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polyducks

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TimestampSince previousGamepolyducks's comment
Aug 16 06:33:07 LegDos ♥ 0 Game was cute for what it was. The game names were funny and I liked the references to popular software. Sometimes the notification popups were hidden because I was on another screen, and I had to click all the programs to see their costs. I think with a UI update to make it quicker to move around and some balancing this game could be a fun distraction. I wasn't really sure what I was working towards, and that made my investment dwindle. I thought the music was a great loop and set the theme nicely.
Aug 16 06:41:30 8m 23s Pocketverse Protector ♥ 0 An interesting game. I liked the resizing of the levels and how it grew/shrank. The graphics could use some love, and I felt there was a distinct lack of direction for the player. The movement controls felt a bit clunky and random. If the player doesn't need to jump from platform to platform they may as well be able to move in a free-look style. Driving around with a 'brake' didn't make much sense.
Aug 16 06:56:05 14m 35s STEP ♥ 1 The game wasn't super clear on where you'd end up, or why you flew up into the air when the block exploded, or where you'd be placed after you flew into the air, but I liked the puzzle mechanic and when I got the hang of it it was quite enjoyable. It's possible to improve on this by adding transition animations and a ghost or target for where you'll end up. That said, finding out the route by trial and error was also fun. I wasn't a big fan on the effects filter. It made it difficult to focus on the puzzle aspect, as opposed to the simple low-rez artwork which allowed me to concentrate at the problem at hand. The worst part of the game was the constant apologising and self-depreciation in footnotes. It's quite clearly a very technically capeable game that was completed within the time limit and didn't require excusing. The focus should've been about the game.
Aug 16 07:03:05 7m 00s Stuck! ♥ 1 Loved the concept, really liked the artwork and the music. I couldn't move my character beyond swapping between two spaces and couldn't pass the first level. It made me very frustrated. From what I hear, the web version is different to the download version in terms of physics.
Aug 16 07:10:48 7m 43s Break ♥ 1 I really liked the concept. The main point of difficulty was getting squashed under falling blocks and then being blocked from shooting incoming enemies. It's the physics that makes it extra difficult. Getting used to the controls was difficult at first, but once I had that understood it was really fun to manipulate the perspective.
Aug 16 07:22:28 11m 40s The National Library of Geometric Impossibilities ♥ 0 I was really looking forward to this one, but I get a graphics crash at the start. I'll come back to review w/stars if I manage to play.
Aug 16 08:01:52 39m 24s The Post-Grocery Conundrum ♥ 1 Quite easily first place material for the jam. I really enjoyed the real-life problem of stacking items in the fridge. My only frustration was the speed with which things rotated. I really liked the introduction of other people's food in the fridge as an obstacle.
Aug 20 19:36:28 107h 34m TrackBlasters ♥ 1 I liked your artwork a lot. I found the gameplay was frustrating - I had no signal whether driving around the track was being counted or if I was doing it right. A lap counter would've been very helpful for this! The concept was very novel. I liked blowing up the track and causing myself issues.
Aug 20 20:00:00 23m 32s Pastien Le Pingouin ♥ 1 I got through it! I liked being able to pick up the fish and spit them back out again. I don't think I got far enough to see the 'running out of space' part of the game as the side-scrolling made me feel motion sick, but the obstacles made it a challenge. A few bugs: I found shooting would sometimes work and sometimes wouldn't, and that caused problems when trying to avoid an obstacle at the last minute. I also noticed that sometimes the penguins/ramps randomly despawn. Restarting the game didn't restart the difficulty or the fish-eaten score. A nice, tidy and complete game. I really liked your penguins.
Aug 20 20:20:09 20m 09s Zachary's Memory ♥ 1 A lovely game with an interesting mechanic and story. Sometimes the paragraphs don't contain enough content to link them together, and that makes a trial and error situation. Other than that, a really pretty, atmospheric game.
Aug 20 20:25:17 5m 08s Warehouse Simulator 2018 ♥ 1 I think once the controls are sorted this game might be a lot of fun. It seemed like the chute filled up so quickly I didn't have time to look around.
Aug 20 20:50:56 25m 39s Running Out of Space ♥ 0 I lost a lot of confidence in the game when I saw the typos in the opening paragraph and the 'untitled' heading. After looking at the other users' reviews I found I could show the bone to the dog, but I had no real motivation or direction while playing. I didn't really know what the objective was. I could put the game in the console, but then what? As a general rule, you should subtly guide the player, letting them know what verbs they can use and a general idea of what it is they should be doing. I liked the map of your game and applaud your choice of textbased game, but definitely needs some research on technique.
Aug 22 18:28:52 45h 37m O: Defeat the monsters from hell to prevent the world from collapsing ♥ 0 I liked the graphics, they looked great. As far as I'm aware there wasn't a way to increase the area, so my survival time each round was about 34 seconds. I didn't see the bosses that were mentioned. Even though I was shooting the monsters directly it took a lot of hits to kill them.
Aug 22 18:34:25 5m 33s WearOut ♥ 0 Congratulations on finishing the jam! I found the only way I could win was to spam W. There wasn't much in the way of gameplay.
Aug 22 18:45:01 10m 36s Super Responsible Parent ♥ 1 Really fun game, and I liked the idea of letting out air from the bouncy castle to continue. The mechanics were well rounded and the level of effort that went into the opening sequence really put it above and beyond! Please check out and rate my game if you get a chance :)
Aug 22 18:59:24 14m 23s Climb ♥ 1 I really, really liked this one. The art style is fresh and new instead of the usual pixelart and the character is simple but likeable. The controls felt good and comfortable. This is currently my number one for this jam. Please try out my game and let me know what you think!