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Feedback comments for LD42
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| Timestamp | Since previous | Game | Joe Sycalik's comment | |
|---|---|---|---|---|
| Aug 17 00:54:42 | Closing in on Pascal | ♥ 1 | First of all, I'd like to say I'm impressed that this was all done in a custom engine. I thought the game had a good amount of juice and little details that greatly improved the feel of the game (such as the screen shake and death animation). The graphics were well done and the controls were responsive, but the gameplay felt a bit too floaty to me. Some nice additions would have been: -Having an option to move to the next level after beating a level in level select -Speeding up transition time after beating or failing a level would be nice. -Making the numbers selectable in level select, rather than the ROOM text above them, which seemed quite unintuitive to me | |
| Aug 17 01:00:47 | 6m 05s | Brick Brawlers | ♥ 0 | Very interesting concept! The controls felt a bit unintuitive to me, and there were often issues with accidental bookmarking of the website during gameplay. Highlighting target blocks and making it more clear when you can and can't pick up a block would have been very helpful. When playing 2 player games, it seemed like we almost immediately ran out of blocks to use. Perhaps pulling the camera back and giving the players more space to work with would alleviate that. |
| Aug 17 02:08:55 | 1h 08m | Super Crate Hoarder | ♥ 1 | I absolutely loved playing this! I simply didn't want to stop! I think it's a great take on the theme and it's executed very well! The controls feel very tight (thank you for having short hops and hold to jump higher) and there is a great variety to the guns. I could easily see myself paying for an updated version of this game. It's simple but highly addicting. The player and enemy sprites and animations are really well done (the flipping really adds a ton of charm). Some art for the walls and background to provide more visual cohesiveness, along with some music would certainly be nice additions. I do think that the space bar would be a better choice for the jump, as the controls were initially quite awkward, but I was able to adapt quite quickly. There does appear to be a bug upon trying to restart the game, which causes the game to crash rather frequently. This was a very well done entry with excellently executed gameplay; I had a blast playing it and I certainly intend to play it again another time. Great job! |
| Aug 18 16:35:10 | 38h 26m | Save Me A Seat | ♥ 2 | I thought the visuals were very well done and it was a very creative little game! Very good job for your first LD entry and your first Compo game! It hit the theme and mood very well =) I do think the game lacks replayability once you figure it out due to the rather simple and short gameplay, but it's a fun little game that isn't like anything I've seen or played before. I really enjoyed it! |
| Aug 18 16:54:16 | 19m 06s | TeTrans | ♥ 0 | Loading in and being hit by a wall of text is never great, and despite that I was still not sure what I was supposed to do initially. Once I figured it out, I found myself having a lot of fun with the game though! It's a very interesting and unique concept (as far as I know). It certainly is more difficult than it appears at first glance. Nice work! |
| Aug 18 17:16:29 | 22m 13s | One Man's Trash | ♥ 1 | I thought the game was very well executed! Clicker games are absolutely not my type of game personally, but I found it to be very well done nonetheless. It's a very simple, but that comes with the territory of course. The graphics were well made, the physics felt good, and everything overall was very cleanly done. It had a good, polished feel. I felt that the sounds detracted from the game quite a bit, getting to be annoying rather quickly. Once I turned off my sound, I certainly found more enjoyment in it. I do wish that there was some way to close the game outside of using alt+tab and closing it from the task bar. Simply adding the option to press Esc to close the game would be sufficient. |
| Aug 18 18:36:56 | 1h 20m | ShortServe | ♥ 0 | Unfortunately, I have to admit that I didn't really have much fun playing the game. The randomization of spawning foods should definitely be tweaked to skew towards spawning foods that are in your current orders at least a bit. I find that most of the game is spent just waiting around and hoping that the right foods spawn, which gets old rather quickly. It tends to just feel like the game is playing itself. The game felt rather polished, but I do wish you had the option to make the window fullscreen. |
| Aug 18 18:44:46 | 7m 50s | Sodaboi | ♥ 0 | Great entry! The game felt very polished and the gameplay was fun, unique, and interesting! Not sure I really have any criticisms right now. It's executed very well =) |
