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Jegus9

Feedback comments for LD42

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TimestampSince previousGameJegus9's comment
Aug 13 23:00:56 Collapsing Space ♥ 1 I made it only 15% through the wormhole thing. God dammit tunnel vision. Pretty simple game but you did an OK job overall. I'd just make an algorithm to prevent the green things from spawning parallel to each other. And I can't hear the music, for some reason. Am I doing something wrong?
Aug 13 23:20:10 19m 14s LegDos ♥ 3 The idea of the game was pretty nice. But in my case, I didn't have to manage the space in the disk at all. I entered the games folder and didn't know how to exit, and for the rest of the playtime all I needed to do was pick between work and play games. It's ok, these kinds of games were resource management is involved are kind of hard to balance and in three days you just don't have enough room for playtesting. Also the popup notifications were often on top of that button and it was kinda of annoying. The program names were pretty funny though. And by the way, the Linux build works just fine, thanks for porting the game to our OS.
Aug 14 00:33:17 1h 13m The Red pixel ♥ 2 It's ironic how the description says it's a broken platformer but this is actually one of the most fun games I've played in the jam. It's challenging and interesting how everything that looks like a bug (like those spikes only hurting you when you enter their collider area) just seems to fit as a feature.
Aug 15 13:18:27 36h 45m JUNKYARD ♥ 1 So, I liked the mechanics overall. It seems like the typical addictive mobile game, with a casual gameplay a non-gamer could spend hours on. The music was pretty simple, but still, I have some respect for people who made the OST at a compo entry, because it's an entirely different workflow. Overall, simple game, but solid, no major bugs or awkward gameplay features. Nice job!
Aug 15 13:30:26 11m 59s Memory Muncher ♥ 0 I like this game. It's cute, and as an Osu player I'm a fan of those muscle memory-intensive gameplay. I'd suggest is to change your color palette a little bit. Choose less saturated colors, too much saturation hurts the eyes. Also, I don't know what to to at the enter name screen, it doesn't seem to respond to any button. Am I doing something wrong?
Aug 15 13:40:56 10m 30s DE/VOID ♥ 2 Very good for a compo entry. You also game some attention to the UI features (the sfx/vgm bars), most compo games overlook those details. The minimalistic graphics were a good choice because they're simple to execute. This isn't a game issue but I couldn't get past stage 3. I think it's a good idea to record a gameplay video of your game and make a blog post with it, it'll help you promote your art. Overall, good job, hope you make it to the top 100 in the compo at least.
Aug 15 13:58:35 17m 39s Grid Battle ♥ 1 Sure, it doesn't have a lot to do with the theme. Still, the UI and sprites are so well made, I gotta give you the credit for it. As for the gameplay, it'd be nice to give the player more time to think about the combos than just a few seconds.
Aug 15 14:58:09 59m 34s Gassy Dancer [LD42] ♥ 1 IMO the controls were pretty weird and I don't know if that's the intention, but I just spammed the fart and farmed score indefinitely without a problem, so it became like a button smasher. But aside from that, the game is well drawn and the theme was hilarious. Please keep making games.
Aug 15 15:07:05 8m 56s Roham! ♥ 0 I think just about everything I had to say has already been said. Yellow lasers are too OP, mouse control would be better, etc cetera. Aside from that, good to know you're using Godot. And I didn't personally think the game was too hard in general, it's pretty fun.
Aug 15 15:17:16 10m 11s Armageddon ♥ 1 Thanks for the Linux build. It's a really short game, wish the fire would scale just a little bit slower so I could enjoy the game for a longer time, and as it's already been said, there seems to be an issue with the menu screen responsiveness. Aside from that, good job. I like it when compo entries have an OST, it takes quite an effort to try and compose something in such a short amount of time.
Aug 15 15:35:43 18m 27s Growing Out ♥ 2 It was commented before but I think it's worth saying, please find a better font. those small letters are pretty hard to read. Also it's great that you managed to make an OST in 48h, but I'd make a longer loop than that, it gets boring way too quickly. Gameplay-wise, it's great. I didn't manage to complete it, but you've payed attention to things that are usually overlooked by compo entries, like check points. And a nice cross-platform format.
Aug 15 15:44:10 8m 27s Field of Bodies ♥ 1 I'd suggesting changing the controls to keep shooting as you hold the mouse button, like Monolith. It's more comfortable for the player than to keep clicking repeatedly. Also since you exported a .jar, remember it's cross-platform, so you can add more platforms to the files section. But despite what some people said above, having the player always looking at the cursor isn't really a problem for me. Good job overall.
Aug 15 15:46:50 2m 40s The Last Wall ♥ 1 I had the same issue as @alexey-akulovich, so I didn't rate your game. Message me if you fix it ✌️
Aug 15 16:30:49 43m 59s Space Ninja ♥ 1 It's like dark souls but darker. Jokes aside, I saw the dev log already and I get your point, but the fix was necessary IMO. Also you could switch your controls from ZXC to Q/E/R like FPS games usually do, it's more comfortable and players need to move their hands less. And nice audio work.
Aug 15 16:44:11 13m 22s Beaver Pitch ♥ 0 You just made a Ludum Dare Compo game in the most unlikely language and engine you could find. A game in 48 hours, in Lisp? You are a brave motherfucker. Anyway, honestly I think the gameplay stops being fun within some minutes, the difficulty didn't seem to scale much and some beavers seem to have a problem with their AI (they spawn and walk away from the logs, then come back, then run away again). But I gotta give it to you, you made a game in mother freaking Lisp. Congratulations.
Aug 15 18:03:54 1h 19m RC Adventures ♥ 0 The game crashed during my gameplay, right after I respawned for a reason (I think I can't replicate it sadly, but it's likely a GDScript exception that happens at respawn). You should check it out.
Aug 15 20:26:13 2h 22m Padundle ♥ 1 This is an OK piece of work but it had the potential to be a lot better with some more features added. Like for example, speed bonuses/slowdown, blocks that stop the paddle and you have to dodge them, time stops, it has so much room for improvement. You could continue the development and make a nice mobile game.
Aug 15 20:35:58 9m 45s Herding Humans ♥ 1 Kinda the same as it's been said already here, the character rotation needs to be a bit faster. That would mostly fix the issue with the gameplay.
Aug 15 20:43:51 7m 53s TrackBlasters ♥ 1 My suggestions for this game would be to make the player turn around faster and also to turn the camera along with the player direction. I know that might not be what was intended for the original controls of the game, but IMO the controls were a bit loose and turning around with A/D is better when the A/D directions are indeed your left/right. Personally I like the pixel art (that dino head was pretty amazing).