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Feedback comments for LD42
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| Timestamp | Since previous | Game | netguy204's comment | |
|---|---|---|---|---|
| Aug 14 01:48:08 | Ludicrous Lift | ♥ 1 | The elevator music made me smile. I understood the mechanics pretty quickly without explanation. I found the controls to be the most challenging aspect of the game which ultimately made the experience frustrating. | |
| Aug 14 01:52:47 | 4m 39s | Rey Trace | ♥ 3 | Clever use of the theme. Nice music. Clever shrinking world mechanic. I wished for 'tighter' controls so that I could feel more like "I'm an awesome spaceship" and less like "i'm dragging something around on a string." 🎮 |
| Aug 14 02:00:36 | 7m 49s | Spaced Out | ♥ 2 | 💥 This thing oozes style! Beautifully done. Once I understood the goal I felt pretty awesome whipping around in my little scaling ship. I think something to change up the pacing from time to time would be nice--like, suddenly there's more drag or suddenly everything starts tending to the right. Something macro-environmental to help mark time and progress through the game. |
| Aug 14 02:11:23 | 10m 47s | Dyson's Fear | ♥ 1 | I was happy to fire up a gameboy emulator and try this out. Thanks for putting the time and heart into building for a retro system. This played well. |
| Aug 14 12:57:37 | 10h 46m | CryptoCult | ♥ 1 | Installed metamask in Chrome and getting an error in the console when I load your game: ``` Uncaught (in promise) Error: CryptoCult has not been deployed to detected network (network/artifact mismatch) ``` @netguy204 me and I'll come back if you fix it. |
| Aug 14 13:05:52 | 8m 15s | Space Raze | ♥ 1 | Loved your choice of music. Once I understood my weapons I was pretty effective--circle strafing like a boss! I liked your use of the theme. Power ups would occasionally render behind the background (bug, I think). Overall: strong execution of a solid idea. You could grow this by changing up shape of the environment (shapes other than circles) or perhaps the feel of the environment (hole in the middle sucks you towards it). Nice work. |
| Aug 14 16:48:04 | 3h 42m | Bag Packer | ♥ 1 | I liked the pencil art graphics. You stuck with that aesthetic in a way that made the whole game hang together nicely. The clickboxes were frustrating for me. I often didn't grab what I thought I was grabbing. Eventually bags stopped moving and I realized I could bag the off-screen bags by just tossing stuff to the right. Overall: neat concept, good graphical execution, physics need polish. |
| Aug 14 16:54:46 | 6m 42s | Busy Streets | ♥ 1 | Could you post a walkthrough video or some more instructions? I've read the explanation and I'm still stumped. I'm placing things. I think I'm setting input/output but nothing changes to indicated that. Eventually happiness depletes and I run out of money. Has potential! @netguy204 me and I'll come back and take a second look. |
| Aug 14 19:53:20 | 2h 58m | Shrinking Bubbles | ♥ 0 | Cute! Visuals were nice. I lost my first round and won my second. I wish my win felt more like a victory and less inevitable (I only lost because I didn't understand the controls). I think making bubbles more sparse or smaller as you proceed could help ramp up the difficulty and make it feel more like winning was an accomplishment. Nice work! |
| Aug 14 19:58:31 | 5m 11s | Collapsing Space | ♥ 1 | Dang... that was tough and I'm a good typist. Nice work! Visuals were nice. Appropriately challenging. I feel like I earned my score. |
| Aug 14 20:08:12 | 9m 41s | Elevator Operator | ♥ 2 | I loved the colorful descriptions of each guest. Neat concept. |
| Aug 14 20:20:53 | 12m 41s | Welcome to BURELAND | ♥ 1 | I played the web version and couldn't figure out how to control my character. I tried arrows and WASD and mouse. Once I crashed into the wall the game stopped and I had to refresh to try something new. @netguy204 me and I'll come back and re-rank. |
| Aug 14 20:26:19 | 5m 26s | Alchemize | ♥ 2 | THIS is interesting! I've never seen this set of mechanics (with any theme on top). Is it unique? I played against myself and ... well ... won, I guess. 😏 It feels like there's enough of an interesting game here to grab a friend, sit down, and try to hone a set of strategies. That's the highest praise I can offer any LD game. Well done! |
| Aug 14 20:34:22 | 8m 03s | Triple Tribble Trouble | ♥ 2 | I had a lovely time murdering (or aiding in the reproduction of) tribbles. Nice pacing. Eventually the difficulty exceeded my dedication (level 7) but that's not your problem. Your level design taught me what I needed to know as I played. Good design. |
| Aug 14 20:40:42 | 6m 20s | Brick Brawlers | ♥ 0 | This made me laugh at each of my stupid mistakes. Looking forward to trying with another player. When picking up a block it would be nice to have a visual indication of which block will be removed. I ripped the floor out from under my own feet quite a few times. |
