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Johnny Turbo

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TimestampSince previousGameJohnny Turbo's comment
Apr 25 00:14:10 Putt-Kill ♥ 1 Thought this was a very fun game! I thought that some of the par strokes and times were too difficult to actually achieve, and sometimes the ball moved in unanticipated ways, but hey its pretty darn good for a compo game! Concept overall is very unique so props for that, although I felt that the enemy guards were too easy to get around for the most part. Congratulations on making a game in 48 hours!
Apr 25 00:23:15 9m 05s card game + war game ♥ 1 I must say, your game looks very nice! All the art in the game looks really well done, props for that. I think that the most important improvement you can make would be to give the player more feedback. This would give players a better idea of how the actions they were making effect the gameplay. These could be simple visual cues or sound effects. Overall, nice game I had fun playing it! Congratulations on making a game in 48 hours!
Apr 25 00:54:25 31m 10s Crux Swarm ♥ 1 First off, fantastic looking game! I felt that you did a really good job at creating a unique mood and everything in the game feels like it should be there. Very good use of a simple color palette! I played this game for a good while but unfortunately found it too difficult. I think one of the main reasons for this was the "tower limit." I feel that I could not have enough towers to keep all of the enemies away from the cores to actually beat the game. I got pretty close to winning but some bug in the game caused me to not be able to move up anymore and so I got stuck in the lower right corner of the level :/ Anyways, I think what you made for this jam is really great! Congratulations on making a game in 48 hours!
Apr 25 01:06:53 12m 28s Red and Black Wordly ♥ 1 Neat little game, though I had to thouroughly read through the instructions to figure out what was going on in this game. I like how there was a bit of resource management and that you could never have more than four tokens combined between the two players. I found the word guessing section to be a bit difficult because there were a few times that there were multiple words that could be derived from the given set and this caused me to lose the game. Props for making a game from straight python though! Congratulations on making a game in 48 hours!
Apr 25 01:22:38 15m 45s Dual-Threat Quarterback ♥ 1 Okay I really enjoyed this game. At first I though that it was way too difficult and unfair, but I stuck with it for a while and I was eventually able to understand how all the levels were structured and how to get through all of them. While I think this is a very difficult game to jump into, it is short enough that you can figure out how to get through all of the levels fairly quickly. I liked how there was a certain strategy involved in getting though all of the levels. I do think it would be cool to reward the player for knocking out opponents, I found this very satisfying and would have liked for the game to recognize some of those cool feats in the game. Congratulations on making a game in 48 hours!
Apr 25 01:36:03 13m 25s Shot Thru The Heart ♥ 1 Silly little game! I thought the dialogue was really funny and fit the theme of your game really well. The art looked great and the game was very stable for me! Although in my mad sniper tirade at the end where I was firing off all my last bullets, I incidentally clicked through the last dialogue screen :/ Anyways I feel like you all made a nice little game and should be proud of it!
Apr 28 23:31:27 93h 55m The Matter at Hand ♥ 1 I thought this was a really fun game that fit the theme really well. My only complaint is that it is not difficult enough, I would love to see much more difficult puzzles. There were a few that took me a number of tries to complete and those were by far the most enjoyable. I really think that you should continue to work on this game and turn it into something a bit bigger, I think that you could end up with a very addicting game! Congratulations on making a great game in 48 hours!
Apr 28 23:47:40 16m 13s Trophy Defense ♥ 1 Neat little game, cool idea. This game was pretty tough because running into the walls immidieately sent you back to the start line. Also it was a bit difficult to control the turret and driving at the same time without running into walls. I would also like to see some benefits to racing a full lap around the track i.e. power or speed upgrades. Congratulations on making a complete game in 48 hours!
Apr 29 01:25:01 1h 37m Blind Faith ♥ 1 Cool looking game and really interesting concept! I felt that the stealth mechanics were a bit tough. The "enemies" moved quickly in unpredictable patterns and there weren't enough spots for the player to hide. I thought that the music was very comical and fit really well with the look and feel of your game. Congratulations on making a game 48 hours! FYI, I tried to play it on the native player on my Windows x64 PC and the player stretched across all my monitors and cutoff large sections of the screen, so I had to play it with the HTML player. However it was not sluggish as you had mentioned that it may be!
Apr 30 14:49:19 37h 24m PathMatcher ♥ 0 Neat little game! I wasn't exactly sure on the controls when I first began but once I figured it out, I had no problem playing though three levels. There was something I found strangely satisfying about this game that made me want to play it for quite a while. I found it pretty easy to incidentally box myself in with no way to progresss other than to go back a bit and create a new path. I think this is because you could make a single tile block off the path with only tiles ajacent to it on the corners making it impossible to remove from the board. Also I would love to see some sort of score counter that maybe rewards you for large block clears and a low number of moves to reach the end goal. I definitely enjoyed this game! Congratulations on making a game in 48 hours!
