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Johnny Turbo

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TimestampSince previousGameJohnny Turbo's comment
Aug 18 20:23:45 Quest for freedom ♥ 1 Very fun and pretty game! I really like your art style and the theme you created in this game. If you take this game further, the one thing I would recommend to improve on would be the core gameplay feel. Just make the physics feel a bit better and make it a bit more intuitive to dodge/counter attacks. But I still had a ton of fun playing a few rounds! Great take on the theme, and congratulations on making a game in only 24 hours!
Aug 18 20:38:58 15m 13s Adware Attack ♥ 1 Glad I finally got around to playing your game! Very silly and fun game overall. The first time I played I didn't understand how to close the password protected ads and I found that I was actually able to last much longer by just moving the password protected ad out of the way to close other ads. Definitely got much more challenging once I found out that you could type into the ads. I think the voiceover is really funny and ads (lol) to the game overall. Congratulations on making a complete game in 48 hours and your first LD event! Keep it up!
Aug 18 20:50:08 11m 10s Happy Knight ♥ 1 Woo high score of 90! Really dug the simple gameplay, made for a fun little game. If you do take this project further I'd love to see a bit more depth to the gameplay. Once I figured out the basic system, I was able to defeat many of the triangles in a row without getting hit at all. Also I think it would be cool to have the walls come in much closer, even one at a time, to force the player to move around and really feel like they are running out of space! Really liked the art style, and I think this would make a great mobile game! Congratulations on making a game in 48 hours!
Aug 18 21:09:43 19m 35s PushtA ♥ 2 Hey I really enjoyed your game! I am a pretty big fan of puzzle games and this game scratches that itch! Though I did see a number of bugs where the game was giving me too many points or I was getting points when I didn't stack and blocks, particularly on level 7. Though you only had 48 hours so I'm sure with some extra time for debugging those issues can all be cleared up :) Anyways, very fun game with a unique mechanic, would love to see you keep working on this game after the jam! Maybe turn it into a fun little mobile game or something. Congratulations on making a game in 48 hours!
Aug 18 21:41:00 31m 17s grOw ♥ 1 This is a really great looking game! Loved the concept of it and it was fun to play. I think this game could work really well as a puzzle game, maybe you could inflate/deflate yourself to a certain size to solve different puzzles. I tried to play the extended version but it seems like the link you have just goes to the original game, am I doing something wrong? Anyways, great job and congratulations on making a game in 48 hours!
Aug 19 18:49:53 21h 08m Space Escape ♥ 1 Hey you had a similar take on the theme as I did haha! I really liked the monochromatic style of your game but I thought that the game was way too difficult. It took me nearly 35 minutes to clear all 10 levels, also my highscore was 000 because I died so many times XD. Overall I think you had a very fun and complete game. Congratulations on making a game in 48 hours! 2018-08-19 11_40_13-Space Escape.png
Aug 19 19:16:03 26m 10s Trapped Dwarfs ♥ 1 This is definitely the best looking game I've played for LD42 so far, great job on the artwork! Loved the little cinematic intro at the beginning. I agree with the above commenters, I think that the controls make the game more difficult than it should be. I think the controls could be simplified, so for instance pressing the arrow keys in the direction you want to strike your axe also strikes the axe instead of needing to continually spam Q. Also I think that your audio is very good and the sound effects are humorous. Great entry and congratulations on making a complete game in 48 hours!
Aug 20 02:24:24 7h 08m Ludum Delivery ♥ 1 Hey this is a really fun game! I think you did a really good job at making a game that fits the theme really well and is fun to play! Amy suggestions I would give you would just be things to add in future versions of the game. I think you could increase the difficulty a bit by having large pieces and/or blocked off areas in the truck. Also I really love the name "Ludum Delivery!" I though the music was good/fun and fit the tone of the game very well, though the audio effects were a bit too loud. Other than that, great entry overall! Congratulations on making a game in 48 hours!
Sep 1 16:39:15 302h 14m Slime Janitor ♥ 0 Hey I really enjoyed your game! It's kinda like an action game mixed with a puzzle game, and I think it fits the theme very well. There were a few levels that were extremely challenging because there were multiple sources of water and you only had a small amount of ammunition. Overall I think this is a very unique game and would love to see how it would play if you continued development on it. Congratulations on making a game in 48 hours!
Sep 1 17:01:25 22m 10s The City Of Forgotten Toys ♥ 1 Fun little game! I really like the mechanic of how the more toys you are carrying, the more you slow down. One specific thing I would like to see is a checkpoint of sorts for when you reach the mayor stage. The first time I got there, I died fairly quickly and was slightly annoyed that I had to play through the first part all over again to reach the boss. One big thing that I think you should improve on is how the player feels to control. In most 2D platformers, the player falls towards the ground much faster than they would in the real world; this leads to a much tighter feeling game and lets the player feel like they are more in control of the action. Not gonna lie though, I am a fan of the cheap 2D cartoony graphics, that is mostly what my games consist of :) Congratulations on your first LD entry!!!
Sep 1 17:45:01 43m 36s StarShip:Ludum_Dare ♥ 1 I'm a big fan of twin stick shooters, so I really enjoyed playing this game! I do wish that you were able to keep your weapon upgrades though. I didn't like how I lost the upgrade after it ran out of ammo. Overall, very nice entry and congratulations on making a complete game!!
