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| Timestamp | Since previous | Game | mediyaz's comment | |
|---|---|---|---|---|
| Aug 15 13:00:15 | TINY TOWNS | ♥ 0 | LOVE LOVE LOVE LOVE I love the pretty little towns - such a simple idea but a great puzzle game - i don't really like puzzle games?! what have you done to meeee | |
| Aug 15 19:15:52 | 6h 15m | OutThere | ♥ 1 | I really like this - A simple idea but a really good sense of exploration and critique on humans fucking up sh*t wherever they go 😅 I feel like it's a video game version of this comic: https://i.redd.it/1r1ctd1sbxwy.png |
| Aug 15 19:24:17 | 8m 25s | Delusional Thoughts | ♥ 1 | This took me by surprise! That tune is so good - kept me playing just to hear the next bit and the next bit. Kinda Thomas Was Alone-y? Just like here's a game that's pretty neat but you care more about the tiny goofy character because you get this strangely sweet and poignant insight into his life through the music. The gameplay was good as well! Kept me engaged, super on-theme - good increase of difficulty and suspense as the floor crumbled but hey the hail mary jump ability got me out of a few times I thought I was done for. Really nice game dude. |
| Aug 15 19:29:48 | 5m 31s | Groundfall | ♥ 1 | Screen Shot 2018-08-15 at 20.28.21.png 🎶Hello darkness my old friend... 🎶 |
| Aug 15 19:42:09 | 12m 21s | no-kill | ♥ 1 | I feel like the character you play as could really do with a hip replacement to help correct his gait and slow walking pace 🚶♂️ Love the art style - like the little blurbs about the dogs - and great application to theme! |
| Aug 15 19:52:55 | 10m 46s | Mars Web | ♥ 0 | Sorry! Fell at the employee ID and Password hurdle 😞 the only thing I can think of is 'Ryan' and 'olympusmons' but that doesn't seem to work. I like the vision and if you let me know how to get past that first bit and into the command line stuff I'll give it another shot |
| Aug 15 20:12:19 | 19m 24s | Hevnsdør | ♥ 1 | Wow wow wow I am feeling some feelings right now. Excellent mood - the slow pace makes you really feel the weight of your decisions ("was I right to let that guy through even though he kicked a DAWG!?!"). I really like the conciseness of this game - just a simple but interesting little gem 💎 |
| Aug 15 20:25:12 | 12m 53s | Stuck! | ♥ 1 | Living in London and I commute in to the centre - this game is toO REEEAL😱 Well done mate - wow graphics (that LIGHTING🤩), loved the tune and the subtle sfx, movement was loose and squidgy and excellently simulates the jostlyness of public tranport 👍 |
| Aug 15 20:58:14 | 33m 02s | Day Three | ♥ 1 | That gat'dam spooky poopy bird keeps getting me - I run out of my house to distract him from pooping on my plants but he either kills them all then me or just rushes me and kills me before my useless fingers can control me back in my hut. That was a wild ride |
| Aug 15 21:05:53 | 7m 39s | The Gargoyle Landing | ♥ 0 | Really smooth and well executed. I really like this - I didn't read the description and accidentally discovered the match-3 functionality which I think actually 🤩 made it more exciting and rewarding - I feel that this game is has quite a bit of depth, the match-3 aspect is just blowing my mind right now |
| Aug 15 21:32:04 | 26m 11s | The Not Very Golden Age of Piracy | ♥ 2 | amazing amazing amazing amazing 10/10 10/10 10/10 10/10 10/10 |
| Aug 15 21:36:41 | 4m 37s | MY SYSTEM IS GETTING HACKED | ♥ 0 | Juicy juicy juicy juicy 🍉 |
| Aug 16 12:25:54 | 14h 49m | Corrupted Core | ♥ 2 | Wow no ratings yet?? Howwww this is a little hidden gem here! 💎 Very ambitious and innovative - I love the idea of a true 3D tower defence game and I can see a lot of thinking has gone into the design decisions you've made to make that a reality. My favourite mechanic is the teleportation turrets! I like the idea of being able to zip around your base to where it's needed most. To be constructively critical - I think what would help a LOT would be making things clearer with labels, colour coding and GUI overlays so that you know exactly what turret you're building, what it means to upgrade it, being able to clearly differentiate enemies from the rest of the environment, being able to easily see your teleportation turrets are, (maybe warping to them with hotkeys (maybe the number keys) instead of having to look around and click on the tiny distant turrets?) Also a tutorial would be fantastic. Hey even just showing screen shots of what the towers are next to their descriptions on itch.io would be majorly useful. Well done peeps - lovely stuff 👏 |
| Aug 16 12:37:28 | 11m 34s | Oniria Times | ♥ 1 | THIS. GAME. IS. BANANAS. Reminds me of the wacky headlines in Simcity 2000 I love the surreal sense of humour and how you've created an something that acts as an engaging simulation and interesting storytelling device *at the same time* Lovely stuff! |
