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Feedback comments for LD42
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| Timestamp | Since previous | Game | Michael Feldman's comment | |
|---|---|---|---|---|
| Aug 13 02:45:16 | wat do? | ♥ 1 | Can't get the Windows build to run. Says it has trouble with a dll and I should try reinstalling. | |
| Aug 13 03:04:03 | 18m 47s | OVERLOADED | ♥ 1 | This is actually a pretty special one. I wish you could filter for games like these, with web builds and simple click to play buttons. The art here is consistent and clear. It gets right to the point. The sounds are wonderful. No popping or earsplitting decibel levels. My favorite thing is how its funny cuz its real. At my uni it was the same deal. Packed buses suck. You always kinda needed someone to push the people away from the main doors. Awesome game. |
| Aug 13 19:11:08 | 16h 07m | S.P.A.C.E. Module Collectors | ♥ 2 | Hey props on procedural generation! It reminds me of that old atari game Adventure but 3d. Finding keys and defeating enemies. Nice walk/run cycle and awesome job with the projectile/particle system. Very well put together with a solid win and lose condition. Nice job. |
| Aug 13 19:17:35 | 6m 27s | CowHerd - machine trained cows | ♥ 2 | Are those the spider sound fx from minecraft? Anyway nice work with the low poly look and feel. I appreciate the ambition of creating AI agents for the cows :) gj |
| Aug 13 19:20:43 | 3m 08s | Space Adyssey | ♥ 1 | This is a funny one. I like how it pokes fun at modern mobile development. Interesting take on the theme as running out of space by an adpocolypse. Points for creativity (and art and dev obviously :) |
| Aug 13 19:29:40 | 8m 57s | AEKI Wares | ♥ 1 | This one is pretty cool. Unfortunately I have no friends on hand to play with but I get strong overcooked vibes. There's always this sense of time passing with the moving conveyor belts. It took me a second to get the flow of packing and shipping, but at the end its a very nice well put together game. Much fun. |
| Aug 13 20:19:41 | 50m 01s | Senbir | ♥ 1 | I am embaressed to say that as a computer engineer I was unable to illuminate the first pixel. It's a very robust system here. You've essentially created a computer within a computer. I usually try not to be too hard on games made in a 48 hour period, but I really wanted this one to work. That said I had trouble with the following: -Some arguments were accepted as decimal, while others are read as binary. I never bothered with hex. Perhaps the counting system (base2,10,or 16) could be made more clear. (i.e SET 0 3 255 will actually compile to 01110xxxxxxxxxx25500000000000 or something to that effect.) I would also like to note that this contrasts with the documentation which reads that a set command should compile to 01111 in the first 5 bits. -For the second tutorial I was trying SETDATA 0 3 1048576 (which is decimal for 01000000.... which should mean color White, at (0,0) and the 0 fill the rest) It compiles to something unexpected and does not function. At this point I stopped tinkering, and would like to take a step to just appreciate all that is good here. -The fact that there is documentation is cool and very realistic. -The flow of the game is good with instructions and hints along the way. -The potential for creativity is here. Players can use the game to develop games of their own in theory. This I like a lot and find quite inspirational. Keep up the good work. Curiosity is key, and I can only imagine all the knowledge you'll accumulate from working on a project like this. |
| Aug 13 20:45:47 | 26m 06s | Insanity | ♥ 2 | I like the look and feel, it reminds me of that Unity sample project with the zombie bunnies. The realtime lighting is nothing short of impressive. The theme is something deep and an interesting interpretation of the given inspiration. Moving around is quite fun from the top down perspective. It looks rather complete and of high quality. Cheers. |
| Aug 14 23:43:29 | 26h 57m | The Junk's Games | ♥ 1 | Nice game. Feels like a proper troll video game. The kind you would trick your friends into playing at school. Me and my friends would play Spank the monkey. Basically a 2-3 second video game experience, just for the lols. Nowadays with iphone casual games: they expect more of your time, but what you have here is nice. Great for a jam. Easy to download, easy to understand. Nice job. |
| Aug 14 23:55:24 | 11m 55s | Electric Sleep | ♥ 1 | I'm leaving this review right now while I'm having feelings about this. I wrote a game, my first game on itch called Hack Attack where you have to hack into ip addresses and crack passwords. This uses a similar medium of storytelling, but actually tells a story, and conveys feeling. The philosophy hits you from the start, with some of the dialogue by the dying android. Then the levels just pile up as you access the memories. Got a loss my first playthrough but still got a lot of value out of it. Going back in for round 2. Wish me luck. |