Sep 1 18:57:11 1h 12m Geometry Merge ♥ 1 I definitely enjoyed your game! It was pretty challenging at first but I soon found out how to optimize the game and I was quickly able to rack up a score of 69000 before I finally called it quits. It got to a point where I had over 100 moves available and it wasn't really going down from that. I think if you made the game a bit more difficult your score increases, it would be a whole lot more fun. Your art style is simple but very effective. Overall I enjoyed my time with your game. Congratulations on making a complete game in 48 hours!!
Sep 1 19:35:20 38m 09s Space Out ♥ 2 Neat little game! I must say, the art style is fantastic. I like how you kept that doodle theme for everything in the game all the way down to the text and icons. I do think that the game plays a bit slow especially when you need to just move in a single direction for a long stretch of time. I do like the animations and think they are pretty silly. One thing that I think you could improve on would be the puzzle design. I think that this kind of game could work really well as a puzzle game but the puzzles were way too easy and different things are spread too far apart. Though level 7 was a bit devious :P I eventually figured out how to solve it but I couldn't walk left on the platform on the 2nd level. Also I really liked your background music. Overall I did enjoy my time with your game! Congratulations on making a complete game!
Sep 1 20:09:15 33m 55s Shrinking Ceiling ♥ 1 Really liked your game! Unfortunately, this game was too difficult for me to beat (I kinda suck at video games though :P). Though I really did like your overall concept and though it fit the theme very well! I didn't particularly like how the gray ceiling continued it's progress throughout most of the levels. I think it is an interesting idea but it meant that you needed to have perfect platforming on levels leading up to a tough one so you would have enough time to reach the end. Art and sound are simple but effective. One other thing I think can be improved is the control scheme. I prefer to play 2D platformers with the arrow keys and the up (or W) key to be my jump button. Putting the jump button on the space bar seemed to make it a bit more tough for me to execute the quick platforming maneuvers you need to make to beat the game. Would be nice to have the option to choose the controls you prefer. Overall I did enjoy my time with the game and I watched your playthrough to see what I missed out on (definitely too tough for me to beat). Congratulations on making a complete game in the short amount of time that you did!!
Sep 1 20:25:12 15m 57s Running Out in Space! ♥ 0 Really liked the concept of your game! Platforming felt great and it was fun to play! I would like to see the mechanic of the game be used in more interesting ways. I think you could come up with some really neat platforming puzzles where you need to wait for the right moment make your jump to the next section; or even have some basic puzzle solving elements and maybe even items that impact how the things in the levels move. Really liked your art style and it was cool to see all the text and everything be stylized. Great job at making a complete game in 48 hours!!
Sep 1 22:56:57 2h 31m Tetris Hero ♥ 0 I really like the concept of your game! I like how you have the two different phases where you are doing different things but they both affect each other. I did find it a bit challenging to make "stairs" for the hero with the Tetris pieces due to the random nature of how they appear onscreen. Also would like to see some sort of score component or objective to complete in the game. Game looks nice and plays well, though I would like to be able to hold down the arrow keys to move faster in a given direction. Congratulations on making a game in 48 hours!!
Sep 1 23:19:50 22m 53s Galactic Wars ♥ 1 Really liked the new take on the classic game Asteroids. I think the game played really well and it felt good to control. Only annoying part is that I would occasionally get sniped by an offscreen enemy with no other warning. Good job on the art and sounds, they are very fitting for this game. Congratulations on making a game in 48 hours!
Sep 2 02:01:14 2h 41m Pusher ♥ 0 I actually really enjoyed the randomly generated levels. Some levels were far too easy but there were a decent amount that were challenging and made me think about the moves I was going to make. Though I would really like to see what this game would look like if you had handcrafted levels with more interesting puzzles. I thought your art style was pretty good; simple but effective. Overall I really enjoyed my time with your game. Congratulations on making a game in 48 hours!!
Sep 2 02:16:12 14m 58s PhoneBreaker ♥ 1 Very silly game. It's a lose-lose scenario haha!! I played once and filled up the device storage fairly quickly then played again and reached airplane mode... only to find out I CAN'T DISABLE AIRPLANE MODE LOL! Cool take on the theme, I would like to see some more depth to the gameplay like random notifications or things that pop up on the screen to mix up the gameplay just a bit. I think this could make a really cool mobile game, I mean it is basically already running on a phone. Also really liked the simple details like how the real time is displayed at the top of the phone. Overall I enjoyed your game. Congratulations on making a game in 48 hours!
Sep 2 18:39:22 16h 23m Box Co.® - Monster Storage ♥ 0 I really liked this game a lot. The turn based mechanics gave you time to think about each move and how you wanted to play it out instead of being forced to make a quick decision because the box is moving down the conveyor belt. I think the controls could be improved a bit, maybe have a key press that triggers the box pick up, box set down, and attack actions then press the arrow key in the direction of the action. Hope that made sense, I just found it a little weird to remove my right hand from the arrow keys, then use the mouse with that hand then use my left hand on the arrow keys while I am moving the box, then switch back to my right hand on the arrow keys. Very minor issue but I figured I'd mention it. The only other thing I would suggest to improve would be depth of gameplay. I.e. have different boxes with special attributes or more enemy types to mix up the gameplay. Overall I really enjoyed my time with your game. Congratulations on making a game in 48 hours!
Sep 2 18:56:18 16m 56s Lava Rider ♥ 1 Beautiful looking game! The audio and graphics are among the best I have seen from compo entries for this jam. As others have mentioned, I would like to have a bit more control over the player, especially while in the air. But this did not stop me from having a ton of fun with this game! Overall great job, really impressed with what you made in 48 hours!! 🔥🔥🔥