| Aug 18 19:04:12 | 19m 26s | Echo | ♥ 1 | Fun game! I thought the concept was pretty interesting and allows for a pretty fun experience. It's weird that you have to use the arrow keys for menus, WASD to move, Click to progress in the tutorial, and click to use the sword. I think streamlining the controls a bit more would be really helpful. The collision boxes are bit too unforgiving, meaning you often are hit during times that it looks like you shouldn't. Additionally, there's a pretty big bug causing the game to essentially teleport the player to another spot at times. I'm not sure if it's just trying to make some type of correction by snapping you to a point, but it often sends you over walls and into enemies, which is just frustrating. The tutorial is admittedly too long, with way too much text as well. It would be nice if there was some animation when your energy is draining in order to make it clear that you can't attack. |
| Aug 18 19:16:20 | 12m 08s | CRAMMM: Totally Accurate Studying Simulator | ♥ 1 | Very interesting concept! I think that the game could be a bit unforgiving at times, as the physics seemed to be a bit too aggresive in many cases. I thought it was really fun though and overall executed well. Thank you for having a way to quit the game easily (Esc). The art was simple, but cleanly made. Very nice entry =) |
| Aug 18 19:24:50 | 8m 30s | Space, Space and Space | ♥ 1 | Nice little puzzle game! Would be nice if the teleporting animation was a little faster. Well done though! |
| Aug 18 19:30:36 | 5m 46s | Space Farts | ♥ 1 | Good work! The art was well done. Menus looked sharp and had a good look and feel. Would be nice if you didn't have to go through the tutorial every time you died. The character movement was a bit too floaty and bugged out on edges a bit. Not a big fat of toilet humor personally, so overall it's not the type of game that appeals to me, but the execution was pretty good overall. Nice entry. |
| Aug 18 19:51:06 | 20m 30s | 3x3 a tale about friendship | ♥ 1 | Very cool game! Definitely a unique and interesting concept! I love that you can "draft" your own set of pieces, and I thought the music was a great fit! I'd love to see this game made with some cleaner art and released on mobile. I think it has a ton of potential =) Great entry! |
| Aug 18 19:57:43 | 6m 37s | Bug Squasher | ♥ 1 | Very unique idea! Graphics were well done, so I hated them ;) I thought the concept overall was well thought out and well executed. I don't think it hit the theme all that well, but it was a good game nonetheless. |
| Aug 18 20:07:19 | 9m 36s | Head Space | ♥ 0 | This is a pretty interesting idea! There's a lot more polish and general juice than I'm used to seeing in jam games, which I appreciated. Being locked down while shrinking is a bit weird to me. I'd say it did a decent job at hitting the theme. Nice entry overall =) |
| Aug 18 20:15:49 | 8m 30s | Triple Tribble Trouble | ♥ 2 | This was a relatively interesting idea. I thought the tribbles were interesting but overall they never really felt threatening. Outside of that, there wasn't really much that was innovative. If you're making a platformer, you definitely should look into giving a variable jump, as it was a bit floaty https://www.youtube.com/watch?v=7KiK0Aqtmzc. The art was good, sounds and music were serviceable. Level design was pretty good, though the player could easily get "stuck" for a few seconds on level 5 or 6 I think. Good entry overall nonetheless. |
| Aug 18 20:43:17 | 27m 28s | Potion Seller | ♥ 1 | This is definitely one of my favorites so far! What an interesting idea and a surprisingly very fun game! I didn't feel like there was much of a challenge at all, even during the timed mode. I didn't really get how it hit the theme, as I never even came close to running out of space. Sometimes it was a bit hard to grab the right item (poison root), and after a while, many coins would get stuck at the front of your stand. The most serious issue though is that the book got pretty buggy at times. It seems that the way it was updating was perhaps a little strange? When there were new recipes and I was trying to navigate it, it often wouldn't cycle in the way you would expect. This was frustrating, but not game breaking necessarily. Overall, this was a fantastic entry! The voice acting and visuals were very well done, though a little variety in the dialog for each character would have been nice. The game felt a bit slow, but it was rather relaxing. I found myself playing it far more than most jam games. Good job! =) |
| Aug 18 20:52:58 | 9m 41s | Vampyre | ♥ 0 | Very well done! I thought the game hit the theme very well! The music was well done, though it did get a bit repetitive over time. Controls overall felt great. Animation was well done (and a very good touch for the player). The game does seem to feel a tad too slow to ramp up, but over time. Graphics were simple but well done. Very nice job overall. I thoroughly enjoyed playing it. |