done.
Aug 15 20:55:09 64h 20m Sea of Bells ♥ 1 That. Was. So. Bizarre. 😄 Expertly made. Super trippy.
Aug 15 21:48:03 52m 54s Collapse ♥ 1 I really like the idea! As others have pointed out, it was really buggy, but the concept is very cool. I couldn't grasp which direction I was facing when I switched to 2D - which side of me is the camera on? Some visual cues might help, like the patterns on the wall could point a direction, and when you switch, the pattern is there to help you.
Aug 15 22:00:25 12m 22s Running out of Squares ♥ 1 This is the first Ludum Dare game I've played that made me want to keep playing. Polish it and make a mobile app. Serious.
Aug 16 00:19:27 2h 19m Edge of Abyss ♥ 0 Ahhh! Not my style of game - too stressful. :) But kudos on what you created. My thoughts: 1. As a colorblind guy, I had trouble with some of the graphics. 2. Drag-and-drop seems like the wrong mechanic for this concept (which IS a really neat concept, by the way) - I think using arrow keys to highlight a column to drop a structure onto would be faster and less frustrating then clicking and moving the mouse. (Think Tetris. That way you could also drop new stories on towers, etc... but then you've got to find a reason to make an investment in vertical development. Dunno.) 3. I'd scroll it the other direction. It feels weird to go right-to-left instead of left-to-right.
Aug 16 00:29:40 10m 13s Dungeon Faller ♥ 1 Hmm. I really wanted to understand this game, but it doesn't work in my brain. Seems like the only way to play is to move backwards while shooting at the creatures? (I tried the web version first, saw your notes, and then tried the Windows version.) It's a great concept though, and went superbly with the theme. As others pointed out, the hitboxes seem off. The audio was incredible.
Aug 16 00:40:46 11m 06s MISSION:DARK WATER ♥ 1 All right, wow. I see what can be accomplished in 48 hours. That's shocking. My biggest recommendation would be to do some time-lapse of your work progress so we can see you legitimately built that all in one weekend! I'd recommend coloring everybody else differently; I couldn't tell who was me and who was an enemy when I'd go into new rooms.
Aug 16 21:24:08 20h 43m No Space In My Stomach ♥ 3 Music was amazing. Graphics were adorable. I had trouble - sometimes I couldn't jump very far up, like on the very first level I struggled to make it up to the first platform - but restarting the game helped. I got stumped by level 3. I'm colorblind, so while the palette you've chosen is very pretty, it was difficult for me to tell different colored pills/platforms apart.
Aug 17 18:32:20 21h 08m GRANDMA KNIGHT ♥ 1 The music was great, and it's a very endearing story. Could grandma's animation be faster? She seems like her frames are too slow compared to her movement speed.
Aug 17 18:40:18 7m 58s ZombieEnclosure ♥ 1 Neat. The instructions/rules are very funny. I think it needs a better mechanic than only running around, if you keep developing it. Maybe an ability to sprint, if you have the energy, but you need food to get the energy? I'd be a little more generous in the hitboxes - gimme a few pixels of leeway when I'm near a guy.
Aug 17 18:52:13 11m 55s Deep Down ♥ 0 I usually HATE platformers, but this was a blast. Very intuitive. I completed the game and really enjoyed it. Nice work. Super polished, as others have said. Great work.
Aug 17 19:07:33 15m 20s Pizza Defender ♥ 1 Really pretty, and really makes me want a good margherita pizza. I distinctly told you NO OLIVES, however. :) I think everybody has pointed out the need for more depth to the game. It wasn't terribly challenging, but dang if I don't like looking at pizza. Oh, and great animation.
Aug 17 19:12:41 5m 08s Kingdom Brunel in the Temple of Teacakes ♥ 1 OH MAN those controls are sensitive. Very funny, though, and I'd like the speed of the ceiling collapse - plenty of breathing room, with the music providing the tension. Nice.
Aug 17 23:25:17 4h 12m Spiritship ♥ 1 Aw, man, I was excited to see more. Gorgeous music and art. Please do more.
Aug 17 23:35:16 9m 59s Iris ♥ 0 Extremely polished - wow. The music was a little TOO creepy... I don't think it fits the game, now that I think more about it. But that's purely opinion, so take it with a grain of salt. After 10 seconds, I was like "How do you survive this?" Then after 1 restart I was able to make it to the second wave, so that was surprising. The lasers added a crucial element I would never have thought of -- giving you another reason to move besides just the bullets was really, really smart. It gave the game much more depth.
Aug 18 15:13:15 15h 37m Take care of her ♥ 2 Wow, guys. Polished and beautiful. I'm not sure why I felt like I related to Daniel, but I think that's an indication that you nailed the writing. Thank you.
Aug 19 13:28:20 22h 15m Summer's Lease ♥ 1 Fantastically written. All of it. But the line that made me the most jealous is this one: "You boop-boop the doors open." Stealing it.
Aug 23 16:59:21 99h 31m Quicksand ♥ 1 Oh man - that's creepy fun. The zoom in as he dies is an especially nice touch. (You monster.)