May 12 22:31:26 295h 42m OLEK ♥ 0 Wow really great game! I think you did a really good job at combining two genres. I feel like the cards were different enough that it felt like I needed to make smart choices with how I used the cards without the game being too complex. I feel like the difficulty was perfect, it was tough but not too difficult that I wanted to stop playing. Every time I lost, I wanted to play again because I felt like I was sooo close to beating the level. Graphics and audio were also very nice! Congratulations on making a game in 48 hours!
May 12 22:40:57 9m 31s Everything is Cards! ♥ 0 Hey you made a neat little game! Looks nice and is pretty fun to play. I feel like you could have played into the card game aspect of the game a little more because the different cards basically just felt like different weapons. Wasn't super sure exactly of what constituted a "hit" as sometimes I shot arrows at a card and the card's health would go down but other times it wouldn't. Would like just a bit more player feedback for this kind of thing. Definitely had a great time playing this game. Congratulations on making a game in 24 hours!
May 12 23:07:38 26m 41s Blackout ♥ 1 Cool little game! I thought it was a bit easy at first but it actually seemed to get pretty difficult. Solid game, would have loved to see you add in some elements from games of other genres. Congratulations on making a game in 48 hours!
May 12 23:11:06 3m 28s Realm of Platformers ♥ 0 Server was offline when I tried to play. Let me know if it comes back online and I will play/rate!
May 12 23:22:57 11m 51s Cooking Mamba ♥ 0 Congratulations on your first LD game! You did a good job at combining two genres and making a solid game mechanic out of it. The one thing I would add is better player feedback so I know when I was on or off beat right away. Music was really great and graphics were solid. Congratulations on making a game in 48 hours!
May 12 23:31:59 9m 02s Simon Shoots ♥ 0 Hey cool little game! I really like the combination of the two games. Would have like to see you lean a bit more into the "memory" aspect of Simon Says. I think that the difficulty could ramp up a bit faster, the game is too easy at the beginning. Game looks and sounds great though! Congratulations on making a game in 48 hours!
May 12 23:43:25 11m 26s Shooter Hero ♥ 0 Great looking game, I had fun playing. I thought it was way too difficult because you were basically playing two different games at once. I also didn't like how messing up in the rhythm game temporarily disabled that track on the rhythm game, this made it way to difficult to keep getting bonuses. But I can't deny that you did a great job at combining two genres! Congratulations on making a fun game!
May 12 23:51:52 8m 27s Fish tank Royale ♥ 1 Great job at combining two incompatible genres! I think that your game looks really great and has nice music. I would like to have more control over the outcome of the battle. I thought the concept of the game was really funny. Congratulations on making a complete game!
May 13 00:09:09 17m 17s Turn-Basedball ♥ 1 I really like the baseball engine that you made. I feel like the turn based gameplay lends itself really well to baseball gameplay, so this game works really well. I had fun playing and it was pretty challenging to score. Kinda cool to play baseball in short little steps like this as opposed to realtime. I think your graphics look really nice! Congratulations on making a complete game in 48 hours.
May 13 00:22:41 13m 32s Real time Reversi ♥ 0 Cool little game! I would have loved to see what you would come up with if you integrated a chess game into this game. I didn't have anyone to play it with but it would have been interesting to see what that gameplay would have been like. Congratulations on making a game in such a short amount of time with new tools you hadn't used before!
May 13 16:44:38 16h 21m GlobuloBall ♥ 2 This is a really great game! Wish I had someone else to play with right now, but I will definitely be giving it a go with some friends soon! I do think that it is a bit too complicated though. I think this game could work really well as a more casual game with 1, maybe 2 attacks and a block, but that's just my two cents. I think you did a great job at combining two types of games that looks and plays really nice. Also I think my favorite move has to be the one where you throw the other player over your head and behind you, feels very satisfying and looks silly! Congratulations on making a complete game!
May 13 17:29:00 44m 22s Fire and Stone ♥ 0 Hey really good game! I like how everything in the game is completely turn based, from the enemies and attacks all the way down to how the potions slightly rotate on each advancement of the turn. Though I do feel that the game was a bit linear. I think this game could be really compelling with more exploration and secrets to find. I really appreciate how when you die, you don't need to start the whole level over again, you can just pick up where you left off. Congratulations on making a complete game in 48 hours!
May 13 17:44:52 15m 52s Star Shadow (Incomplete) ♥ 1 Great entry! This is really good for your first jam game! And yes you will learn so much the more of these you do. I really like the idea of combining a stealth game with a space shmup, those are definitely two incompatible genres. It did seem like it was a bit too easy to just go into stealth mode and hide out in those shadows. But you balanced this out by having those enemies that would disable your ability to cloak yourself. I would really like to see how this would turn out if you kept developing it! Also great visuals and the audio fits very well. Congratulations on your first jam!
May 15 18:53:01 49h 08m SURVABY ♥ 2 Very funny game! I think you did a good job at making a game that fits the theme. Though I did find it pretty difficult to keep all the babies alive especially when large waves of zombies appeared. Game looks, sounds and plays nicely though! Congratulations on making a complete game!