| Aug 15 00:07:04 | 11m 40s | SuperTHICC | ♥ 0 | I thought superhot had an amazing art style, and I think you pulled it off rather well. I like the shaders on the enemies. The projectiles being soda cans is pretty freakin cool. To implement the time speeding and slowing is a cool feature under the hood. Well done. |
| Aug 15 00:16:14 | 9m 10s | Wizard Collapse | ♥ 5 | Did you all model, texture, and animate? I like how the attack looks like zenyatta from overwatch, but I digress. I really like the puddle mechanic and how it adds a layer of complexity to an already fun game. I don't know how you all get near 300, but I can see this requiring a good bit of strategy. Nice job. |
| Aug 15 00:24:32 | 8m 18s | Test Subject 42 | ♥ 1 | Very interesting. Vibes along the lines of Portal and Statik. The premise is kind of funny. The mechanics are simple but work well. Quite impressive. |
| Aug 15 13:59:38 | 13h 35m | Pre Alpha Build | ♥ 2 | Nice User Interface. It's quite easy on the eyes. Art and sound play well together. Keep up the good work! |
| Aug 15 15:21:31 | 1h 21m | Pocket Pets | ♥ 1 | I think there is a lot of potential in a game like this. Just look at Tomagachi. The angle that you took to that tried and true concept to incorperate the theme is both funny and an interesting game mechanic. My favorite thing tho is the little pet characters. They really feel like they have life to them. Their expressions are quite amusing. Nice game! |
| Aug 15 15:57:25 | 35m 54s | Mars Web | ♥ 0 | What I like about this is the level of immersion. After a few minutes of reading online PDFs and visiting very legit seeming webpages, I can almost imagine that this is a real company in real need of assistance. It's very cool. Technologically speaking it's very impressive as well. All of the layers all working together in browser is huge for convenience points. Interesting story too. Well done. |
| Aug 15 16:56:03 | 58m 38s | Miss Eyesore | ♥ 4 | My first reaction was to Alt+f4, then I remembered i was running html5 version and had to reload history. Effective mood and atmosphere. That's cool that you all recorded your own audio for this. Unfortunately I will not be playing anymore until the adrenoline is flushed out of my system. Thank you very much. But for real great job with this game :) |
| Aug 15 22:10:29 | 5h 14m | NanoMaze | ♥ 1 | Very nice. Developing AI in such a short time is no joke. Combine that with the physics and rendering that go into completing a 3d game. It all works very well together. it's tight. As long as you don't jump @rustycrow @rexpeppers Yo dog I heard you like mazes. Check out Firewood Manor. |
| Aug 25 01:43:37 | 219h 33m | Stax of the Dead | ♥ 1 | Very nicely done. Love how clean the art style is and how easy it is to pick up. Plus there's the convenience factor of it being html5. Could totally see this being a nice game on like addictinggames that you'd try to play in secret while the teachers aren't looking lol. |
| Aug 25 01:48:02 | 4m 25s | Galaxy Adventure, An Adventure In Spaaaaaace! | ♥ 1 | I like the approach to the theme. Running out of space taken literally. I wanted to do something like this but I digress... The text tells quite an interesting tale, and the game is pretty consistent graphically. I like the space ship model in blender. Will have to give a try on mobile at some point b/c it looks perfect for shipping to mobile. |
| Sep 2 14:29:02 | 204h 41m | Knight's Crush | ♥ 0 | Cool game. I like how it the jumping mechanics developed from the memory game. Props for getting a 3rd person controller in there. Those have always given me trouble. |
| Sep 2 14:38:07 | 9m 05s | Stack Master | ♥ 2 | The tune shaded character is cool. This is pretty robust for a weekend game jam. The concept itself is interesting. Makes you think what would tetris be like if there were little dudes on the bottom setting up the pieces just right. Game progression is nice, how you aren't overwhelmed with TNT at the start but this picks up as you get further into it. Nice game! |
| Sep 2 15:03:10 | 25m 03s | Hilbert's Hotel | ♥ 2 | This one is a winner in my book. Kept my eyes glued to the screen. I love how you can go your own pace to set up, and you choose when to let one of those shoeless bastards in and the timer starts. It is what makes this such an interesting spin on the wood block puzzle. PS. I read most of lines like hardcoding is the best lol. It is really nice to have a web build too. Super easy to get into. Thanks for making this! |