| Aug 14 20:51:04 | 10m 22s | Who Built This Bridge?! | ♥ 1 | I did quite a bit of embarrassing laughing in public as I played this. Dropping those jerk minivans from a shrinking bridge was just too much to hold my stoicism. Excellent work. I'd love a light bit of physics so that I could clip the corner of a van and send it spiraling into others. 💥 |
| Aug 15 00:08:27 | 3h 17m | Altair's Quest | ♥ 3 | This was more fun than I would have expected from the elevator pitch. It had a meatboy feel to the difficulty: Brutal, memorization heavy, but fair and lets me try again to avoid my mistake the next time. |
| Aug 15 00:17:41 | 9m 14s | Brightly-Wrapped Boxes | ♥ 1 | I'm impressed you got the camera/mouse controls working together as well as you did. They were awkward but intuitive enough that I could generally achieve my goal. When I lost it felt fair: Like i could have avoided it with more careful planning. It would be interesting to see some variation like wedge shaped gifts that need to stack a certain way to be stable or goals that you want to build a tower of gifts to reach. |
| Aug 15 00:51:03 | 33m 22s | Green Cover | ♥ 1 | This is a very well designed puzzle with levels to show it off. It was the right length for the number of moves I had. If you choose to expand it I'd next introduce a change-up of some kind like a different kind of environment tile or something that manipulates the overall tile state. This is a good, complete, solid entry. Well done. |
| Aug 15 01:06:16 | 15m 13s | Follow Line | ♥ 1 | Beautiful animation! So nice, smooth, and well attached to the ground. Great game concept and execution. I encountered a few unwinnable environments. Very impressive accomplishment. |
| Aug 15 01:13:26 | 7m 10s | grOw | ♥ 1 | Beautiful aesthetic. I really struggle with the last level. The pattern wasn't entirely consistent which ultimately made that level feel unfair. I eventually got lucky and made it through. Well done. |
| Aug 15 02:02:55 | 49m 29s | Unfamiliar | ♥ 3 | I don't understand how this fits the theme but I don't care. This was obviously a work of love and should exist. I'm glad I got to experience it. |
| Aug 15 02:19:53 | 16m 58s | Back to Base | ♥ 0 | Graphics are cool. If there's an end I never found it. Good job building this. It's a bit of a lillypad hopper and I don't have any advice to move it meaningfully beyond where it is. |
| Aug 15 02:23:01 | 3m 08s | Corrupt Space | ♥ 2 | Beautiful art and composition. Great use of the theme. |
| Aug 15 02:53:00 | 29m 59s | Abalite Crystal Defender | ♥ 0 | This is extremely ambitious for an LD! Mind blown when I dropped into that first person perspective. |
| Aug 15 03:00:00 | 7m 00s | Kingdoms Fall | ♥ 2 | This is very polished for an LD entry. Even a proper tutorial?! I'm very impressed. |
| Aug 15 03:06:05 | 6m 05s | The Curse | ♥ 0 | Ranked your for graphics and mood. I couldn't figure out any way to interact with the game. (click? WASD? arrows? nothing happened...) @netguy204 and I'll come back and rank the other elements. |
| Aug 15 10:59:51 | 7h 53m | Beeb's Adventure | ♥ 0 | Wow, tough as nails but not unfair. When I lost (which I did constantly) I didn't feel like the game was cheating me--I felt like I hadn't mastered the skill. Ultimately I stopped early because I wasn't willing to master the skill but that's no negative on your game. |
| Aug 15 11:08:02 | 8m 11s | Darkest Shade Of Night | ♥ 3 | Visuals are a consistent and high level of quality throughout the experience. Sound and visuals set a strong mood. Controls are responsive. Animation is fluid. You've pretty much nailed all your technicals. Well done. In the end I didn't enjoy doing the activity the game asked of me even though the experience was delivered in top notch packaging. |
| Aug 15 11:14:13 | 6m 11s | Bolted Explorer | ♥ 1 | Smoked me some grims! The lighting established a strong mood. I loved the character animation. I didn't enjoy running around and getting mauled by grims. If you do a post-jam version @netguy204 me and I'd love to check it out. |
| Aug 17 01:36:19 | 38h 22m | Quadrata Minima | ♥ 0 | That was cute and well executed. I like how you worked with the theme and how the challenge scaled. Well done. |
| Aug 20 13:43:11 | 84h 06m | HUBOTS | ♥ 1 | Good graphics and clever idea for a game. I didn't feel like I could impact my situation enough to really enjoy the game. Perhaps the schmup idea of a super weapon could apply here to buy the player some time to get their bearings or get out of overwhelming situations. |
| Aug 20 13:48:04 | 4m 53s | Space Farmer | ♥ 1 | Can you post some description of the controls? I clicked (right and left) the plots, the food, and the people and nothing discernible happened. @netguy204 me and I'll come back and rate. |