| Aug 16 12:55:30 | 18m 02s | Space Out! | ♥ 1 | This is brilliant! 🤩I really tight little simulationy game - BANG on theme, you really have put that idea of running out of habitable space at the centre of the game and the decisions the player makes - I really like the sense you get of building the galactic empire out into uncharted and uninhabited space in like a militaristic, osmotic kind of way - visuals are gorgeous, really liked the little Kurtzgesagty little planets and space bits :D Excellent work! |
| Aug 16 21:12:43 | 8h 17m | California Jane | ♥ 1 | So gorgeous! Bursting with great ideas, excellent puzzle design - tricky but satisfying - amazing music and sound - outstanding graphics and clearly a lot of hard work and finesse and polish. ⭐️⭐️⭐️⭐️⭐️!!! |
| Aug 16 21:24:19 | 11m 36s | King of Bjorp | ♥ 1 | Nice work making the 1-player fun and engaging and the ai pretty smart. I see some jam games use local co-op as a crutch for replayability and creating a scalable challenge but you've really thought about us loners and made the solo experience valid and it is appreciated! |
| Aug 16 21:52:54 | 28m 35s | We Have Important Work To Do | ♥ 1 | I love this! Wow computers were so whack backattack in them days |
| Aug 16 21:59:08 | 6m 14s | TCGD AntiVirus '98 | ♥ 1 | Cool game - I think we clearly were some on some kind of crazy brainwave together because we both had a very similar and excellent idea 😂 Check mine out - I swear I didn't hack into your computer's webcam and observe your idea generation process and then steal your idea https://ldjam.com/events/ludum-dare/42/defrag-1 |
| Aug 17 12:25:30 | 14h 26m | Overgrown | ♥ 1 | HACKHACKHACKHACKHACKHACKHACKHACKHACK Gorgeous graphics - really good audio feedback and I love the little procedural 'bong bing bng bnng' sounds of the weeds growing! My winner strat in the end was to just figure-of-eight around two flowers and mash the attack direction keys as fast as I could forever. Murdered over 500 weeds and I had to stop because my fingers got tired 😅Would be nice if it wasn't just an relentless assault and there was some other meaningful interaction the player make with the game other than just running around and chopping? |
| Aug 17 12:36:52 | 11m 22s | Cyber Janitor | ♥ 0 | Wow - what a lovely little game - I love the minimalist graphics and the lonely peaceful melancholy mood you've created here 😌 I got goosebumps when I saw the Earth out of the window because it was so easy to miss and you can only glimpse it a little bit. The whole experience reminded so much of this film: https://www.imdb.com/title/tt1182345/ In the last LD jam I made a game about this subject as well, but mine is a little more frantic 😅 https://ldjam.com/events/ludum-dare/41/cryptopia |
| Aug 17 12:48:02 | 11m 10s | Anti-Automata | ♥ 0 | I think there's a few really interesting ideas here – I like how you move when you shoot, and you have to balance moving toward the green goo to defeat it without falling into it. I also really like the minesweepery aspect of if you hit the big joined-up middle bit of the green goo it AAAALL gets destroyed - that was very satisfying and I enjoyed aiming to get the biggest chain reaction I could. Great work, especially for a single day! I read your post-mortum and sympathise - I've experienced having to make a bunch of u-turns in a game jam before, but my game has always been better for it, rather than persevering with an idea that's just not right. I also find game jams go better when you follow the fun, if a mechanic is not working for you and you're not enjoying creating it, just ditch it man! It hurts because we humans are suckers for the sunk cost fallacy https://en.wikipedia.org/wiki/Sunk_cost#Loss_aversion_and_the_sunk_cost_fallacy but it's worth powering through! |
| Aug 17 13:00:16 | 12m 14s | Anna's Tale | ♥ 1 | Oooh interesting - I like how you're getting people to think about memory through game mechanics. Ambitious and innovative 🤩 I think what would really help (and it's still not clear for me) - Is to be clearer at what the **goal** is for the game - yes memories fade, but are you supposed to preserve the best or most important ones? Are you supposed to force negative memories to fade so that they don't drag the princess down and colour the way she sees the world? Are you supposed to hold onto as many memories as you can, because eventually they will all fade and you're trying to resist a decline into dementia? All these possibilities are exciting and interesting, and perhaps even you're wanting us as players to choose which one we want to do! But it would help to clear that up and allow the player to engage with the game in a more focused way. I admire your ambitious folks - keep up the good work! |
| Aug 17 14:23:07 | 1h 22m | Tin Can Invasion | ♥ 1 | The physics in this game have a tindency to act a little strangely, but I canned deny I had a good timing playing it. Really opened me up to new ideas. |
| Aug 17 14:26:19 | 3m 12s | Space Opera | ♥ 2 | This game is a great operatunity for opening up new arias in musical games. |
| Aug 17 14:31:14 | 4m 55s | No One's Land | ♥ 2 | This game is the bomb! The music makes me think of an angry lawnmower but apart from that, a fine game indeed. |